Epic Fight Weapons Compat
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Curated Epic Fight movesets for 500+ weapons from L_Ender's Cataclysm, Epic Knights, Simply Swords and Basic Weapons — the first Epic Fight weapon compat for NeoForge 1.21.1.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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# ⚔ Epic Fight Weapons Compat
**Modded weapons finally fight like they should.** This addon assigns hand-curated
[Epic Fight](https://modrinth.com/mod/epic-fight) movesets — greatsword, katana (uchigatana),
spear, dagger, longsword and more — to **523 weapons** from popular weapon mods on
**NeoForge 1.21.1**.
No more modded greatswords swinging like a stick: every weapon gets the archetype,
colliders and attack styles that match how it *looks*.
## Supported mods
| Mod | Weapons covered | Notes |
|---|---|---|
| **L_Ender's Cataclysm** | 25 | First Epic Fight compat for Cataclysm — boss weapons use heavy movesets |
| **Epic Knights (Magistu's Armory)** | 330 | Full medieval arsenal incl. 100 shields, polearms, warhammers |
| **Simply Swords** | 126 | Curated per-weapon archetypes (twinblades, glaives, katanas…) |
| **Basic Weapons** | 42 | Spears, hammers, daggers, clubs |
## How it works
- Weapon capabilities are shipped as **Epic Fight datapack JSONs** bundled in the jar —
no mixins, no reflection, no coremods.
- Attack attributes (impact, armor negation, strike count) are tuned from Epic Fight's
own built-in weapon values, so modded weapons feel consistent with vanilla EF combat.
- **Install only what you play with**: any supported mod that isn't installed is safely
skipped (Epic Fight logs a one-line notice, nothing else happens).
## Compatibility
- Requires **Epic Fight 21.13+** on NeoForge 1.21.1.
- Works alongside *Epic Fight - Mod Compat* (the auto-mapper): datapack definitions take
priority, so our curated movesets win where both cover the same weapon.
- Server + client: install on both (Epic Fight syncs capabilities to clients automatically).
- Want different values? Any moveset can be overridden by a normal datapack —
the JSONs live at `data/<mod_id>/capabilities/weapons/`.
## Notes
- Cataclysm's `final_fractal` and `zweiender` are not registered items in Cataclysm 3.32,
so they are intentionally not covered (will be added if a future version registers them).
- Found a weapon with a moveset that feels wrong? Open an issue — rebalancing a weapon
is a one-line JSON change.
## Credits
- [Epic Fight](https://modrinth.com/mod/epic-fight) by Yesman — the combat system this addon builds on.
- Weapon mods belong to their respective authors; this addon ships **no** content from them,
only Epic Fight capability definitions.
⚔ Epic Fight Weapons Compat
Modded weapons finally fight like they should. This addon assigns hand-curated Epic Fight movesets — greatsword, katana (uchigatana), spear, dagger, longsword and more — to 523 weapons from popular weapon mods on NeoForge 1.21.1.
No more modded greatswords swinging like a stick: every weapon gets the archetype, colliders and attack styles that match how it looks.
Supported mods
| Mod | Weapons covered | Notes |
|---|---|---|
| L_Ender's Cataclysm | 25 | First Epic Fight compat for Cataclysm — boss weapons use heavy movesets |
| Epic Knights (Magistu's Armory) | 330 | Full medieval arsenal incl. 100 shields, polearms, warhammers |
| Simply Swords | 126 | Curated per-weapon archetypes (twinblades, glaives, katanas…) |
| Basic Weapons | 42 | Spears, hammers, daggers, clubs |
How it works
- Weapon capabilities are shipped as Epic Fight datapack JSONs bundled in the jar — no mixins, no reflection, no coremods.
- Attack attributes (impact, armor negation, strike count) are tuned from Epic Fight's own built-in weapon values, so modded weapons feel consistent with vanilla EF combat.
- Install only what you play with: any supported mod that isn't installed is safely skipped (Epic Fight logs a one-line notice, nothing else happens).
Compatibility
- Requires Epic Fight 21.13+ on NeoForge 1.21.1.
- Works alongside Epic Fight - Mod Compat (the auto-mapper): datapack definitions take priority, so our curated movesets win where both cover the same weapon.
- Server + client: install on both (Epic Fight syncs capabilities to clients automatically).
- Want different values? Any moveset can be overridden by a normal datapack —
the JSONs live at
data/<mod_id>/capabilities/weapons/.
Notes
- Cataclysm's
final_fractalandzweienderare not registered items in Cataclysm 3.32, so they are intentionally not covered (will be added if a future version registers them). - Found a weapon with a moveset that feels wrong? Open an issue — rebalancing a weapon is a one-line JSON change.
Credits
- Epic Fight by Yesman — the combat system this addon builds on.
- Weapon mods belong to their respective authors; this addon ships no content from them, only Epic Fight capability definitions.
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