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**Epic RPG: Flask Bound **
This mod replaces the classic food regeneration mechanic with an RPG-style Flask system, bringing progression, variety, and exploration.
🎮 Default Keybinds
- Open Flask Menu: I
- Use Flask: C
🔹 What does the mod add?
Over 40 unique Flasks to unlock
- Each Flask has its own advantages: potion effects, cooldown times, and capacity.
- Each Flask charge takes 60 seconds to recharge, but this time can be reduced thanks to the Time Impulse food bonus.
- Flasks are organized into tiers: Common, Uncommon, Rare, Epic, and Legendary.
- To unlock the next tier, the player must first unlock all Flasks of the current tier, ensuring a progressive and challenging experience.
4 new minerals
Venture into the mines! Each mineral is essential for progression:- The first 3 minerals are found in the Overworld, used to unlock the Common, Uncommon, and Rare tiers.
- The fourth mineral is found in the Nether, required to unlock the Epic tier.
Health regeneration through saturation
- Natural health regeneration from eating is disabled, but food is still useful.
- Keeping the food bar above 25%, 50%, or 75% grants the player a passive effect called Time Impulse.
- Each level of this effect reduces Flask cooldown time by 10%.
- With food above 75%, the player reaches a total 60% cooldown reduction for Flasks.
Full datapack support
- Flasks can be created, modified, or replaced via datapacks.
- Each Flask tier loads from its own JSON folder (
flask/common,flask/uncommon,flask/rare,flask/epic,flask/legendary), allowing players and modpack creators to add new Flasks or overwrite existing ones without touching the mod's code. - Ideal for customizing progression, balancing, or integrating themed Flasks on servers and modpacks.
Datapack example (
data/flaskbound/flask/common/banquet_flask.json):
{
"enabled": true,
"id": "banquet_flask",
"heal_percent": 0.11,
"cooldown_seconds": 4,
"flask_capacity": 27,
"unlock_costs": [
{
"item": "flaskbound:kyanite",
"count": 25
}
],
"extra_effects": [
{
"effect": "flaskbound:feast",
"duration": 80,
"amplifier": 3
}
],
"texture": "common_flask"
}
🌐 Join Our Discord Community
Do you have new ideas, improvements for my mods, or have you found a bug? This is the perfect place to share them!
In our Discord community you can:
💡 Submit proposals and suggestions for improving the mods.
🛠️ Report problems and bugs so we can fix them together.
🎮 Show your creativity: you're free to use my mods in your own modpacks.
📢 Share your modpack on the server and show the community your unique style.
This space is designed for us to grow together, with respect and enthusiasm for creating mods and modpacks. Your contribution is always welcome!

**Epic RPG: Flask Bound **
This mod replaces the classic food regeneration mechanic with an RPG-style Flask system, bringing progression, variety, and exploration.
🎮 Default Keybinds
- Open Flask Menu: I
- Use Flask: C
🔹 What does the mod add?
-
Over 40 unique Flasks to unlock
- Each Flask has its own advantages: potion effects, cooldown times, and capacity.
- Each Flask charge takes 60 seconds to recharge, but this time can be reduced thanks to the Time Impulse food bonus.
- Flasks are organized into tiers: Common, Uncommon, Rare, Epic, and Legendary.
- To unlock the next tier, the player must first unlock all Flasks of the current tier, ensuring a progressive and challenging experience.
-
4 new minerals
Venture into the mines! Each mineral is essential for progression:- The first 3 minerals are found in the Overworld, used to unlock the Common, Uncommon, and Rare tiers.
- The fourth mineral is found in the Nether, required to unlock the Epic tier.
-
Health regeneration through saturation
- Natural health regeneration from eating is disabled, but food is still useful.
- Keeping the food bar above 25%, 50%, or 75% grants the player a passive effect called Time Impulse.
- Each level of this effect reduces Flask cooldown time by 10%.
- With food above 75%, the player reaches a total 60% cooldown reduction for Flasks.
-
Full datapack support
- Flasks can be created, modified, or replaced via datapacks.
- Each Flask tier loads from its own JSON folder (
flask/common,flask/uncommon,flask/rare,flask/epic,flask/legendary), allowing players and modpack creators to add new Flasks or overwrite existing ones without touching the mod's code. - Ideal for customizing progression, balancing, or integrating themed Flasks on servers and modpacks.
Datapack example (
data/flaskbound/flask/common/banquet_flask.json):{ "enabled": true, "id": "banquet_flask", "heal_percent": 0.11, "cooldown_seconds": 4, "flask_capacity": 27, "unlock_costs": [ { "item": "flaskbound:kyanite", "count": 25 } ], "extra_effects": [ { "effect": "flaskbound:feast", "duration": 80, "amplifier": 3 }
], "texture": "common_flask" }
***
<div style="text-align:center;background-color:transparent"><h1 style="font-size:28px;font-weight:bold">🌐 Join Our Discord Community</h1><p>Do you have new ideas, improvements for my mods, or have you found a bug? This is the perfect place to share them!</p><p>In our Discord community you can:</p><p>💡 Submit proposals and suggestions for improving the mods.</p><p>🛠️ Report problems and bugs so we can fix them together.</p><p>🎮 Show your creativity: you're free to use my mods in your own modpacks.</p><p>📢 Share your modpack on the server and show the community your unique style.</p><p>This space is designed for us to grow together, with respect and enthusiasm for creating mods and modpacks. Your contribution is always welcome!</p></div>
<div style="text-align:center"><a style="display:inline-block;background-color:#ff5f5f;color:#fff;font-size:18px;font-weight:bold;text-decoration:none;margin-right:15px" href="https://ko-fi.com/heroxp" target="_blank" rel="nofollow">☕ Support me on Ko‑fi </a><a style="display:inline-block;background-color:#5865f2;color:#fff;font-size:18px;font-weight:bold;text-decoration:none" href="https://discord.gg/7Qk9mycTrk" target="_blank" rel="nofollow">💬 Join Discord</a></div>
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