Epic Fight: Tactical Imbuements

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Epic Fight: Tactical Imbuements

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Adds weapon imbuements for epic fight.

Fantasy
Magic
RPG
Alchemy & Potions
Custom Weapons
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Minecraft

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Project Details

Type
Mod
License
MIT License
Latest Version
tactical_imbuements-2.1 Fix.jar
Authors
CurseForge
Modrinth

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Description

                                        .description_a947b6a4-9236-4568-9d6a-f34d3e38886f.png

on the bow, crossbow, and trident
use Shift+RMB

This mod aims to add several weapon imbuements for epic fight that can be dynamically applied mid combat to provide minor advantages to the user.

As of now the mod contains the following imbuements:

Venom Imbuement

  • Applies Poison and Decay
  • Parries damage the opponenents weapon.

description_5d251f87-d9f3-4254-85a6-a00d1a44a674.gif

Flame Imbuement

  • Sets targets on fire on hit
  • Upon running out of stamina during a guard, unleash an explosion. This will knock all nearby enemies back, deplete your imbuement and damage your weapon.

description_a63b038b-77a4-44bc-97de-f7ee03a90412.gif

Spark Imbuement

  • Deal additional, armor bypassing damage.
  • Parries stun your opponenent.

Snow Imbuement

  • Apply stacking slowness and weakness every 3 hits, stacking up to level 4.

All imbuement flasks can also be thrown for their respective effects (such as spark flasks stunning nearby entities). Imbue-able weapons can be added via the respective tag.

Weapons with an active imbuement will have an enchantment like glint, particles and an overlay that shows how much longer the imbuement will last. Weapon trails are also modified by imbuements.

 

 Note:

Per default only some iron weapons have the tag to be imbued, if you want other weapons to be imbue-able you will have to add them to the "applicable" tag.

The "length_long" and "length_medium" tags also serve as a quick way to adjust the amount of particles on the weapon.

 

This mod aims to add several weapon imbuements for epic fight that can be dynamically applied mid combat to provide minor advantages to the user.

the original author: M3tte

on the bow, crossbow, and trident use Shift+RMB

As of now the mod contains the following imbuements:

Venom Imbuement Applies Poison and Decay Parries damage the opponenents weapon.

Flame Imbuement Sets targets on fire on hit Upon running out of stamina during a guard, unleash an explosion. This will knock all nearby enemies back, deplete your imbuement and damage your weapon.

Spark Imbuement Deal additional, armor bypassing damage. Parries stun your opponenent.

Snow Imbuement Apply stacking slowness and weakness every 3 hits, stacking up to level 4. All imbuement flasks can also be thrown for their respective effects (such as spark flasks stunning nearby entities). Imbue-able weapons can be added via the respective tag.

Weapons with an active imbuement will have an enchantment like glint, particles and an overlay that shows how much longer the imbuement will last. Weapon trails are also modified by imbuements.

Note:

Per default only some iron weapons have the tag to be imbued, if you want other weapons to be imbue-able you will have to add them to the "applicable" tag.

The "length_long" and "length_medium" tags also serve as a quick way to adjust the amount of particles on the weapon.

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~14,000
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~12,000
Modrinth
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CurseForge
Modrinth
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