Epic Fight: Tactical Imbuements
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Adds weapon imbuements for epic fight.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new weapons, which may add unique mechanics or abilities.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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on the bow, crossbow, and trident
use Shift+RMB
This mod aims to add several weapon imbuements for epic fight that can be dynamically applied mid combat to provide minor advantages to the user.
As of now the mod contains the following imbuements:
Venom Imbuement
- Applies Poison and Decay
- Parries damage the opponenents weapon.

Flame Imbuement
- Sets targets on fire on hit
- Upon running out of stamina during a guard, unleash an explosion. This will knock all nearby enemies back, deplete your imbuement and damage your weapon.

Spark Imbuement
- Deal additional, armor bypassing damage.
- Parries stun your opponenent.
Snow Imbuement
- Apply stacking slowness and weakness every 3 hits, stacking up to level 4.
All imbuement flasks can also be thrown for their respective effects (such as spark flasks stunning nearby entities). Imbue-able weapons can be added via the respective tag.
Weapons with an active imbuement will have an enchantment like glint, particles and an overlay that shows how much longer the imbuement will last. Weapon trails are also modified by imbuements.
Note:
Per default only some iron weapons have the tag to be imbued, if you want other weapons to be imbue-able you will have to add them to the "applicable" tag.
The "length_long" and "length_medium" tags also serve as a quick way to adjust the amount of particles on the weapon.
This mod aims to add several weapon imbuements for epic fight that can be dynamically applied mid combat to provide minor advantages to the user.
the original author: M3tte
on the bow, crossbow, and trident use Shift+RMB
As of now the mod contains the following imbuements:
Venom Imbuement Applies Poison and Decay Parries damage the opponenents weapon.
Flame Imbuement Sets targets on fire on hit Upon running out of stamina during a guard, unleash an explosion. This will knock all nearby enemies back, deplete your imbuement and damage your weapon.
Spark Imbuement Deal additional, armor bypassing damage. Parries stun your opponenent.
Snow Imbuement Apply stacking slowness and weakness every 3 hits, stacking up to level 4. All imbuement flasks can also be thrown for their respective effects (such as spark flasks stunning nearby entities). Imbue-able weapons can be added via the respective tag.
Weapons with an active imbuement will have an enchantment like glint, particles and an overlay that shows how much longer the imbuement will last. Weapon trails are also modified by imbuements.
Note:
Per default only some iron weapons have the tag to be imbued, if you want other weapons to be imbue-able you will have to add them to the "applicable" tag.
The "length_long" and "length_medium" tags also serve as a quick way to adjust the amount of particles on the weapon.
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