Vampirism Tinker
Rank 1,542
Rank 1,210 among mods

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Vampirism Tinker

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Add Tinkers' Construct Tool for Vampirism

Mod Loaders
Minecraft

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2.5
JaceMindMage

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.20
Gameplay
3.0
Aesthetics
2.5
Performance
4.0

I added this into a kitchen sink modpack I made for myself that used Vampirism and Werewolves so I figured this would've been a good addition. I will say that it pretty easily integrated itself with Tinker's Construct and even added the new materials to world drops. I also do like the aesthetics and personality with the different alloys that can be made, along with the other additions that made the usual weapons in Vampirism feel more interesting.
One of the main issues with the mod itself in gameplay was that the new alloys and weapons felt kinda overpowered. I managed to find a cutlass in an Overworld chest that used the Vampire Hunter exclusive alloy for the blade, with completely outclassed the damage my current weapons could output. The flavor text for the buffs for each alloy, while adding a lot of character, didn't show what they actually did, so they felt like filler.
However, this issue is completely overshadowed by the fact that the mod requires another mod (Tinker's Domain) made by the author that's not disclosed on the mod page and, without it, prevents the game from starting. It also doesn't help that the error that's given telling you to download the other mod only gives the file name of the mod, not its actual name, which makes it more difficult to find. It also doesn't help that the dependency (Tinker's Domain) heavily weighs down this mod with some of the baffling changes it makes to bosses and additions that do not feel cohesive at all.

1
0
2.5
JaceMindMage

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.20
Gameplay
3.0
Aesthetics
2.5
Performance
4.0

I added this into a kitchen sink modpack I made for myself that used Vampirism and Werewolves so I figured this would've been a good addition. I will say that it pretty easily integrated itself with Tinker's Construct and even added the new materials to world drops. I also do like the aesthetics and personality with the different alloys that can be made, along with the other additions that made the usual weapons in Vampirism feel more interesting.
One of the main issues with the mod itself in gameplay was that the new alloys and weapons felt kinda overpowered. I managed to find a cutlass in an Overworld chest that used the Vampire Hunter exclusive alloy for the blade, with completely outclassed the damage my current weapons could output. The flavor text for the buffs for each alloy, while adding a lot of character, didn't show what they actually did, so they felt like filler.
However, this issue is completely overshadowed by the fact that the mod requires another mod (Tinker's Domain) made by the author that's not disclosed on the mod page and, without it, prevents the game from starting. It also doesn't help that the error that's given telling you to download the other mod only gives the file name of the mod, not its actual name, which makes it more difficult to find. It also doesn't help that the dependency (Tinker's Domain) heavily weighs down this mod with some of the baffling changes it makes to bosses and additions that do not feel cohesive at all.

1
0
2.5
JaceMindMage

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs MC 1.20
1
0