Essentials
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Expands Vanilla style automation
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Features systems for better item storage and organization.
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Essentials

Essentials expands automation and redstone in a balanced and vanilla style.
While there's full ingame documentation with Patchouli installed (strongly recommended), here's a few highlights:
• A single block chest that remembers item types for each slot
• Farmland that self-replants
• Simple and cheap item transport and sorting
• Single block redstone circuits that can do logic or math
• And more...
Essentials has no worldgen, no balance destroying features, has ingame documentation (through the Essentials Guidebook with Patchouli), and is highly configurable. It can be dropped into a modpack without issues.
Mod Spotlight:
Mod Tutorial (warning: long):
Join the Essentials Discord here
Report bugs/make suggestions here
Essentials
Essentials expands automation and redstone in a balanced and vanilla style. While there's full ingame documentation with Patchouli installed (strongly recommended), here's a few highlights:
- A single block chest that remembers item types for each slot
- Farmland that self-replants
- Simple and cheap item transport and sorting
- Single-block redstone circuits that can do logic or math
- And more...
Essentials has no worldgen, no balance destroying features, has ingame documentation, and is highly configurable. It can be dropped into a modpack without issues.
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Full Tutorial
Previous versions are on the CurseForge page.
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