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Event Detection
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Detect events done by players with datapacks
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Description
What is it?
Events is a library datapack used to detect events performed by players and run functions from them.
How to use?
1 Install the datapack into the world folder you want to use this library datapack in.
(NOTE FOR DEVELOPERS: While you can do this (refer to the lisence) I do ask that you don't include the library in your datapack files, but a link to it in the description would be ok if you do include the files. Modrinth has a dependancy system and I ask that you use that instead. Thankyou!)
2 In your datapack add a namespace named events
3 In the events namespace add this folder structure tags/function
4 In the newly created function folder add <EVENT>.json (Replace the <EVENT> with and event described in the list below)
5 In this file copy and paste or type the following
{
"replace":false,
"values":[
]
}
6 In the values field in that file put the names of the functions you want to run in double quotes, each one separated by a comma (it should be the same way as writing it in a /function commad). EXAMPLE:
{
"replace":false,
"values":[
"example:foo",
"example:bar"
]
}
List of events currently implemented
! IMPORTANT ! all functions are run as the player but not at them.
on_player_joinRuns whenever a player joinson_player_first joinRuns the first time a player joinson_player_deathRuns whenever a player dieson_player_killRuns whenever a player kills another playeron_mob_killRuns whenever a player kills a mobon_animals_bredRuns whenever a player breeds animalson_player_take_damageRuns whenever a player takes damageon_player_block_damageRuns whenever a player blocks damage with a shieldon_player_deal_damageRuns whenever a player deals damage
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