Extinguished

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Extinguished

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Stay in the Light.... The Dark is not your friend....

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
extinguished-16.7.12.jar

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CurseForge ID
Modrinth ID

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About

Description

Extinguished — a survival horror overhaul built around light, sanity, and allies. Stay in safe light or the world turns against you. Expect creeping ambience, sabotage in the dark, limb injuries, and a fully featured ally system you can command and upgrade.

Core concept:
- Safe light is 8+. Below that, "dark exposure" builds and escalates threats, especially at night.
- Client has immersive visuals and audio (vignette, whispers, static, hallucinations). Server enforces gameplay.

Major features:
Darkness and sanity
- Exposure rises in low light; triggers subliminal messages, static, footsteps, blackouts that require blinking, and rare apparitions (ghosts, shadow figures, a "self-watcher").
- Torches/lanterns within line-of-sight grant safety at night.
- Beds explode in the dark.
- Occasional sabotage near players in the dark: doors flick, lanterns can turn to soul lanterns, creepy signs appear.
- Night intensifies everything; some animals become hostile to "high-sanity" players; extra hostile mobs may spawn.
- World rifts: rare carved-out holes and vertical tears add danger spots.

Injuries, bleeding, and trauma:
- Limb-based injuries (sprains/breaks) from damage and hazards (e.g., standing on a stonecutter).
- Bleeding drains health and paints the area with particles until treated.
- Health cap scales down with injuries; recover by resting time, using items, or visiting a villager "medic".
- Persistence via scoreboard; cleanly resets on death.

Items and crafting:
- Glowstick: 30s Night Vision on use (stackable).
- Calming Incense: lowers your sanity meter to calm events.
- Ward Charm: recruit creatures as allies, view ally HP when aiming, upgrade allies (and used as upgrade currency).
- Clipboard: opens Ally/Army management UI from anywhere.
- Signal Whistle: pings your nearest buddy with Glowing.
- Splint/Bandage: mitigate injuries and bleeding.
- Death Map: crafted from a Map + Bone; shows an overlay of recent deaths.
- Baby Bottle of Milk: shrink to baby size and slowly grow back.
- Ground crafting: toss ingredients near each other to craft (e.g., 2 Sticks + String → 2 Splints; any Wool + String → 4 Bandages; Paper + any Logs/Planks → Clipboard).

Allies and "Army"
- Use Ward Charms to claim mobs as allies (follow/stay, never target the owner).
- Recall allies, mount one as a "backpack" defender, open an ally inventory screen.
- Assign gather jobs (wood/stone; optionally area-limited), cancel jobs, and deliver gathered items back to you.
- Ally progression: level by kill XP or spend Ward Charms; upgrades boost damage and max health. Full Army command screen with per-ally stats.
- Operate like a pet wolf for all ally members, make them stay or follow.
- Villagers can heal you if you are nearby.

Subtle world tweaks:
- Spiders and bats are smaller; adults of many animals scaled for more believable proportions.
- Poisons and growth: eating a Poisonous Potato triggers a slow, fatal "growth" curse; Baby Bottle temporarily miniaturizes you and gently returns you to normal.

Controls:
- C: Zoom
- V: Blink (clear blackouts)
- B: Breathe (manual; or choose automatic mode)
- G: Toggle stats arm HUD
- H: Injury details popout
- J: Army command screen
- K: Growth status
- O: Client settings

Commands:
- Client: /extmode automatic|manual|choose|status, /rules, /extconfig
- Server: /extprefs enable|disable (per-player), /extdev on|off|status (suppress heavy events for testing), /extadmin setgracedays <N> (progressive difficulty grace; default 2 in‑game days)

Configuration:
- Client config with granular toggles is saved to config/extinguished.json (visuals, sounds, overlays, UI prompts, grace countdown, etc.).
- Per-player opt-out via /extprefs if someone wants only visuals or no gameplay effects.

Recipes:
- Ward Charm: Amethyst Shard + Gold Nuggets + String
- Death Map: Map + Bone
- Glowstick, Calming Incense, Signal Whistle, Splint, Bandage, Clipboard, Baby Bottle — all have in-game recipes and advancements.

Requirements:
- Minecraft 1.21.1
- Fabric Loader ≥ 0.15.11 and Fabric API
- Java 21

Multiplayer:
- Works in single-player and on servers. Most mechanics are server-driven; client adds optional immersion. Safe to install client-only, but the full gameplay requires the mod on the server.

Extinguished — a survival horror overhaul built around light, sanity, and allies. Stay in safe light or the world turns against you. Expect creeping ambience, sabotage in the dark, limb injuries, and a fully featured ally system you can command and upgrade.

Core concept:

  • Safe light is 8+. Below that, "dark exposure" builds and escalates threats, especially at night.
  • Client has immersive visuals and audio (vignette, whispers, static, hallucinations). Server enforces gameplay.

Major features: Darkness and sanity

  • Exposure rises in low light; triggers subliminal messages, static, footsteps, blackouts that require blinking, and rare apparitions (ghosts, shadow figures, a "self-watcher").
  • Torches/lanterns within line-of-sight grant safety at night.
  • Beds explode in the dark.
  • Occasional sabotage near players in the dark: doors flick, lanterns can turn to soul lanterns, creepy signs appear.
  • Night intensifies everything; some animals become hostile to "high-sanity" players; extra hostile mobs may spawn.
  • World rifts: rare carved-out holes and vertical tears add danger spots.

Injuries, bleeding, and trauma:

  • Limb-based injuries (sprains/breaks) from damage and hazards (e.g., standing on a stonecutter).
  • Bleeding drains health and paints the area with particles until treated.
  • Health cap scales down with injuries; recover by resting time, using items, or visiting a villager "medic".
  • Persistence via scoreboard; cleanly resets on death.

Items and crafting:

  • Glowstick: 30s Night Vision on use (stackable).
  • Calming Incense: lowers your sanity meter to calm events.
  • Ward Charm: recruit creatures as allies, view ally HP when aiming, upgrade allies (and used as upgrade currency).
  • Clipboard: opens Ally/Army management UI from anywhere.
  • Signal Whistle: pings your nearest buddy with Glowing.
  • Splint/Bandage: mitigate injuries and bleeding.
  • Death Map: crafted from a Map + Bone; shows an overlay of recent deaths.
  • Baby Bottle of Milk: shrink to baby size and slowly grow back.
  • Ground crafting: toss ingredients near each other to craft (e.g., 2 Sticks + String → 2 Splints; any Wool + String → 4 Bandages; Paper + any Logs/Planks → Clipboard).

Allies and "Army"

  • Use Ward Charms to claim mobs as allies (follow/stay, never target the owner).
  • Recall allies, mount one as a "backpack" defender, open an ally inventory screen.
  • Assign gather jobs (wood/stone; optionally area-limited), cancel jobs, and deliver gathered items back to you.
  • Ally progression: level by kill XP or spend Ward Charms; upgrades boost damage and max health. Full Army command screen with per-ally stats.
  • Operate like a pet wolf for all ally members, make them stay or follow.
  • Villagers can heal you if you are nearby.

Subtle world tweaks:

  • Spiders and bats are smaller; adults of many animals scaled for more believable proportions.
  • Poisons and growth: eating a Poisonous Potato triggers a slow, fatal "growth" curse; Baby Bottle temporarily miniaturizes you and gently returns you to normal.

Controls:

  • C: Zoom
  • V: Blink (clear blackouts)
  • B: Breathe (manual; or choose automatic mode)
  • G: Toggle stats arm HUD
  • H: Injury details popout
  • J: Army command screen
  • K: Growth status
  • O: Client settings

Commands:

  • Client: /extmode automatic|manual|choose|status, /rules, /extconfig
  • Server: /extprefs enable|disable (per-player), /extdev on|off|status (suppress heavy events for testing), /extadmin setgracedays <N> (progressive difficulty grace; default 2 in‑game days)

Configuration:

  • Client config with granular toggles is saved to config/extinguished.json (visuals, sounds, overlays, UI prompts, grace countdown, etc.).
  • Per-player opt-out via /extprefs if someone wants only visuals or no gameplay effects.

Recipes:

  • Ward Charm: Amethyst Shard + Gold Nuggets + String
  • Death Map: Map + Bone
  • Glowstick, Calming Incense, Signal Whistle, Splint, Bandage, Clipboard, Baby Bottle — all have in-game recipes and advancements.

Requirements:

  • Minecraft 1.21.1
  • Fabric Loader ≥ 0.15.11 and Fabric API
  • Java 21

Multiplayer:

  • Works in single-player and on servers. Most mechanics are server-driven; client adds optional immersion. Safe to install client-only, but the full gameplay requires the mod on the server.

Screenshots

Gallery

  • image_2026-01-14_001329891.png
    image_2026-01-14_001329891.png image_2026-01-14_001329891.png
  • image_2026-01-14_001318118.png
    image_2026-01-14_001318118.png image_2026-01-14_001318118.png
  • image_2026-01-14_001306991.png
    image_2026-01-14_001306991.png image_2026-01-14_001306991.png

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