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Extinguished
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Stay in the Light.... The Dark is not your friend....
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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Extinguished — a survival horror overhaul built around light, sanity, and allies. Stay in safe light or the world turns against you. Expect creeping ambience, sabotage in the dark, limb injuries, and a fully featured ally system you can command and upgrade.
Core concept:
- Safe light is 8+. Below that, "dark exposure" builds and escalates threats, especially at night.
- Client has immersive visuals and audio (vignette, whispers, static, hallucinations). Server enforces gameplay.
Major features:
Darkness and sanity
- Exposure rises in low light; triggers subliminal messages, static, footsteps, blackouts that require blinking, and rare apparitions (ghosts, shadow figures, a "self-watcher").
- Torches/lanterns within line-of-sight grant safety at night.
- Beds explode in the dark.
- Occasional sabotage near players in the dark: doors flick, lanterns can turn to soul lanterns, creepy signs appear.
- Night intensifies everything; some animals become hostile to "high-sanity" players; extra hostile mobs may spawn.
- World rifts: rare carved-out holes and vertical tears add danger spots.
Injuries, bleeding, and trauma:
- Limb-based injuries (sprains/breaks) from damage and hazards (e.g., standing on a stonecutter).
- Bleeding drains health and paints the area with particles until treated.
- Health cap scales down with injuries; recover by resting time, using items, or visiting a villager "medic".
- Persistence via scoreboard; cleanly resets on death.
Items and crafting:
- Glowstick: 30s Night Vision on use (stackable).
- Calming Incense: lowers your sanity meter to calm events.
- Ward Charm: recruit creatures as allies, view ally HP when aiming, upgrade allies (and used as upgrade currency).
- Clipboard: opens Ally/Army management UI from anywhere.
- Signal Whistle: pings your nearest buddy with Glowing.
- Splint/Bandage: mitigate injuries and bleeding.
- Death Map: crafted from a Map + Bone; shows an overlay of recent deaths.
- Baby Bottle of Milk: shrink to baby size and slowly grow back.
- Ground crafting: toss ingredients near each other to craft (e.g., 2 Sticks + String → 2 Splints; any Wool + String → 4 Bandages; Paper + any Logs/Planks → Clipboard).
Allies and "Army"
- Use Ward Charms to claim mobs as allies (follow/stay, never target the owner).
- Recall allies, mount one as a "backpack" defender, open an ally inventory screen.
- Assign gather jobs (wood/stone; optionally area-limited), cancel jobs, and deliver gathered items back to you.
- Ally progression: level by kill XP or spend Ward Charms; upgrades boost damage and max health. Full Army command screen with per-ally stats.
- Operate like a pet wolf for all ally members, make them stay or follow.
- Villagers can heal you if you are nearby.
Subtle world tweaks:
- Spiders and bats are smaller; adults of many animals scaled for more believable proportions.
- Poisons and growth: eating a Poisonous Potato triggers a slow, fatal "growth" curse; Baby Bottle temporarily miniaturizes you and gently returns you to normal.
Controls:
- C: Zoom
- V: Blink (clear blackouts)
- B: Breathe (manual; or choose automatic mode)
- G: Toggle stats arm HUD
- H: Injury details popout
- J: Army command screen
- K: Growth status
- O: Client settings
Commands:
- Client: /extmode automatic|manual|choose|status, /rules, /extconfig
- Server: /extprefs enable|disable (per-player), /extdev on|off|status (suppress heavy events for testing), /extadmin setgracedays <N> (progressive difficulty grace; default 2 in‑game days)
Configuration:
- Client config with granular toggles is saved to config/extinguished.json (visuals, sounds, overlays, UI prompts, grace countdown, etc.).
- Per-player opt-out via /extprefs if someone wants only visuals or no gameplay effects.
Recipes:
- Ward Charm: Amethyst Shard + Gold Nuggets + String
- Death Map: Map + Bone
- Glowstick, Calming Incense, Signal Whistle, Splint, Bandage, Clipboard, Baby Bottle — all have in-game recipes and advancements.
Requirements:
- Minecraft 1.21.1
- Fabric Loader ≥ 0.15.11 and Fabric API
- Java 21
Multiplayer:
- Works in single-player and on servers. Most mechanics are server-driven; client adds optional immersion. Safe to install client-only, but the full gameplay requires the mod on the server.
Extinguished — a survival horror overhaul built around light, sanity, and allies. Stay in safe light or the world turns against you. Expect creeping ambience, sabotage in the dark, limb injuries, and a fully featured ally system you can command and upgrade.
Core concept:
- Safe light is 8+. Below that, "dark exposure" builds and escalates threats, especially at night.
- Client has immersive visuals and audio (vignette, whispers, static, hallucinations). Server enforces gameplay.
Major features: Darkness and sanity
- Exposure rises in low light; triggers subliminal messages, static, footsteps, blackouts that require blinking, and rare apparitions (ghosts, shadow figures, a "self-watcher").
- Torches/lanterns within line-of-sight grant safety at night.
- Beds explode in the dark.
- Occasional sabotage near players in the dark: doors flick, lanterns can turn to soul lanterns, creepy signs appear.
- Night intensifies everything; some animals become hostile to "high-sanity" players; extra hostile mobs may spawn.
- World rifts: rare carved-out holes and vertical tears add danger spots.
Injuries, bleeding, and trauma:
- Limb-based injuries (sprains/breaks) from damage and hazards (e.g., standing on a stonecutter).
- Bleeding drains health and paints the area with particles until treated.
- Health cap scales down with injuries; recover by resting time, using items, or visiting a villager "medic".
- Persistence via scoreboard; cleanly resets on death.
Items and crafting:
- Glowstick: 30s Night Vision on use (stackable).
- Calming Incense: lowers your sanity meter to calm events.
- Ward Charm: recruit creatures as allies, view ally HP when aiming, upgrade allies (and used as upgrade currency).
- Clipboard: opens Ally/Army management UI from anywhere.
- Signal Whistle: pings your nearest buddy with Glowing.
- Splint/Bandage: mitigate injuries and bleeding.
- Death Map: crafted from a Map + Bone; shows an overlay of recent deaths.
- Baby Bottle of Milk: shrink to baby size and slowly grow back.
- Ground crafting: toss ingredients near each other to craft (e.g., 2 Sticks + String → 2 Splints; any Wool + String → 4 Bandages; Paper + any Logs/Planks → Clipboard).
Allies and "Army"
- Use Ward Charms to claim mobs as allies (follow/stay, never target the owner).
- Recall allies, mount one as a "backpack" defender, open an ally inventory screen.
- Assign gather jobs (wood/stone; optionally area-limited), cancel jobs, and deliver gathered items back to you.
- Ally progression: level by kill XP or spend Ward Charms; upgrades boost damage and max health. Full Army command screen with per-ally stats.
- Operate like a pet wolf for all ally members, make them stay or follow.
- Villagers can heal you if you are nearby.
Subtle world tweaks:
- Spiders and bats are smaller; adults of many animals scaled for more believable proportions.
- Poisons and growth: eating a Poisonous Potato triggers a slow, fatal "growth" curse; Baby Bottle temporarily miniaturizes you and gently returns you to normal.
Controls:
- C: Zoom
- V: Blink (clear blackouts)
- B: Breathe (manual; or choose automatic mode)
- G: Toggle stats arm HUD
- H: Injury details popout
- J: Army command screen
- K: Growth status
- O: Client settings
Commands:
- Client: /extmode automatic|manual|choose|status, /rules, /extconfig
- Server: /extprefs enable|disable (per-player), /extdev on|off|status (suppress heavy events for testing), /extadmin setgracedays <N> (progressive difficulty grace; default 2 in‑game days)
Configuration:
- Client config with granular toggles is saved to config/extinguished.json (visuals, sounds, overlays, UI prompts, grace countdown, etc.).
- Per-player opt-out via /extprefs if someone wants only visuals or no gameplay effects.
Recipes:
- Ward Charm: Amethyst Shard + Gold Nuggets + String
- Death Map: Map + Bone
- Glowstick, Calming Incense, Signal Whistle, Splint, Bandage, Clipboard, Baby Bottle — all have in-game recipes and advancements.
Requirements:
- Minecraft 1.21.1
- Fabric Loader ≥ 0.15.11 and Fabric API
- Java 21
Multiplayer:
- Works in single-player and on servers. Most mechanics are server-driven; client adds optional immersion. Safe to install client-only, but the full gameplay requires the mod on the server.
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