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Fake Player
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Adds fake player entities with auto-updating skins and item functionality.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Features machines that process raw materials or automation processes.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Includes aesthetic items like decoration, clothing, and visual effects.
Introduces new non-player characters with various roles and behaviors.
Adds tools to customize the user interface and menus.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Fake Players
Player look-alikes that mine, chop, guard, and haul - for you.
🤖 What is it?
Entities that look exactly like real players - auto-grabbed skins, armour, full inventories, the lot. Bond one to yourself, give it a job, and it gets to work.
🎬 Showcase
🧍 The Fake Player
- Looks like a player - real model with a skin grabbed from any username (or URL / the trending list); slim & classic.
- Acts like one - wanders, sits, sleeps, wears armour, holds items, chats, fights back.
- Carries an inventory - managed through its GUI.
🧠 AI Jobs
Shift + right-click a fake → AI → Bond, then pick a job. The GUI hands you markers (waypoint, region, chests); right-click to place them - the fake follows you while you do. Each job's menu shows only the markers it needs, and fakes visibly open the chests and barrels they work from.
| Job | Needs | Does |
|---|---|---|
| Idle | waypoint (optional) | Walks to its waypoint, else waits. |
| Follow | bond | Sticks within 32 blocks, teleports if it lags behind. |
| Guard | patrol points | Patrols your points and attacks hostiles in range. Hold the Waypoint marker to edit points - right-click adds, sneak + right-click removes. |
| Miner | region + deposit | Strip-mines ore (c:ores by default) and banks the haul. |
| Lumberjack | region (+ deposit) | Fells whole trees, replants, bonemeals; auto-collects drops. |
| Courier | source + deposit | Hauls matching items from one chest to another. |
| Fisherman | waypoint + deposit | Sits at the water and casts a real bobber; banks the catch, swaps a fresh rod when one breaks, and uses your rod's enchantments. |
| Farmer | region + deposit | Tills a plot, waters it, plants any seed (modded too), bonemeals, then harvests and replants on a loop. |
| Crafter | table + source + deposit | Walks to a crafting table and lays out a recipe you teach it by hand; chain it onto another job's chest for a pipeline. |
Tuning lives in players.json (guardRadius, minerMaxBlocksPerSecond, minerBailY).
AI sub-menu
Management GUI
Miner clearing a quarry
Lumberjack after felling a tree
Farmer tending a watered plot
Fisherman casting at the water's edge
Crafter crafting by hand at its table
🎨 Skins
Name a fake after a player and it wears their skin - always matching. Also:
- URL -
/players url <entity> <url> - Trending - browse and apply from the in-game list (shift + right-click).
- Slim & classic both supported.

🛠️ Get one
Craft a Robot Shell and a Robot AI and combine them in a crafting table (or use a Player Spawn Egg).



🔗 Links
🙏 Credits
- Jeryn - skin API and downloading code.
🤖 What is it?
Entities that look exactly like real players - auto-grabbed skins, armour, full inventories, the lot. Bond one to yourself, give it a job, and it gets to work.
🎬 Showcase
🧍 The Fake Player
- Looks like a player - real model with a skin grabbed from any username (or URL / the trending list); slim & classic.
- Acts like one - wanders, sits, sleeps, wears armour, holds items, chats, fights back.
- Carries an inventory - managed through its GUI.
🧠 AI Jobs
Shift + right-click a fake → AI → Bond, then pick a job. The GUI hands you markers (waypoint, region, chests); right-click to place them - the fake follows you while you do. Each job's menu shows only the markers it needs, and fakes visibly open the chests and barrels they work from.
| Job | Needs | Does |
|---|---|---|
| Idle | waypoint (optional) | Walks to its waypoint, else waits. |
| Follow | bond | Sticks within 32 blocks, teleports if it lags behind. |
| Guard | patrol points | Patrols your points and attacks hostiles in range. Hold the Waypoint marker to edit points - right-click adds, sneak + right-click removes. |
| Miner | region + deposit | Strip-mines ore (c:ores by default) and banks the haul. |
| Lumberjack | region (+ deposit) | Fells whole trees, replants, bonemeals; auto-collects drops. |
| Courier | source + deposit | Hauls matching items from one chest to another. |
| Fisherman | waypoint + deposit | Sits at the water and casts a real bobber; banks the catch, swaps a fresh rod when one breaks, and uses your rod's enchantments. |
| Farmer | region + deposit | Tills a plot, waters it, plants any seed (modded too), bonemeals, then harvests and replants on a loop. |
| Crafter | table + source + deposit | Walks to a crafting table and lays out a recipe you teach it by hand; chain it onto another job's chest for a pipeline. |
Tuning lives in players.json (guardRadius, minerMaxBlocksPerSecond, minerBailY).
![]() AI sub-menu |
![]() Management GUI |
![]() Miner clearing a quarry |
![]() Lumberjack after felling a tree |
![]() Farmer tending a watered plot |
![]() Fisherman casting at the water's edge |
![]() Crafter crafting by hand at its table |
🎨 Skins
Name a fake after a player and it wears their skin - always matching. Also:
- URL -
/players url <entity> <url> - Trending - browse and apply from the in-game list (shift + right-click).
- Slim & classic both supported.
🛠️ Get one
Craft a Robot Shell and a Robot AI and combine them in a crafting table (or use a Player Spawn Egg).
🔗 Links
🙏 Credits
- Jeryn - skin API and downloading code.
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