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Fast Fredbear
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A quick Fredber who will find you everywhere
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or enhances hostile creatures and enemies.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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We've launched a Discord server! Join us! https://discord.gg/NE6fdKPXFG
He'll catch up with you as soon as he notices you
The mod was created in 6 hours, I hope you like it
You entered the world, but a strange head appeared with you that demands meat... what will happen if you don't feed it?
There are several events in the mod and a main monster, and the head will also give you resources if you feed it

We've launched a Discord server! Join us! https://discord.gg/NE6fdKPXFG
He'll catch up with you as soon as he notices you
The mod was created in 6 hours, I hope you like it
You entered the world, but a strange head appeared with you that demands meat... what will happen if you don't feed it?
There are several events in the mod and a main monster, and the head will also give you resources if you feed it.
Core Mechanics:
Offering System: The floating head acts as an interactive entity. Feeding it meat items triggers a drop pool, providing random survival resources to the player.
Hunger Triggers: Failing to feed the entity within a specific timeframe triggers an aggression phase, sending warning messages to the player and altering world states.
World Anomalies: During the aggression phase, the mod manipulates world physics. This includes player gravity inversion, specific blocks gaining upward Y-velocity (launching into the sky), and custom sound events playing at the player's location.
Monster AI & Pathfinding:
Spawn Rules: The main entity ignores standard mob spawning conditions. It can spawn at any time of day, in any biome, regardless of light levels or Y-coordinate.
Movement & Speed: Features a significantly increased speed multiplier, allowing it to easily outrun a sprinting player. Uses custom pathfinding that allows it to run on top of water blocks without sinking.
Obstacle Destruction: The entity is programmed to break solid blocks in its path to reach the player's coordinates. Standard defensive tactics, such as walling off or pillaring up, are bypassed by the AI's block-breaking mechanics.
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