FindMe Again

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FindMe Again

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原 FindMe 模组纯 Fabric 版本。/ This is a migration of the original FindMe mod, targeting Fabric only.

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Fabric
Minecraft
26.2

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Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
26.2-4.1.1

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Description

FindMe Again

English | 中文


中文

FindMe Again 是一个 Minecraft Fabric 模组,悬停物品后按搜索键(默认 Y)即可高亮附近存放该物品的容器。

本版本是对原 FindMe 模组的迁移,面向纯 Fabric 环境,因此会更快适配新版本。

与原版的主要变化

  1. 移除 Architectury 依赖,不再支持 NeoForge。
  2. 将粒子透视效果改为 GTNH 风格的线框穿墙透视。

功能

  • 悬停物品按 Y 搜索附近容器中匹配的物品,并以线框高亮
  • Shift + Y 搜索并将视角对准目标容器
  • 小键盘 0 / 1 从远处容器拉取物品到背包

配置文件

配置项 作用 类型 默认值
CONTAINER_TRACKING 是否启用容器搜索 布尔值 true
CONTAINER_TRACK_TIME 容器高亮时间 整数(tick) 600
SNAP_TO_CONTAINER 是否将视角对准容器 布尔值 true
CONTAINER_HIGHLIGHT_COLOR 物品栏中物品高亮颜色 十六进制颜色代码(字符串) "#cf9d15"
LASER_DURATION 高亮线框时长 整数(tick) 100
LASER_THROUGH_WALLS 线框是否穿墙可见 布尔值 true
BLOCK_LASER_COLOR 方块线框颜色 十六进制颜色代码(字符串) "#FF2200"
ITEM_LASER_COLOR 掉落物线框颜色 十六进制颜色代码(字符串) "#AA44FF"
ENTITY_LASER_COLOR 实体线框颜色 十六进制颜色代码(字符串) "#FFD700"
LASER_WIDTH 线框宽度 浮点数 2.0f
RADIUS_RANGE 搜索半径 整数(方块) 32
IGNORE_ITEM_DAMAGE 是否忽略物品耐久 布尔值 false
SEARCH_ITEM_ENTITIES 是否搜索掉落物 布尔值 true
SEARCH_ENTITY_INVENTORIES 是否搜索实体物品栏 布尔值 true

构建

./gradlew build

已知不兼容

  • 与 MiniHUD 的 FIX_VANILLA_DEBUG_RENDERER_THROUGH 功能不兼容,启用该功能会导致线框无法穿墙渲染。
  • 加载光影着色器时线框无法穿墙渲染。

致谢

  • 原作者:Buuz135
  • 迁移与重构:Light_xing01, Fight_xing

English

FindMe Again is a Minecraft Fabric mod that highlights nearby containers storing the item you hover over. Press the search key (default Y) to search.

This version is a migration of the original FindMe mod, targeting Fabric only, so it can fit new version quicker.

Key Changes from the Original

  1. Removed Architectury dependency. NeoForge is no longer supported.
  2. Replaced particle-based highlighting with GTNH-style wireframe wall-hack rendering.

Features

  • Hover an item and press Y to find matching items in nearby containers, highlighted with wireframes
  • Numpad 0 / 1 to pull items from distant containers into your inventory

Config

Configuration Option Description Type Default Value
CONTAINER_TRACKING Enables container searching Boolean true
CONTAINER_TRACK_TIME Container highlight duration Integer (ticks) 600
SNAP_TO_CONTAINER Snaps camera view to the container Boolean true
CONTAINER_HIGHLIGHT_COLOR Highlight color for items in the inventory Hex Color Code (String) "#cf9d15"
LASER_DURATION Highlight wireframe duration Integer (ticks) 100
LASER_THROUGH_WALLS Whether wireframes are visible through walls Boolean true
BLOCK_LASER_COLOR Block wireframe color Hex Color Code (String) "#FF2200"
ITEM_LASER_COLOR Dropped item wireframe color Hex Color Code (String) "#AA44FF"
ENTITY_LASER_COLOR Entity wireframe color Hex Color Code (String) "#FFD700"
LASER_WIDTH Wireframe width Float 2.0f
RADIUS_RANGE Search radius Integer (blocks) 32
IGNORE_ITEM_DAMAGE Ignores item durability/damage Boolean false
SEARCH_ITEM_ENTITIES Searches for dropped items Boolean true
SEARCH_ENTITY_INVENTORIES Searches entity inventories Boolean true

Building

./gradlew build

Known Issues

  • Incompatible with MiniHUD when FIX_VANILLA_DEBUG_RENDERER_THROUGH enabled in MiniHUD, which will cause the wireframe cannot render through walls.
  • Wireframes cannot render through when a shader pack is enbaled.

Credits

  • Original author: Buuz135
  • Migration & rework: Light_xing01, Fight_xing

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