Firma Compat
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Compatibility between TerraFirmaCraft, its major add-ons , and vanilla minecraft.
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Adds compatibility between TerraFirmaCraft, its major addons, and vanilla minecraft with the goal of making modded non-TFC worlds experience the TFC playsyle.
INCOMPATIBLE with Nature's Spirit, not sure whats causing a crash with the creative menu
The world generation features have not be implemented but are there for anyone who wants to make their own datapack with the exception of ore veins which have placed and configured feature files.
Features include:
Vanilla wood types have TFC wood blocks/items
Vanilla rock tpes have TFC rock blocks/items
Modded wood & rocks have TFC blocks/items via the Every Compat mods
Climate model for vanilla overworld based on noise values (much smoother than default Biome source model)
added climate based placement modifier for non-TFC worlds (firma_compat:climate)
added erosion feature for non-TFC worlds (firma_compat:erosion)
added firma_compat:replacement processor to replace dirt, rock, sand, sandstone with TFC equivalents in a structure
QoL for TerraFirmaCraft
waterlogging blocks in TFC salt water & rivers
lamp items that can be lit and consume fuel when held by the player (includes dynamic light support)
Added entity tag firmacompat:can_survive_salt_water to prevent drowning in TFC oceans for modded aquatic animals (and properly allow zombies to convert to drowned)
spawns Bogged and Strays in appropriate TFC climate zones
Added custom loot modfiiers to swap & remove conflicting loot drops
Mod Support
built-in Punchy resource pack
WIP built-in Vexxed Visuals compat resource pack
Ecliptic Seasons climate model
Legendary Survival Overhaul temperature modifiers & thirst compatibilty with TFC thirst system (recommend disabling LSO thirst system via config)
Also included is support for major TFC addons and other miscellaneous mods I enjoy pairing with TFC:
Serene Seasons (only pre-3.0.0)
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