Fishing Tick Fix

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Fishing Tick Fix

By lily1123Owner

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Prevents re-randomising the fishing wait time if the previous roll would be negative after applying modifiers

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QoL & Tweaks
Bug Fixes
Fishing
Mod Loaders
Forge
Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
fishtickfix-1.2.0+mc1-12-2-forge-14-23-5-2860.jar

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Modrinth ID

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Description

Fishing Tick Fix

In vanilla, when a fishing line is cast, the game rolls a random time after which a fish will bite, then subtracts 5 seconds from that for each level of the "Lure" enchantment on the fishing rod. If this modified time would be negative, it rolls for a new delay on the next tick, and repeats this process until it is positive.

Using this mod, if the delay (after modifications like Lure) is negative, it is instead set to 1 tick and not rerolled.

Fishing Tick Fix

In vanilla, when a fishing line is cast, the game rolls a random time after which a fish will bite, then subtracts 5 seconds from that for each level of the "Lure" enchantment on the fishing rod. If this modified time would be negative, it rolls for a new delay on the next tick, and repeats this process until it is positive.

Using this mod, if the delay (after modifications like Lure) is negative, it is instead set to 1 tick and not rerolled.

...Why?

  • Lure levels above 1 are buffed slightly - for example, Lure 2 effectively gets a 20% chance to catch a fish immediately, rather than all times between 0 and 20 seconds being equally likely
  • Lure levels above 5 are guaranteed to catch fish immediately, whereas they get stuck rerolling the delay every tick in vanilla (and therefore never catch a fish) because it would always be negative

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