Community listing page, reviews here may not be monitored by the author.
Fishing Tick Fix
No reviews yet
Prevents re-randomising the fishing wait time if the previous roll would be negative after applying modifiers
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Fishing Tick Fix
In vanilla, when a fishing line is cast, the game rolls a random time after which a fish will bite, then subtracts 5 seconds from that for each level of the "Lure" enchantment on the fishing rod. If this modified time would be negative, it rolls for a new delay on the next tick, and repeats this process until it is positive.
Using this mod, if the delay (after modifications like Lure) is negative, it is instead set to 1 tick and not rerolled.
Fishing Tick Fix
In vanilla, when a fishing line is cast, the game rolls a random time after which a fish will bite, then subtracts 5 seconds from that for each level of the "Lure" enchantment on the fishing rod. If this modified time would be negative, it rolls for a new delay on the next tick, and repeats this process until it is positive.
Using this mod, if the delay (after modifications like Lure) is negative, it is instead set to 1 tick and not rerolled.
...Why?
- Lure levels above 1 are buffed slightly - for example, Lure 2 effectively gets a 20% chance to catch a fish immediately, rather than all times between 0 and 20 seconds being equally likely
- Lure levels above 5 are guaranteed to catch fish immediately, whereas they get stuck rerolling the delay every tick in vanilla (and therefore never catch a fish) because it would always be negative
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers