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Flask Additions
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Flasks Additions adds healing flasks to Everfilling Flasks, each crafted from another mod's items and each with its own twist.
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Description
Adds flasks to Everfilling Flasks. Each flask belongs to one of the mods listed below and is crafted from that mod's items plus an Everlasting Seed. A mod's flasks exist only when that mod is installed. Every flask heals; each one also does one other thing, or pays for its healing in some way. None is a straight upgrade of the parent's flasks.
AI usage disclaimer: This mod was developed with AI-agent assistance using this agent workflow. The project owner reviewed the work during development.
Every flask appears in the Flask Journal with its numbers and its recipe, takes the parent's infusions, and shows on the HUD in its own colour. Exact numbers are on each flask's tooltip and in the config.
Electroblob's Wizardry with JAWMS
Needs both mods. These flasks restore mana through JAWMS.
- Siphoning Flask: restores mana. The more mana it restores, the more health it heals.
- Overflowing Flask: heals. The more health it heals, the more mana it restores.
- Manaspring Flask: restores a large amount of mana and heals a little.
Mo' Creatures Extended
- Unicorn Horn: removes Poison and Wither, and heals more for each one removed.
- Big Cat Flask: drunk in under a second.
- Dark Sting Flask: your next melee hit within ten seconds gives Weakness.
- Earth Sting Flask: your next melee hit within ten seconds gives Poison.
- Fire Sting Flask: your next melee hit within ten seconds sets the target on fire.
- Frost Sting Flask: your next melee hit within ten seconds gives Slowness.
- Undead Sting Flask: your next melee hit within ten seconds gives Wither.
Ice and Fire: RotN Edition
- Fire Dragon Flask: for eight seconds, whatever hits you takes fire damage and burns.
- Ice Dragon Flask: for eight seconds, whatever hits you is frozen.
- Lightning Dragon Flask: for eight seconds, whatever hits you is struck by lightning.
- Sea Serpent Flask: gives Water Breathing, refills faster under water, and makes your next Tide Trident hit stronger.
- Hydra Flask: heals over time. The lower your health, the longer it keeps healing.
- Pixie Flask: heals part now and the rest over time.
Fish's Undead Rising
- Undying Heart Flask: a large heal, then Wither for a few seconds.
- Ectoplasm Skull: makes you invisible for two seconds.
- Holy Water Flask: for eight seconds, your melee hits deal extra magic damage, whatever hits you takes magic damage, and undead on either side burn.
The Aether
- Skyroot Gourd: small, refills quickly.
- Ambrosium Flask: many charges, refills slowly.
- Zanite Flask: heals more for each charge already spent.
Defiled Lands
- Defiled Flask: takes a fifth of your health when drunk, then heals more than that over the next seconds.
- Scarlite Flask: each kill cuts time off its refill.
Configuration
The config file provides options for:
- Each flask's numbers: charges, healing, recharge time, drink time, damage threshold, infusion room, healing over time, and the flask's own effect values
- Removing any flask or any recipe
- Adding a mod's flasks without that mod installed (they have no recipes then)
- A startup log block that lists what registered and why
Every value takes effect after a restart. Tooltips follow the config.
Installation
Install on both client and server. Requires Everfilling Flasks 1.1.0 or newer. The mods above are optional. Without Ice and Fire, an Ice Dragon Flask added through the config slows attackers instead of freezing them.
Source and balance notes: GitHub
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