Fluid Tick Structure Processor

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Fluid Tick Structure Processor

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Add structure processor to tick the fluid in the structure.

World Gen Improvements
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Minecraft

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About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
0.1.0
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Overview

Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.

By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.


Key Feature

  • Adds a new structure processor: fluid_tick_structure_processor:fluid_tick

Function

When a structure using this processor is placed in the world:

  1. The processor searches for all fluid blocks within the structure.
  2. Each fluid block is scheduled for a fluid tick.
  3. As a result, water, lava, and other modded fluids begin flowing right after generation.

Application

You can apply the processor to any structure through a datapack. Example usage:

{
  "elements": [
    {
      "weight": 1,
      "element": {
        "element_type": "minecraft:single_pool_element",
        "projection": "rigid",
        "location": "test:test",
        "processors": [
          {
            "processor_type": "fluid_tick_structure_processor:fluid_tick"
          }
        ]
      }
    }
  ],
  "fallback": "minecraft:empty"
}

Effects on Gameplay

  • Prevents “frozen” water or lava inside generated structures.
  • Makes structures with fluid features behave naturally.
  • Has no impact on gameplay beyond fluid behavior.
  • Fully data-driven and compatible with other structure or fluid mods.

Overview

Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.

By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.


Key Feature

  • Adds a new structure processor: fluid_tick_structure_processor:fluid_tick

Function

When a structure using this processor is placed in the world:

  1. The processor searches for all fluid blocks within the structure.
  2. Each fluid block is scheduled for a fluid tick.
  3. As a result, water, lava, and other modded fluids begin flowing right after generation.

Application

You can apply the processor to any structure through a datapack. Example usage:

{
  "elements": [
    {
      "weight": 1,
      "element": {
        "element_type": "minecraft:single_pool_element",
        "projection": "rigid",
        "location": "test:test",
        "processors": [
          {
            "processor_type": "fluid_tick_structure_processor:fluid_tick"
          }
        ]
      }
    }
  ],
  "fallback": "minecraft:empty"
}

Effects on Gameplay

  • Prevents “frozen” water or lava inside generated structures.
  • Makes structures with fluid features behave naturally.
  • Has no impact on gameplay beyond fluid behavior.
  • Fully data-driven and compatible with other structure or fluid mods.

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1.2m
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1.2m
Modrinth
~6,000
Last Updated
CurseForge
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CurseForge
Modrinth
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