Free camera API
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Simple camera api.
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Description
Free camera API V3

What are the advantages?
- Decouples from camera internals, reducing complexity.
- Simple and flexible usage.
- Supports loading chunks beyond the player's view range (with expansion).
How to Register and Use the Plugin
Create the plugin class
@CameraPlugin(value = "example", priority = ModifierPriority.LOWEST) public class ExamplePlugin implements ICameraPlugin { // ... }value: Plugin unique identifier (string)
priority: Priority setting (ModifierPriority.HIGH/LOWEST etc.)Initialization
@Override public void initialize(ICameraModifier modifier) { this.modifier = modifier; modifier.enable(); }Update camera data every frame
modifier .enablePos() // Enable position modification .enableRotation() // Enable rotation modification .enableFov() // Enable FOV modification .setPos(1, 2, 3) // Set camera position to (1,2,3), default is local coordinates centered on player .addPos(1, 2, 3) .setRotationYXZ(90f, 15f, 25f) // Set camera rotation to (90f, 15f, 25f) .move(0, 0, -5) // Move camera based on current rotation .enableGlobalMode() // Enable global mode, all coordinates and rotations will be modified according to world coordinates .enableChunkLoader() // Enable chunk loader, load chunks around the camera. An additional Free Camera API Addition mod needs to be installed to enable this feature, otherwise it will have no effect .enableObstacle() // Enable collision detection
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Free camera API V5

Free camera mode
Since version 3.2.0, the mod has included a built-in free camera feature, as many players were attracted by the mod's name only to discover that such functionality was not actually present.
By default, this feature is not bound to a key mapping and requires manual setup. Block collision detection is enabled by default and can be disabled via the configuration interface. If the mod is not installed on the server, it will be force-enabled; otherwise, it will follow the server's settings.
What are the advantages?
- Decouples from camera internals, reducing complexity.
- Simple and flexible usage.
- Supports loading chunks beyond the player's view range (with expansion).
How to Register and Use the Plugin
-
Create the plugin class
@Plugin(value = "example", priority = ModifierPriority.LOWEST) public class ExamplePlugin implements CameraPlugin { // ... }value: Plugin unique identifier (string)
priority: Priority setting (ModifierPriority.HIGH/LOWEST etc.) -
Initialization
public ExamplePlugin(CameraModifier modifier) { modifier.disable() .enablePos() .enableFov() .enableGlobalMode(); } -
Update camera data every frame
modifier .enablePos() // Enable position modification .enableRotation() // Enable rotation modification .enableFov() // Enable FOV modification .setPos(1, 2, 3) // Set camera position to (1,2,3), default is local coordinates centered on player .addPos(1, 2, 3) .setRotationYXZ(90f, 15f, 25f) // Set camera rotation to (90f, 15f, 25f) .move(0, 0, -5) // Move camera based on current rotation .enableGlobalMode() // Enable global mode, all coordinates and rotations will be modified according to world coordinates .enableChunkLoader() // Enable chunk loader, load chunks around the camera. An additional Free Camera API Addition mod needs to be installed to enable this feature, otherwise it will have no effect .enableObstacle() // Enable collision detection
Gallery

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