Fungal Hazard
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A mod with infected mobs
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Emphasizes combat mechanics and fighting gameplay.
Adds or enhances hostile creatures and enemies.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Fungal Hazard is a post-apocalyptic mod centered on a fungal infection theme, featuring various infected mobs. It emphasizes immersion, enjoyable combat, and ease of entry for new players.
Need Sona Survival 101 and Geckolib.
Overview
Fungal Hazard is currently in the beta phase and has added three types of infected creatures so far.
- Infected: The most common infected beings, found across nearly every corner of the Overworld.
- Sporer: One of the highly specialized infected. They release spores to heal other infected and infect susceptible entities.
- Volatile: A powerful and agile special infected. Extreme caution is advised when encountering one.
Additional Features
- Attack Wind-Up: All infected in this mod have a wind-up before their attacks. It is recommended to use this mod alongside those that provide blocking or dodging mechanics.
- Leg Broke: Shooting or hitting the legs of regular infected with projectiles or firearms has a chance to cripple them. The chance scales with the damage dealt and can be adjusted in the config file.
- Migration Behavior: At night or during rain, infected exposed to the open sky may instinctively gather into hordes and migrate. This feature can be disabled in the config file.
Q&A
Q: How can I modify mob spawning?
A: This mod uses vanilla datapack format to control all mob spawning. To customize or remove spawns, modify the files under:data/fungal_hazard/forge/biome_modifier
Q: Does the mod support emissive textures?
A: Yes, the mod supports vanilla-style resource packs. Currently, only some infected creatures use emissive textures. More variants and better resource pack compatibility are planned.
Q: Does it support equipment rendering?
A: Humanoid entities support handheld item rendering. However, default item generation on infected entities has been disabled. Armor rendering is not yet supported, but it's planned for future updates.
Q: Can I include this mod in a modpack or server?
A: Yes, you are free to include it in non-commercial modpacks and servers. For commercial use (e.g., paid modpacks or monetized servers), please obtain permission from the author.
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