Zombie Survival Kit
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A series of tools to survive in the zombie apocalypse.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Fast paced gameplay that involves guns, with a focus on combat.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
According to interviews, several interviewees insisted they had witnessed "corpses coming back to life and attacking other people", with one even claiming to have seen "dead birds flying in the sky". The day before, a spokesman for the CDC insisted that the so-called "zombie attack" was nonsense, just a delusion after watching too many movies, and continued to advise the public to stay indoors, and that effective drugs were in the clinical trial stage.
However, large numbers of people are still in panic and driving away from the infected cities and states, causing severe traffic jams. As of this writing, the president has signed a presidential decree declaring a state of military control in the country.
The most complete ever (just kidding)! The survivalist's kit list of equipment and supplies! Start now to learn how to Protect yourself from the zombie hordes and prepare your own kit!
This mod provides a range of tools to survive in the zombie apocalypse, including weapons, defense gear, medicine and more.
In addition, the mod also provides a variety of materials to allow the author of modpacks to modify the recipe for the items, making the modpacks more modern while not having to introduce complex technology mod.

warning: From version 1.6 the mod needs geckolib as dependency, and needs Sona Survival 101 as dependency from version 2.0 beta, which changed the id of some item, so please backup your saves before updating!
With Pillager's Gun pillagers will using guns to fight with monsters!
The Guard Villagers and Villager Recruits will use the heavy machine gun as well!
The mod is now compatible with Patchouli and Better Combat!

Suggestion
This mod has a higher damage and armor of weapons and defenses to balance the gun mod. So t is best to work with other mods to improve mobs such as Consecration, EnhancedAI, and Mobs Properties Randomness.
Buff
1.Confusion
Make the mobs can't discover the target. Causing nausea if the players have the debuff.
2.Fragile
Armor reduction.
3.immunity
Help you contain the infection and give a lot of debuff to undead creatures and the mobs with the tag "undead_mob" in the mod (you can customize via a datapack) that attack the player with immunity in melee. But high level immunity will kill the player.
4.analgesic
Immune weakness, mining fatigue and slowness.
5.Camouflage
Hide yourself.
6.Exposure
The enemies have found you.
7.Stunned
Oh, that hurts.
Weapons and Tools
1.Crowbar
Cause the Slowness. Right click will pry open the doors and chests.
2.Baseball Bat
Sweeping, and Knockback the mobs. But the damage and the durability are low.
3.Machete
Sweeping, just like the sword.
4.Fire Axe
Cause the Fragile with super high damage, but attack speed is very low.
5.Dagger
Low damage but super high speed. Right click will give huge damage to enemies who don't attack you.
6.Rake
Has a longer attack range.
7.Wrench
Can be thrown, and can stun enemies after storing up power. And can be used to operate the device when in the second hand.
8.Bile Jar
Cause the Confusion for all mobs.
9.Potion Jar
Cause the Fragile, Slowness and Weakness for undead creatures and the mobs with the tag "undead_mob" in the mod.
10.Molotov Mocktail
Burning everything.
Defense Gear
1.Skiing Suit
Add the movement speed with the whole suit, immune Blindness with the goggles and walk on the powder snow with the boots.
2.Standard/Riot Tactical Suit
Super handsome, and will hide players in specific biomes.
3.Bomb Suit
Sacrifice attack and movement for the higher armor. Give the health boost and resistance with the whole suit.
4.EXO Armor
Extremely COOL and every part of the armor will give you a buff.
Medical Supplies
1.Bandage
Heal yourself.
2.Pain Killer
Give you the absorption and analgesic.
3.Medical Kit
Professional medical tools which can be used for both healing and analgesia.
4.Miracle Drug
Cure the infection and give the player a lot of buff and add one level immunity.
5.Suspicious Drug
Oh! It is disgusting. But maybe it can cure the infection?
Infection System
Now the attack of undead mobs in melee or eat the infected food would make you infected. the more hit you got, the more sick you are! So take care of yourself! And your armor would protect you!
Armor would make you get less infection, and armor toughness would help you resistance to infection!
You can use the /infection to set/get player's infection level.
0 - 40 No special effect
40 - 70 Hunger
70 - 90 Weakness, Slowness, Hunger
90 - 99 Weakness 2, Slowness, Hunger, Blindness
100 Death
Besides the infection level would slowly increase.
Peaceful: Reduce 1 per 1600 ticks (80 seconds)
Easy: Reduce 1 per 1600 ticks below 40
Normal: Reduce 1 per 1600 ticks below 40, increase 1 per 1600 ticks above 70
Hard: Increase 1 per 1600 ticks above 40
And you can use datapack to set the item curing the infection.
Item with tag "infection_decrease" would reduce the 15 infection level.
Item with tag "infection_clear" would cure the player.
Mobs with tag "undead_mob" would cause the infection in melee attack.
food with tag "infected_food" would cause 10 level infection.
you can use gamerule disableInfection to disable the infection.
Bleed System
Now taking damage will also cause wounds that make the player bleed in addition to reducing life points. The higher the damage taken, the more severe the wound. Small wounds can heal slowly over time, but wounds that are too severe will get worse if left untreated. Blood loss will make the player gradually weaker and even attract zombies. Therefore, wounds need to be treated promptly with medical supplies.
HUD in game displays for 100 - bleed value.
0 - 20 You are healthy.
20 - 40 Fragile.
40 - 60 Fragile2, weakness, exposure and slowness.
60 - 80 Fragile4, weakness2, exposure and slowness.
80 - 99 Fragile6, weakness2, exposure and slowness2.
100 Death.
If your wound is bandaged, it will not attract zombies.
you can use gamerule disablebleed to disable the bleed.
Others
Now the raiders will attack with monsters!
Future Plans:
- More medicine (Done)
- Traps (Done)
- Crossbow
- EXO equipment charging, more EXO equipment's ability
- More camouflage styles (Done)
- Chainsaw
- Infection system (Done)
- Patchouli book (Done)
- Any great ideas
Contributors
Konn_gara - Program
Kyoko - Art
阿琦 - Art
白久谷 - Model
IronCurtain - Model
lan2418 - Translation
轩影LHXQing - Structure
Scarasol - Mascot
Everyone in my minecraft server
Q&A
1.fabric and other version?
Sorry, as I am working on three mods at the same time, I don't have the energy to migrate the mod to other versions. However, I welcome others to do so.
2.modpack?
You can use it on non-bussiness servers and modpacks. For bussiness use, you need to obtain my permission.
3.repost?
No.
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