FXBuildup
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Soulsborne-esque potion buildup, stamina, and dodging
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Enhances or modifies player movement, including new actions or animations.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Provides a framework or library for other mods to use.
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Description
This mod aims to bring the potion buildup bars from games like Elden Ring into Minecraft.
Fully configurable via datapacks, you can tag potions to be affected and define per-potion or per-entity settings using JSON recipes. Modded effects should work just fine. The only ones that don't work yet are instant potions such as damage.
Just want potion buildup and nothing else? Dodging and Stamina are turned off via one config entry each.
A config exists to clear all buildup when resting in a bed.
Meant to be super lightweight, there are new capabilities and attributes that can be used by other mods to boost resistance to effects and interface with both effect buildups and stamina.
Stamina drain is done for the following actions:
- Sprinting
- Jumping
- Dodging
- Attacking in melee
- Blocking
These actions cannot be performed if your stamina is too low.
By default, affects the following effects:
- Poison
- Levitation
- Slowness
- Mining Fatigue
- Nausea
- Blindness
- Hunger
- Weakness
- Wither
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