Community listing page, reviews may not be monitored by the author.
GeoAnim
No reviews yet
Adds support for .geo.json and .animation.json mods
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Install GeoAnimEditor from https://github.com/M1nut1/GeoAnim !
This mod adds support for .geo.json and animation.json files.
How do i make a resource pack?
First, you must make a resource pack like usual, then in assets/minecraft/ create a folder called "GeoAnim", inside another folder called "entities" and last but not least, a folder with the name of your entity (zombie, creeper, etc). Next, using Blockbench with the CEM plugin + Geckolib plugin convert your CEM to a Geckolib project and then you can create a .geo.json which is the model of the entity or a .animation.json, which is the animation of the mob (Please note that some model details such as UV, texture, pivot points or etc can be different since you're using bedrock models!). To make the game automatically read the animations you must name them "animation.nameofyourentity.idle/walk/etc" Once you're done, put your files inside the folder and done! If you want to make a step further and add more animations with specific conditions (For example baby-only animations, hurt animations, swell animations, etc) you can use the GeoAnimEditor.
How do i use the GeoAnimEditor?
Using the GeoAnimEditor is simple, all you gotta do is create a .gaca file inside your folder like "zombie.gaca" and open the .exe, once you're in open the .gaca and then the .animation.json (or optionally the .geo.json too) and then you'll see all the animations on the right side. Click the button next to each box and you have three options, you'll see "Conditions", click that and the editor opens. You can either use the blocks like scratch or use the java editor by scripting manually. Once you're done save the .gaca using the button at the top and you're done!
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources