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GTFO Craft: Protocol
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Mechanics And Enemies From The Game "GTFO"
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Sketchfab: https://sketchfab.com/treehero
Modrinth: https://modrinth.com/mod/gtfo-craft-protocol
Planet Minecraft: https://planetminecraft.com/mod/gtfo-craft-protocol
OBJ://Summary:
GTFO Craft: Protocol is a Forge mod for 1.12.2 that contains enemies, items and mechanics from the game "GTFO"! Currently, the mod does not contain any survival elements and is purely designed to be used for mapmaking or campaign purposes. While still early in development it is entirely possible to create levels very similar to the original game with features such as Scans, Doors, Generators and Scouts (With the help of other mapmaking tool mods).
Security, Apex, Blood and Bulk Doors can all be opened by a redstone input - but they cannot be closed. Common/Breakable doors can be opened repeatedly by players but beware they can be broken through by enemies. Terminals and Generators output a redstone signal - it can reach behind solid walls. Cells can be picked up by right-clicking them and placed down by crouching and right-clicking (place cells into generators by right clicking them with a cell in your hand). /scan command can be used to create a physical space in which players must stand within to complete. Glowsticks can be thrown to produce light and Fog Repellers can be thrown to temporarily remove fog. Sentries can be placed down to damage enemies in front of them. Fog blocks can obstruct your view when inside of them and spitters will damage you when you get close to them. Mobs will either have melee, ranged or a tongue attack depending on the type. The bigger - the more dangerous they are. Mobs can be spawned in sleeping for rooms in front of you or awake to simulate an alarm wave.
OBJ://Commands:
Spawn a floor scan with a command output once it completes.
/scan x1 y1 z1 x2 y2 z2 (Length In Ticks) (Needed_Players) (Hex_Color) (Line_Coordinate) (Command)
Spawn any of the mobs in a sleeping state. Only flyers cannot sleep.
/summon gtfo_craft:"Mob_Name" x y z {sleeping:1}
Spawn a normal, charger or shadow scout with a command it'll output after screaming.
/summon gtfo_craft:"Scout_Type" x y z {command:"Command"}
OBJ://Configurations:
The current exsisting way of customizing the values of enemies is to add a file similar to the example below in your world folder (Same folder where your level.dat is located). Of course certain values won't apply to all enemies.
[
{
"entity": "mob_name",
"maxHealth": 1,
"knockBackResistance": 1,
"movementSpeed": 1,
"flyingSpeedAttackDamage": 1,
"attackSpeed": 1,
"armor": 1,
"armorToughness": 1,
"projectileDamage": 1,
"attackDamage": 1,
"attackDamage": 1
}
]


REQ://GECKOLIB 1.12.2
Sketchfab: https://sketchfab.com/treehero
Planet Minecraft: https://www.planetminecraft.com/mod/gtfo-craft-protocol
Curseforge: https://www.curseforge.com/minecraft/mc-mods/gtfo-craft-protocol
OBJ://Summary:
GTFO Craft: Protocol is a Forge mod for 1.12.2 that contains enemies, items and mechanics from the game "GTFO"! Currently, the mod does not contain any survival elements and is purely designed to be used for mapmaking or campaign purposes. While still early in development it is entirely possible to create levels very similar to the original game with features such as Scans, Doors, Generators and Scouts (With the help of other mapmaking tool mods).
Security, Apex, Blood and Bulk Doors can all be opened by a redstone input - but they cannot be closed. Common/Breakable doors can be opened repeatedly by players but beware they can be broken through by enemies. Terminals and Generators output a redstone signal - it can reach behind solid walls. Cells can be picked up by right-clicking them and placed down by crouching and right-clicking (place cells into generators by right clicking them with a cell in your hand). /scan command can be used to create a physical space in which players must stand within to complete. Glowsticks can be thrown to produce light and Fog Repellers can be thrown to temporarily remove fog. Sentries can be placed down to damage enemies in front of them. Fog blocks can obstruct your view when inside of them and spitters will damage you when you get close to them. Mobs will either have melee, ranged or a tongue attack depending on the type. The bigger - the more dangerous they are. Mobs can be spawned in sleeping for rooms in front of you or awake to simulate an alarm wave.
OBJ://Commands:
Spawn a floor scan with a command output once it completes.
/scan x1 y1 z1 x2 y2 z2 (Length In Ticks) (Needed_Players) (Hex_Color) (Line_Coordinate) (Command)
Spawn any of the mobs in a sleeping state. Only flyers cannot sleep.
/summon gtfo_craft:"Mob_Name" x y z {sleeping:1}
Spawn a normal, charger or shadow scout with a command it'll output after screaming.
/summon gtfo_craft:"Scout_Type" x y z {command:"Command"}
OBJ://Configurations:
The current exsisting way of customizing the values of enemies is to add a file similar to the example below in your world folder (Same folder where your level.dat is located). Of course certain values won't apply to all enemies.
[
{
"entity": "mob_name",
"maxHealth": 1,
"knockBackResistance": 1,
"movementSpeed": 1,
"flyingSpeedAttackDamage": 1,
"attackSpeed": 1,
"armor": 1,
"armorToughness": 1,
"projectileDamage": 1,
"attackDamage": 1,
"attackDamage": 1
}
]
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