Mod

GTFO Craft: Protocol

Quick rating

GTFO Craft: Protocol

No reviews yet

Mechanics And Enemies From The Game "GTFO"

Redstone Improvements
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
GTFO Craft: Protocol v1.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

GTFO Craft: Protocol

Requires Geckolib

Sketchfab: https://sketchfab.com/treehero

Modrinth: https://modrinth.com/mod/gtfo-craft-protocol

Planet Minecraft: https://planetminecraft.com/mod/gtfo-craft-protocol

OBJ://Summary:

GTFO Craft: Protocol is a Forge mod for 1.12.2 that contains enemies, items and mechanics from the game "GTFO"! Currently, the mod does not contain any survival elements and is purely designed to be used for mapmaking or campaign purposes. While still early in development it is entirely possible to create levels very similar to the original game with features such as Scans, Doors, Generators and Scouts (With the help of other mapmaking tool mods).

Security, Apex, Blood and Bulk Doors can all be opened by a redstone input - but they cannot be closed. Common/Breakable doors can be opened repeatedly by players but beware they can be broken through by enemies. Terminals and Generators output a redstone signal - it can reach behind solid walls. Cells can be picked up by right-clicking them and placed down by crouching and right-clicking (place cells into generators by right clicking them with a cell in your hand). /scan command can be used to create a physical space in which players must stand within to complete. Glowsticks can be thrown to produce light and Fog Repellers can be thrown to temporarily remove fog. Sentries can be placed down to damage enemies in front of them. Fog blocks can obstruct your view when inside of them and spitters will damage you when you get close to them. Mobs will either have melee, ranged or a tongue attack depending on the type. The bigger - the more dangerous they are. Mobs can be spawned in sleeping for rooms in front of you or awake to simulate an alarm wave. 

OBJ://Commands:

Spawn a floor scan with a command output once it completes.

/scan x1 y1 z1 x2 y2 z2 (Length In Ticks) (Needed_Players) (Hex_Color) (Line_Coordinate) (Command)

Spawn any of the mobs in a sleeping state. Only flyers cannot sleep. 

/summon gtfo_craft:"Mob_Name" x y z {sleeping:1}

Spawn a normal, charger or shadow scout with a command it'll output after screaming.

/summon gtfo_craft:"Scout_Type" x y z {command:"Command"}

OBJ://Configurations:

The current exsisting way of customizing the values of enemies is to add a file similar to the example below in your world folder (Same folder where your level.dat is located). Of course certain values won't apply to all enemies.

[
 {
  "entity": "mob_name",
    "maxHealth": 1,
    "knockBackResistance": 1,
    "movementSpeed": 1,
    "flyingSpeedAttackDamage": 1,
    "attackSpeed": 1,
    "armor": 1,
    "armorToughness": 1,
    "projectileDamage": 1,
    "attackDamage": 1,
    "attackDamage": 1
}
]

Title

GTFO Craft: Protocol

REQ://GECKOLIB 1.12.2

Sketchfab: https://sketchfab.com/treehero

Planet Minecraft: https://www.planetminecraft.com/mod/gtfo-craft-protocol

Curseforge: https://www.curseforge.com/minecraft/mc-mods/gtfo-craft-protocol

OBJ://Summary:

GTFO Craft: Protocol is a Forge mod for 1.12.2 that contains enemies, items and mechanics from the game "GTFO"! Currently, the mod does not contain any survival elements and is purely designed to be used for mapmaking or campaign purposes. While still early in development it is entirely possible to create levels very similar to the original game with features such as Scans, Doors, Generators and Scouts (With the help of other mapmaking tool mods).

Security, Apex, Blood and Bulk Doors can all be opened by a redstone input - but they cannot be closed. Common/Breakable doors can be opened repeatedly by players but beware they can be broken through by enemies. Terminals and Generators output a redstone signal - it can reach behind solid walls. Cells can be picked up by right-clicking them and placed down by crouching and right-clicking (place cells into generators by right clicking them with a cell in your hand). /scan command can be used to create a physical space in which players must stand within to complete. Glowsticks can be thrown to produce light and Fog Repellers can be thrown to temporarily remove fog. Sentries can be placed down to damage enemies in front of them. Fog blocks can obstruct your view when inside of them and spitters will damage you when you get close to them. Mobs will either have melee, ranged or a tongue attack depending on the type. The bigger - the more dangerous they are. Mobs can be spawned in sleeping for rooms in front of you or awake to simulate an alarm wave.

OBJ://Commands:

Spawn a floor scan with a command output once it completes.

/scan x1 y1 z1 x2 y2 z2 (Length In Ticks) (Needed_Players) (Hex_Color) (Line_Coordinate) (Command)

Spawn any of the mobs in a sleeping state. Only flyers cannot sleep.

/summon gtfo_craft:"Mob_Name" x y z {sleeping:1}

Spawn a normal, charger or shadow scout with a command it'll output after screaming.

/summon gtfo_craft:"Scout_Type" x y z {command:"Command"}

OBJ://Configurations:

The current exsisting way of customizing the values of enemies is to add a file similar to the example below in your world folder (Same folder where your level.dat is located). Of course certain values won't apply to all enemies.

[
 {
    "entity": "mob_name",
    "maxHealth": 1,
    "knockBackResistance": 1,
    "movementSpeed": 1,
    "flyingSpeedAttackDamage": 1,
    "attackSpeed": 1,
    "armor": 1,
    "armorToughness": 1,
    "projectileDamage": 1,
    "attackDamage": 1,
    "attackDamage": 1
  }
]

Screenshots

Gallery

  • GTFO Craft: Protocol
    GTFO Craft: Protocol Mod Logo
  • Common Door
    Common Door Common Door
  • Security Door
    Security Door Security Door
  • Apex Door
    Apex Door Apex Door
  • Blood Door
    Blood Door Blood Door
  • Bulkhead Door
    Bulkhead Door Bulkhead Door
  • Items
    Items Items
  • Strikers
    Strikers Strikers
  • Shooters
    Shooters Shooters
  • Scouts
    Scouts Scouts
  • Shadows
    Shadows Shadows
  • Chargers
    Chargers Chargers
  • Flyers
    Flyers Flyers
  • Mothers
    Mothers Mothers
  • Tanks
    Tanks Tanks
  • Goobers
    Goobers Goobers
  • Flyers
    Flyers Flyers
  • GTFO Craft: Protocol
    GTFO Craft: Protocol GTFO Craft: Protocol
  • GTFO Craft: Protocol
    GTFO Craft: Protocol GTFO Craft: Protocol
  • GTFO Craft: Protocol
    GTFO Craft: Protocol GTFO Craft: Protocol
  • Security Door
    Security Door Security Door
  • Common Door
    Common Door Common Door
  • Apex Door
    Apex Door Apex Door
  • Blood Door
    Blood Door Blood Door
  • Bulkhead Door
    Bulkhead Door Bulkhead Door
  • Items
    Items Items
  • Strikers
    Strikers Strikers
  • Shooters
    Shooters Shooters
  • Scouts
    Scouts Scouts
  • Shadows
    Shadows Shadows
  • Chargers
    Chargers Chargers
  • Mothers
    Mothers Mothers
  • Tanks
    Tanks Tanks

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Total Downloads
CurseForge
~1,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync