GUI Compass
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🧠[Client] Shows direction and coordinates in the GUI/HUD with a compass in the inventory.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Adds client-side tools and features to enhance the user experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the client. Works on vanilla servers.
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GUI Compass is a minimalistic configurable client-side mod which shows the direction and coordinates in the GUI with a compass in the inventory. By default the compass is positioned in the top left, but you can change that and the height in the config.
The format of what is visible on the screen can be changed via the 'guiCompassFormat' config value.
Default format:Â Direction: X, Y, Z
You may also be interested in GUI Clock.
   All available config options:
guiCompassFormat  default "FXYZ"
What of the GUI compass should be displayed. Default: [FXYZ]. F: facing (direction), X: x coord, Y: y coord (depth), Z: z coord.
mustHaveCompassInInventory  default true
 When enabled, will only show the GUI compass when a compass is present in the inventory.
compassPositionIsLeft  default true
 Places the GUI compass on the left.
compassPositionIsCenter  default false
 Places the GUI compass in the middle.
compassPositionIsRight  default false
 Places the GUI compass on the right.
compassHeightOffset  default 5, min 0, max 3000
 The vertical offset (y coord) for the Compass. This determines how far down the coordinates and direction should be on the screen. Can be changed to prevent GUIs from overlapping.
drawTextShadow  default true
If the text displayed should have a shadow drawn below it.
RGB_RÂ Â default 255, min 0, max 255
 The red RGB value for the compass.
RGB_GÂ Â default 255, min 0, max 255
 The green RGB value for the compass.
RGB_BÂ Â default 255, min 0, max 255
 The blue RGB value for the compass.
Example of the compass while rotating the player:
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
GUI Compass is a minimalistic configurable client-side mod which shows the direction and coordinates in the GUI with a compass in the inventory. By default the compass is positioned in the top left, but you can change that and the height in the config.
The format of what is visible on the screen can be changed via the 'guiCompassFormat' config value.
Default format:Â Direction: X, Y, Z
You may also be interested in GUI Clock.
   All available config options:
Show Spoiler
guiCompassFormat  default "FXYZ"
What of the GUI compass should be displayed. Default: [FXYZ]. F: facing (direction), X: x coord, Y: y coord (depth), Z: z coord.
mustHaveCompassInInventory  default true
 When enabled, will only show the GUI compass when a compass is present in the inventory.
compassPositionIsLeft  default true
 Places the GUI compass on the left.
compassPositionIsCenter  default false
 Places the GUI compass in the middle.
compassPositionIsRight  default false
 Places the GUI compass on the right.
compassHeightOffset  default 5, min 0, max 3000
 The vertical offset (y coord) for the Compass. This determines how far down the coordinates and direction should be on the screen. Can be changed to prevent GUIs from overlapping.
drawTextShadow  default true
If the text displayed should have a shadow drawn below it.
RGB_RÂ Â default 255, min 0, max 255
 The red RGB value for the compass.
RGB_GÂ Â default 255, min 0, max 255
 The green RGB value for the compass.
RGB_BÂ Â default 255, min 0, max 255
 The blue RGB value for the compass.
Example of the compass while rotating the player:
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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