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Hacker Menu
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A simple, quick and efficient cheat menu for singleplayer
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Must be installed on both the client and the server.
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Hackermenu Rewritten
A faithful re-implementation of the original Hacker Menu v4, rebuilt from scratch for modern Minecraft.
Open it with one key and you get the same three pages the original had — gamemodes, levels, item duplication, potions and an unrestricted command console.
Features
Main page
- Switch gamemode: Survival, Creative, Spectator
- Grant experience: 5, 10, 50 levels, or Max
- Dupe — a 3×3 grid that doubles the stack in each slot, and is deliberately not capped at vanilla's 64 items (it goes up to 1,000,000)
- Semi-god toggle
Potion page
- Quick Mine (Haste), Infinite Saturation, Night Vision, Invisibility, Insta Kill (Strength)
- Poseidon — Conduit Power, Dolphin's Grace and Water Breathing together
- Turn all effects off
Command page
- Type and run any command
Everything is sent to the server as a real packet, so it works on a dedicated server and not just in single-player. The original's command console read from a client-side map that only worked because single-player runs both sides in one JVM; that doesn't work here.
Server consent
The menu always opens. What the server controls is whether the privilege-affecting actions actually run.
On first start the mod writes config/hackermenu_rewritten-server.json. Privileged actions are
disabled by default. Set enableCooperativeActions to true only on a server where every player
has agreed to it. Integrated single-player worlds are always allowed regardless of the setting.
This is deliberate: a cheat menu is a fine thing to use on your own world and a hostile thing to have appear on a server that did not ask for it. The mod never lets a client talk a server into running these without the owner opting in.
Supported versions
| Loader | Minecraft | |
|---|---|---|
| Fabric | 1.21.1 | 26.3 |
| NeoForge | 1.21.1 | 26.3 |
Fabric builds require Fabric API.
NeoForge builds need no extra dependencies.
A note on loaders
The Fabric and NeoForge builds share the same mod id, registry ids, texture namespace, translation keys and network payload ids, so they are interchangeable from a pack author's point of view. They are not binary-compatible with each other though — a client and a server must both be on the same loader build.
License
All rights reserved.
Free to add to modpacks and own worlds
Hackermenu Rewritten
A faithful re-implementation of the original Hacker Menu v4, rebuilt from scratch for modern Minecraft.
Open it with one key and you get the same three pages the original had — gamemodes, levels, item duplication, potions and an unrestricted command console.
Features
Main page
- Switch gamemode: Survival, Creative, Spectator
- Grant experience: 5, 10, 50 levels, or Max
- Dupe — a 3×3 grid that doubles the stack in each slot, and is deliberately not capped at vanilla's 64 items (it goes up to 1,000,000)
- Semi-god toggle
Potion page
- Quick Mine (Haste), Infinite Saturation, Night Vision, Invisibility, Insta Kill (Strength)
- Poseidon — Conduit Power, Dolphin's Grace and Water Breathing together
- Turn all effects off
Command page
- Type and run any command
Everything is sent to the server as a real packet, so it works on a dedicated server and not just in single-player. The original's command console read from a client-side map that only worked because single-player runs both sides in one JVM; that doesn't work here.
Server consent
The menu always opens. What the server controls is whether the privilege-affecting actions actually run.
On first start the mod writes config/hackermenu_rewritten-server.json. Privileged actions are
disabled by default. Set enableCooperativeActions to true only on a server where every player
has agreed to it. Integrated single-player worlds are always allowed regardless of the setting.
This is deliberate: a cheat menu is a fine thing to use on your own world and a hostile thing to have appear on a server that did not ask for it. The mod never lets a client talk a server into running these without the owner opting in.
Supported versions
| Loader | Minecraft | |
|---|---|---|
| Fabric | 1.21.1 | 26.3 |
| NeoForge | 1.21.1 | 26.3 |
Fabric builds require Fabric API.
NeoForge builds need no extra dependencies.
A note on loaders
The Fabric and NeoForge builds share the same mod id, registry ids, texture namespace, translation keys and network payload ids, so they are interchangeable from a pack author's point of view. They are not binary-compatible with each other though — a client and a server must both be on the same loader build.
License
All rights reserved.
Free to add to modpacks and own worlds
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