Hacker Menu

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Hacker Menu

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A simple, quick and efficient cheat menu for singleplayer

Mod Loaders
Minecraft
26.3

About

Description

Hackermenu Rewritten

A faithful re-implementation of the original Hacker Menu v4, rebuilt from scratch for modern Minecraft.

Open it with one key and you get the same three pages the original had — gamemodes, levels, item duplication, potions and an unrestricted command console.

Features

Main page

  • Switch gamemode: Survival, Creative, Spectator
  • Grant experience: 5, 10, 50 levels, or Max
  • Dupe — a 3×3 grid that doubles the stack in each slot, and is deliberately not capped at vanilla's 64 items (it goes up to 1,000,000)
  • Semi-god toggle

Potion page

  • Quick Mine (Haste), Infinite Saturation, Night Vision, Invisibility, Insta Kill (Strength)
  • Poseidon — Conduit Power, Dolphin's Grace and Water Breathing together
  • Turn all effects off

Command page

  • Type and run any command

Everything is sent to the server as a real packet, so it works on a dedicated server and not just in single-player. The original's command console read from a client-side map that only worked because single-player runs both sides in one JVM; that doesn't work here.

Server consent

The menu always opens. What the server controls is whether the privilege-affecting actions actually run.

On first start the mod writes config/hackermenu_rewritten-server.json. Privileged actions are disabled by default. Set enableCooperativeActions to true only on a server where every player has agreed to it. Integrated single-player worlds are always allowed regardless of the setting.

This is deliberate: a cheat menu is a fine thing to use on your own world and a hostile thing to have appear on a server that did not ask for it. The mod never lets a client talk a server into running these without the owner opting in.

Supported versions

Loader Minecraft
Fabric 1.21.1 26.3
NeoForge 1.21.1 26.3

Fabric builds require Fabric API.

NeoForge builds need no extra dependencies.

A note on loaders

The Fabric and NeoForge builds share the same mod id, registry ids, texture namespace, translation keys and network payload ids, so they are interchangeable from a pack author's point of view. They are not binary-compatible with each other though — a client and a server must both be on the same loader build.

License

All rights reserved.

Free to add to modpacks and own worlds

Hackermenu Rewritten

A faithful re-implementation of the original Hacker Menu v4, rebuilt from scratch for modern Minecraft.

Open it with one key and you get the same three pages the original had — gamemodes, levels, item duplication, potions and an unrestricted command console.

Features

Main page

  • Switch gamemode: Survival, Creative, Spectator
  • Grant experience: 5, 10, 50 levels, or Max
  • Dupe — a 3×3 grid that doubles the stack in each slot, and is deliberately not capped at vanilla's 64 items (it goes up to 1,000,000)
  • Semi-god toggle

Potion page

  • Quick Mine (Haste), Infinite Saturation, Night Vision, Invisibility, Insta Kill (Strength)
  • Poseidon — Conduit Power, Dolphin's Grace and Water Breathing together
  • Turn all effects off

Command page

  • Type and run any command

Everything is sent to the server as a real packet, so it works on a dedicated server and not just in single-player. The original's command console read from a client-side map that only worked because single-player runs both sides in one JVM; that doesn't work here.

Server consent

The menu always opens. What the server controls is whether the privilege-affecting actions actually run.

On first start the mod writes config/hackermenu_rewritten-server.json. Privileged actions are disabled by default. Set enableCooperativeActions to true only on a server where every player has agreed to it. Integrated single-player worlds are always allowed regardless of the setting.

This is deliberate: a cheat menu is a fine thing to use on your own world and a hostile thing to have appear on a server that did not ask for it. The mod never lets a client talk a server into running these without the owner opting in.

Supported versions

Loader Minecraft
Fabric 1.21.1 26.3
NeoForge 1.21.1 26.3

Fabric builds require Fabric API.

NeoForge builds need no extra dependencies.

A note on loaders

The Fabric and NeoForge builds share the same mod id, registry ids, texture namespace, translation keys and network payload ids, so they are interchangeable from a pack author's point of view. They are not binary-compatible with each other though — a client and a server must both be on the same loader build.

License

All rights reserved.

Free to add to modpacks and own worlds