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Handy Enchantments
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Six practical enchantments: break a whole ore vein, fell a whole tree with leaves that actually fall, pull dropped items from 11 blocks away, climb ladders four times faster, light up caves from your helmet, and keep a good tool from ever breaking.
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Handy Enchantments
Description
Handy Enchantments adds six enchantments that remove the busywork from ordinary play. Nothing here is a new block or a new dimension — it is the set of small conveniences you keep wishing vanilla had.
- Vein Miner (pickaxe) — break one ore and the whole vein goes with it. Stone and deepslate variants of the same ore count as one vein.
- Tree Feller (axe) — fell a whole tree with a single log, and the orphaned leaves crumble in seconds instead of lingering for minutes.
- Magnet (chestplate, 3 levels) — dropped items fly to you from 5, 8 or 11 blocks away. Items you just threw out are left alone.
- Swift Climb (boots) — ladders and vines carry you up and down four times as fast, which turns a deep mineshaft ladder into a short trip. The factor is configurable.
- Fullbright (helmet) — the world is lit as if brightness were turned far past the vanilla limit, for as long as the helmet is worn. Your options file is never touched.
- Break Protection (tools and weapons) — durability never drops below one point. The item survives, but cannot be used until it is repaired, so a good pickaxe is never lost by accident.
Chain mining never spends the last durability point, so an enchanted tool will not break mid-vein. All six appear at the enchanting table, from villagers and in chest loot, at a middling level cost, and they are compatible with every vanilla enchantment.
Movement is worked out on each player's own client, so Swift Climb — like Fullbright — takes effect for players who have the mod installed. Everything else works from the server alone.
Requirements
- Minecraft 26.2, Fabric Loader 0.19.3 or newer
- Fabric API
- Required on both the server and every client
Installation
Put the mod jar and Fabric API into the mods folder. On a server, install both there as well.
Configuration
Options live in config/coobenchants.json, created on first launch:
| Option | Default | Meaning |
|---|---|---|
veinMinerLimit |
64 | Blocks one Vein Miner use may break |
treeFellerLimit |
256 | Logs one Tree Feller use may break |
fastLeafDecay |
true | Crumble the leaves of a felled tree |
leafDecayDivisor |
40 | Higher is slower leaf decay |
fullbrightBrightness |
1000.0 | Brightness while the helmet is worn |
magnetBaseRadius |
5.0 | Magnet radius at level one, in blocks |
magnetRadiusPerLevel |
3.0 | Blocks added by each further level |
magnetPullSpeed |
0.35 | Pull speed in blocks per tick |
climbSpeedMultiplier |
4.0 | How much faster Swift Climb boots take a ladder |
The enchantment level costs, rarity and item lists are data-driven JSON inside the jar and can be overridden by a world datapack without rebuilding the mod.
Version history
See CHANGELOG.md; the store page changelog for a release is the section for that version.
Assets
logo.png— store page icon (439x439)- The mod icon shown in the mod list is
src/main/resources/assets/<modid>/icon.png
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