Heal Enemies On Player Death
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Heals enemies when player dies.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
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Description
This small mod heals all nearby non tamed entities when a player dies. I made this so if i die to a modded boss, it heals to full hp so i can restart the fight.
CONFIG
The Config has 3 settings, heal radius, multiplayer mode and singleplayer heal percentage.
Heal radius effects the distance from the dead player that the heal can affect.
Multiplayer mode makes it so that the heal percentage is based of the number of players nearby when the player died so if there were 2 players and 1 died then the heal would be 1/2 or 50%.
Singleplayer heal percentage is only used if multiplayer mode is disabled and sets the percentage for the heal
BLACKLIST JSON
I have added a json that allows you to blacklist certain mobs from being healed, this is useful if a mob already has a way of healing/restarting the fight if the player dies.
WHITELIST JSON
I have added a json that allows you to whitelist certain mobs to healed, the whitelist is only used if it is not empty .
Blacklist and config only on 1.0.1 version.
Whitelist only on 1.0.2 version.
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