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Heartcore
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A configurable Minecraft Hardcore mod that removes hearts when you die, with a few other added features.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes tools and features for server management.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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Heartcore
Heartcore is a twist on Minecraft's Hardcore mode. Instead of a single death ending your world, every death costs you a maximum heart. Run out of hearts, and you die forever.
Features
- Lose Max Hearts on Death: Each time you die, you permanently lose a configurable number of hearts.
- Regain Hearts with Items: By default, enchanted golden apples restore a heart—but you can customize or disable healing items entirely.
- Healing via NBT: Any food item can restore hearts if it includes the
heartcore:heart_modifierCustomData NBT tag. This tag accepts integers, allowing precise control over how many hearts are gained or lost. - Random Respawn Option: Players can respawn at a random location after death, with configurable min/max radius. Caves are now excluded to improve safety.
- Configurable and Dynamic: Change values like
heartsPerHealingItem,minHearts, andmaxHearts, and enforce max health limits for returning players withenforceMaxHealth. - Server Commands:
/heartcore config– Adjust settings live as a server operator./heartcore giftheart <player>– Let players share their max hearts with others.
Multiplayer Friendly
- Only the server host or world owner needs to install Heartcore.
- The only client side feature is changing the spectator button to say respawn on servers
Requirements
- Fabric API
- Cloth Config
- (Optional) ModMenu
Heartcore
Heartcore is a twist on Minecraft's Hardcore mode. Instead of a single death ending your world, every death costs you a maximum heart. Run out of hearts, and you die forever.
Features
- Lose Max Hearts on Death: Each time you die, you permanently lose a configurable number of hearts.
- Regain Hearts with Items: By default, enchanted golden apples restore a heart—but you can customize or disable healing items entirely.
- Healing via NBT: Any food item can restore hearts if it includes the
heartcore:heart_modifierCustomData NBT tag. This tag accepts integers, allowing precise control over how many hearts are gained or lost. - Random Respawn Option: Players can respawn at a random location after death, with configurable min/max radius. Caves are now excluded to improve safety.
- Configurable and Dynamic: Change values like
heartsPerHealingItem,minHearts, andmaxHearts, and enforce max health limits for returning players withenforceMaxHealth. - Server Commands:
/heartcore config– Adjust settings live as a server operator./heartcore giftheart <player>– Let players share their max hearts with others.
Multiplayer Friendly
- Only the server host or world owner needs to install Heartcore.
- The only client side feature is changing the spectator button to say respawn on servers
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