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Hellish Materials
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Strange substances from the burning depths
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
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Luss, a material that creates or destroys matter at random. Tools made from the stuff result in highly variable effects when used against blocks or entities, and direct application of the raw material to valuables results in an explosion of resources... or a fissile. Be warned that fortune does not favor those who attack with wild abandon, so be sure to charge your attacks. Luss can also be used to make potions that enhance the user's luck as well as those that corrupt it. Seek this material in the stone above glowstone growths.
Vuld, a ravenous substance that consumes everything it touches. Should you coat diamonds in this, the resulting tools will destroy your foes utterly. Not even dust will remain. The ultimate in performance, vuld will hit harder, mine faster, and last longer than most anything else! It you want power at any cost, claim it from the withered bones of it's past victims.
Batet, a devil's bargain in crystal form. Armor made from it prevents all harm, but incurs a blood debt that will be collected over several seconds. Weapons and tools made of batet leach the life of struck foes, inflicting blood debt in addition to conventional damage. It can also be used to make potions that further delay the reaper's grasp, or those that draw it's attention to your foes. If you want a chance to recover before the reaper catches up, seek dark crystals in the lava sea.
This mod adds 3 new materials which can be forged into 3 sets of tools/weapons, 2 sets of armor, and a variety of other items to use and consume.
Requires Minecraft 1.18.2 and fabric API
Want to discuss the mod, suggest changes, or report a bug? Join my discord here.

Luss, a material that twists fate to cause unpredictable effects. Tools made from the stuff cause the world to warp around them, and direct application of the raw material to valuables results in an explosion of resources... or a fissile. If you wish to plunge the world into madness, seek this material in the stone above glowstone growths.
Vuld, a ravenous substance that consumes everything it touches. Should you coat diamonds in this, the resulting tools will destroy your foes utterly. Not even dust will remain. The ultimate in performance, vuld will hit harder, mine faster, and last longer than most anything else! It you want power at any cost, claim it from the withered bones of it's past victims.
Batet, a devil's bargain in crystal form. Armor made from it prevents all harm, but incurs a blood debt that will be collected over several seconds. Weapons and tools made of batet drink in the destruction they cause, paying off any debts you have incurred. If you want a chance to recover before the reaper catches up, seek dark crystals in the lava sea.
This mod adds 3 new materials which can be forged into 3 sets of tools/weapons, 2 sets of armor, and 6 usable items and consumables each with unique effects.
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