Hex Lands

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Hex Lands

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Hex tile styled terrain generation

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hexlands-1.9.0.jar
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Description

Updated for 1.16.5 by AlcatrazEscapee

HexLands II

     This mod changed standard world generation into a hex based tiles, similar to a board game. Each hex will contain one biome, and hexes with the same biome will connect together. Config options allow for adjustments of hex size, terrain height, changing block that outlines hexes, and more. Hex worlds are created by selecting "World Type: Hex Lands" when creating a new world. Other than changing height and shape of biome, other feature should generate normally (villages, caves, ravines, lakes, etc). This mod should also work with extra mod biomes like Traverse and Defiled Lands.

Frequently Asked Questions

Does this work with modded biomes or other mods world gen?

Yes

Can it work with Biomes O' Plenty?

Yes, select BoP Hex Lands as the world type with Biomes O' Plenty installed.

Can you change or delete the rim block? 

Yes, change the config option S:rimBlock=minecraft:stonebrick to your desired block or set it to S:rimBlock=minecraft:air for no rim block

Can the borders extend down to bedrock?

Yes, set B:borderToBedrock=true

Can this work on just a server?

Yes, set the level-type in the server.properties to either hexlands or bophex for regular or biomes o' plenty worlds 

Does this change the nether or end?

Not currently, no  The end is not changed. As of version 1.5 nether hexes can be enabled in the config file by setting B:useNetherHexGen=true. This is compatible only with BoP nether biomes. 

Does this affect ore generation?

No

Anyone trading wood for my sheep?

No, no one wants your sheep James

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  • Nether Hex Gen with BoP Biomes
    Nether Hex Gen with BoP Biomes
  • Biomes O' Hexes
    Biomes O' Hexes BoP Hex Land world type with Biomes O' Plenty installed
  • Flat Hex
    Flat Hex Here's an example of all hexes being the same height (other than oceans). Configs used: I:biomeHeightAdjustment=0 I:hexSize=54 I:terrainBaseline=62 I:terrainHeight=44
  • Obsidian rim to bedrock
    Obsidian rim to bedrock The border block can be changed in the configs. Here we use an obsidian block with the option to generate the borders down to bedrock turned on.
  • Map Overview
    Map Overview View of biome generation from journey maps with traverse installed.
  • Big Hexes
    Big Hexes Hex generation with the hex size setting set higher to produce much larger tiles.
  • Outline all + hex noise
    Outline all + hex noise Example with configs set to outline all hexes and add additional noise variation to each hex. This means that same biomes will be more varied in height and not connect.
  • Hex Lands
    Hex Lands Typical example of hex land generation

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