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Hex-Ars Linker
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Link Ars Nouveau mana to Hex Casting media
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes magical spells, wands, and other casting tools.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
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Description
Adds a set of 3 "Mana Linker" items auto-converting the player's Ars Nouveau Mana into Hex Casting media. Default recipe uses Ars Nouveau's enchanting apparatus.
When crafted, right-click to bind the item with player, then the item acts like a Phial of Media; shift+right-click to unbind. Higher level of the item converts mana to media at higher ratio, up to 1 shard per mana point.

Conversion ratios for 3 items can be configured in `<game folder>/config/hex_ars_link-common.toml` after first launch.
Default recipes:



and can be modified by other mods like KubeJS.
v0.9.x Update: Hex-Ars-Linker MK.2
Adds a pattern to read glyphs from entity (item, item frame, player), and several patterns to cast a list of glyphs as a spell in different ways. With HexParse support, of course.
| HexBook P1 | HexBook P2 |
|---|---|
![]() |
![]() |
And here's a simple example projectile-shooting spell: 
Casting Hex spells inside Ars spell
Setting a callback hex spell with certain pattern, and trigger it inside an ars spell with the Callback glyph ::) 
Adds a set of 3 "Mana Linker" items auto-converting the player's Ars Nouveau Mana into Hex Casting media. Default recipe uses Ars Nouveau's enchanting apparatus.
When crafted, right-click to bind the item with player, then the item acts like a Phial of Media; shift+right-click to unbind. Higher level of the item converts mana to media at higher ratio, up to 1 shard per mana point.

Conversion ratios for 3 items can be configured in `/config/hex_ars_link-common.toml` after first launch.
Default recipes:



and can be modified by other mods like KubeJS.
v0.9.x Update: Hex-Ars-Linker MK.2
Adds a pattern to read glyphs from entity (item, item frame, player), and several patterns to cast a list of glyphs as a spell in different ways. With HexParse support, of course.
| HexBook P1 | HexBook P2 |
|---|---|
![]() |
![]() |
And here's a simple example projectile-shooting spell: 
Casting Hex spells inside Ars spell
Setting a callback hex spell with certain pattern, and trigger it inside an ars spell with the Callback glyph ::) 
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