Hexxy Attributes

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Hexxy Attributes

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This modification adds a few Player Entity Attributes that may be used to change your experience playing with Hex Casting.

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Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
hexxyattributes-Fabric-1.19.2-1.1.jar
Authors
CurseForge
Modrinth

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Description

Hexxy Attributes

This modification adds a few Player Entity Attributes that may be used to change your experience playing with Hex Casting.

Attribute list

For now, there are 4 new attributes under hexxyattributes namespace:

  • hexxyattributes:feeble_mind - Consider this as a boolean attribute, like hexcasting:scry_sight. If player has Feeble Mind, they will not be able to open Staff's casting GUI. Players with feeble minds won't be able to use Scrying lenses, too. They are still able to use artifacts tho!! Base value is 0, minimum is 0, maximum is 1.
  • hexxyattributes:media_consumption_modifier - This sets the multiplying modifier: Imagine cost for the cast is 100 media points. The player with modifier of 0.5 will only pay 50 media points. On the other hand, player with modifier 1.7 will have to pay 170 media points. This also applies to taken health. Base value is 1, minimum is 0, maximum is MAX_DOUBLE.
  • hexxyattributes:ambit_radius - As the name suggests, this attribute is used to determine if player's cast is inside their own ambit. Base value is 32, minimum is 0, maximum is MAX_DOUBLE.
  • hexxyattributes:sentinel_radius - As the name suggests, this attribute is used to determine if player's cast is inside their sentinel's ambit. Base value is 16, minimum is 0, maximum is MAX_DOUBLE.

Purpose and usage

While I was making a modpack for my friend group I tried to finetune Hex parameters for specific origins. In my research I found out that there are no mods/addons that give you enough freedom to do what I was trying to achieve. So I decided to create this little modification as an intermediary between Hex Casting and Origins.

At first, I just wanted to create specific origin powers for my case, but then my idea shifted into the direction of general purpose addon. If you want to use this addon with the Origins mod, you can check out my example datapack that uses new attributes.

I am not very active in modding scene, so don't expect a lot of updates or ports (if any would even be requested). But feel free to ask questions and report bugs on the issue page, fork or create pull requests.

License

This addon is available under the CC0 license. Feel free to learn from it and use it in your modpacks.

Hexxy Attributes

This modification adds a few Player Entity Attributes that may be used to change your experience playing Hex Casting.

Attribute list

For now, there are 4 new attributes under hexxyattributes namespace:

  • hexxyattributes:feeble_mind - Consider this as a boolean attribute, like hexcasting:scry_sight. If player has Feeble Mind, they will not be able to open Staff's casting GUI. Players with feeble minds won't be able to use Scrying lenses, too. They are still able to use artifacts tho!! Base value is 0, minimum is 0, maximum is 1.
  • hexxyattributes:media_consumption_modifier - This sets the multiplying modifier: Imagine cost for the cast is 100 media points. The player with modifier of 0.5 will only pay 50 media points. On the other hand, player with modifier 1.7 will have to pay 170 media points. This also applies to taken health. Base value is 1, minimum is 0, maximum is MAX_DOUBLE.
  • hexxyattributes:ambit_radius - As the name suggests, this attribute is used to determine if player's cast is inside their own ambit. Base value is 32, minimum is 0, maximum is MAX_DOUBLE.
  • hexxyattributes:sentinel_radius - As the name suggests, this attribute is used to determine if player's cast is inside their sentinel's ambit. Base value is 16, minimum is 0, maximum is MAX_DOUBLE.

Purpose and usage

While I was making a modpack for my friend group I tried to finetune Hex parameters for specific origins. In my research I found out that there are no mods/addons that give you enough freedom to do what I was trying to achieve. So I decided to create this little modification as an intermediary between Hex Casting and Origins.

At first, I just wanted to create specific origin powers for my case, but then my idea shifted into the direction of general purpose addon. If you want to use this addon with the Origins mod, you can check out my example datapack that uses new attributes.

I am not very active in modding scene, so don't expect a lot of updates or ports (if any would even be requested). But feel free to ask questions and report bugs on the issue page, fork or create pull requests.

License

This addon is available under the CC0 license. Feel free to learn from it and use it in your modpacks.

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