Hexxy Attributes
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This modification adds a few Player Entity Attributes that may be used to change your experience playing with Hex Casting.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Provides a framework or library for other mods to use.
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Hexxy Attributes
This modification adds a few Player Entity Attributes that may be used to change your experience playing with Hex Casting.
Attribute list
For now, there are 4 new attributes under hexxyattributes namespace:
hexxyattributes:feeble_mind- Consider this as a boolean attribute, likehexcasting:scry_sight. If player has Feeble Mind, they will not be able to open Staff's casting GUI. Players with feeble minds won't be able to use Scrying lenses, too. They are still able to use artifacts tho!! Base value is0, minimum is0, maximum is1.hexxyattributes:media_consumption_modifier- This sets the multiplying modifier: Imagine cost for the cast is 100 media points. The player with modifier of 0.5 will only pay 50 media points. On the other hand, player with modifier 1.7 will have to pay 170 media points. This also applies to taken health. Base value is1, minimum is0, maximum isMAX_DOUBLE.hexxyattributes:ambit_radius- As the name suggests, this attribute is used to determine if player's cast is inside their own ambit. Base value is32, minimum is0, maximum isMAX_DOUBLE.hexxyattributes:sentinel_radius- As the name suggests, this attribute is used to determine if player's cast is inside their sentinel's ambit. Base value is16, minimum is0, maximum isMAX_DOUBLE.
Purpose and usage
While I was making a modpack for my friend group I tried to finetune Hex parameters for specific origins. In my research I found out that there are no mods/addons that give you enough freedom to do what I was trying to achieve. So I decided to create this little modification as an intermediary between Hex Casting and Origins.
At first, I just wanted to create specific origin powers for my case, but then my idea shifted into the direction of general purpose addon. If you want to use this addon with the Origins mod, you can check out my example datapack that uses new attributes.
I am not very active in modding scene, so don't expect a lot of updates or ports (if any would even be requested). But feel free to ask questions and report bugs on the issue page, fork or create pull requests.
License
This addon is available under the CC0 license. Feel free to learn from it and use it in your modpacks.
Hexxy Attributes
This modification adds a few Player Entity Attributes that may be used to change your experience playing Hex Casting.
Attribute list
For now, there are 4 new attributes under hexxyattributes namespace:
hexxyattributes:feeble_mind- Consider this as a boolean attribute, likehexcasting:scry_sight. If player has Feeble Mind, they will not be able to open Staff's casting GUI. Players with feeble minds won't be able to use Scrying lenses, too. They are still able to use artifacts tho!! Base value is0, minimum is0, maximum is1.hexxyattributes:media_consumption_modifier- This sets the multiplying modifier: Imagine cost for the cast is 100 media points. The player with modifier of 0.5 will only pay 50 media points. On the other hand, player with modifier 1.7 will have to pay 170 media points. This also applies to taken health. Base value is1, minimum is0, maximum isMAX_DOUBLE.hexxyattributes:ambit_radius- As the name suggests, this attribute is used to determine if player's cast is inside their own ambit. Base value is32, minimum is0, maximum isMAX_DOUBLE.hexxyattributes:sentinel_radius- As the name suggests, this attribute is used to determine if player's cast is inside their sentinel's ambit. Base value is16, minimum is0, maximum isMAX_DOUBLE.
Purpose and usage
While I was making a modpack for my friend group I tried to finetune Hex parameters for specific origins. In my research I found out that there are no mods/addons that give you enough freedom to do what I was trying to achieve. So I decided to create this little modification as an intermediary between Hex Casting and Origins.
At first, I just wanted to create specific origin powers for my case, but then my idea shifted into the direction of general purpose addon. If you want to use this addon with the Origins mod, you can check out my example datapack that uses new attributes.
I am not very active in modding scene, so don't expect a lot of updates or ports (if any would even be requested). But feel free to ask questions and report bugs on the issue page, fork or create pull requests.
License
This addon is available under the CC0 license. Feel free to learn from it and use it in your modpacks.
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