Hitbox Api

Quick rating

Hitbox Api

No reviews yet

Add more colliders for Minecraft

API/Library
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
hitboxapi-neo-1.21.1-1.0.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hitbox API

Adding more common collision boxes for Minecraft

  • Oriented Bounding Box (OBB)
  • Sphere
  • Capsule
  • Ray
  • Compound
    • Multiple collision boxes can be combined into one.
    • Composite collision boxes can be nested.

How to Use

In any place where collision detection is needed, create a collider object and use the methods in ColliderUtil to determine if a collider has occurred.

For entities (Entity), you can achieve collider caching by attaching HitboxDataAttachments#COLLISION. The cached collider can be rendered by pressing F3 + B. Note that this Data does not have a persistence implementation.

Performance

Testing Method

  • JMH Benchmark

Testing Environment

  • CPU: AMD R5 5600G
  • Memory: 32GB
  • JDK: Microsoft OpenJDK 21.0

Testing Settings

  • Warm-up Rounds: 5
  • Test Rounds: 5

Testing Items

  • Collision detection of the same type of collider
Collision Box Score Error Unit
Axis-Aligned Bounding Box 3561837865.930 157982649.213 ops/s
Capsule 22350681.198 238993.658 ops/s
Rotated Capsule 16842309.523 103959.918 ops/s
Oriented Bounding Box 5528493.224 64548.996 ops/s
Rotated Oriented Bounding Box 4648963.750 111369.535 ops/s
Sphere 119556589.705 1711146.560 ops/s

Note: Higher scores indicate better performance. Rotated means the collider is rotated and the relevant vectors are recalculated.

add collider for enttiy

Hitbox API

Adding more common collider for Minecraft

  • Oriented Bounding Box (OBB)
  • Sphere
  • Capsule
  • Ray
  • Compound
    • Multiple collider can be combined into one.
    • Composite collider can be nested.

How to Use

In any place where collision detection is needed, create a collider object and use the methods in ColliderUtil to determine if a collider has occurred.

For entities (Entity), you can achieve collider box caching by attaching HitboxDataAttachments#COLLISION. The cached collider can be rendered by pressing F3 + B. Note that this Data does not have a persistence implementation.

Performance

Testing Method

  • JMH Benchmark

Testing Environment

  • CPU: AMD R5 5600G
  • Memory: 32GB
  • JDK: Microsoft OpenJDK 21.0

Testing Settings

  • Warm-up Rounds: 5
  • Test Rounds: 5

Testing Items

  • Collision detection of the same type of collider
Collider Score Error Unit
Axis-Aligned Bounding Box 3561837865.930 157982649.213 ops/s
Capsule 22350681.198 238993.658 ops/s
Rotated Capsule 16842309.523 103959.918 ops/s
Oriented Bounding Box 5528493.224 64548.996 ops/s
Rotated Oriented Bounding Box 4648963.750 111369.535 ops/s
Sphere 119556589.705 1711146.560 ops/s

Note: Higher scores indicate better performance. Rotated means the collider is rotated and the relevant vectors are recalculated.

add collider for entity

Screenshots

Gallery

  • Add collider for entity
    Add collider for entity Add collider for entity
  • Add collider for entity
    Add collider for entity

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works