Hreturn

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Hreturn

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haunting mod with paranormal events - work as server side only!

Horror
Magic
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Fabric
Minecraft

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Client Optional
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
hreturn-1.1.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

logo


immersive encounters, with herobrine and nightmare system

Nightmare herobrine prison


How it Works

Players can be haunted via command, triggering randomized paranormal events with an intensity that auto-escalates over time. Work on server side only

  • Paranormal Events: Includes cryptic signs, snuffed torches, fake footsteps, brief Herobrine glimpses, 2x2 tunnels, mysterious furnaces, and written books.[cite: 2]
  • Nightmare Dimensions: Sleeping while haunted may pull the player into a nightmare dimension with one of 14 themed scenarios.
  • Herobrine Shrines: A built and lit shrine (gold + netherrack + redstone torches) automatically intensifies the haunting on nearby players.

Core Features

  • Dynamic Haunting System: Paranormal events that evolve in intensity the longer a player is targeted.
  • Nightmare Scenarios: 14 distinct themed scenarios triggered by sleeping while haunted.
  • Shrine Integration: Physical world structures that actively boost haunting levels.
  • Mannequin Entities: Eerie encounters driven by specialized entities for a true horror experience.

Commands

All commands require permission level 2 (operator).

  • /herobrine haunt <player> [intensity]: Start haunting a player with a level from 1–10.
  • /herobrine stop [player]: Stop haunting a specific player or everyone on the server.
  • /herobrine summon [player]: Force-spawn Herobrine near a target player.
  • /herobrine event <type> [player]: Trigger a specific paranormal event manually.
  • /herobrine nightmare [type] [player]: Trigger a specific nightmare scenario.
  • /herobrine status [player]: Show the current haunting status of a player.
  • /herobrine shrine [player]: Generate a Herobrine shrine in front of the player.

Requirements

  • Fabric API

logo


immersive encounters, with herobrine and nightmare system

Nightmare herobrine prison


How it Works

Players can be haunted via command, triggering randomized paranormal events with an intensity that auto-escalates over time. Work on server side only

  • Paranormal Events: Includes cryptic signs, snuffed torches, fake footsteps, brief Herobrine glimpses, 2x2 tunnels, mysterious furnaces, and written books.[cite: 2]
  • Nightmare Dimensions: Sleeping while haunted may pull the player into a nightmare dimension with one of 14 themed scenarios.
  • Herobrine Shrines: A built and lit shrine (gold + netherrack + redstone torches) automatically intensifies the haunting on nearby players.

Core Features

  • Dynamic Haunting System: Paranormal events that evolve in intensity the longer a player is targeted.
  • Nightmare Scenarios: 14 distinct themed scenarios triggered by sleeping while haunted.
  • Shrine Integration: Physical world structures that actively boost haunting levels.
  • Mannequin Entities: Eerie encounters driven by specialized entities for a true horror experience.

Commands

All commands require permission level 2 (operator).

  • /herobrine haunt <player> [intensity]: Start haunting a player with a level from 1–10.
  • /herobrine stop [player]: Stop haunting a specific player or everyone on the server.
  • /herobrine summon [player]: Force-spawn Herobrine near a target player.
  • /herobrine event <type> [player]: Trigger a specific paranormal event manually.
  • /herobrine nightmare [type] [player]: Trigger a specific nightmare scenario.
  • /herobrine status [player]: Show the current haunting status of a player.
  • /herobrine shrine [player]: Generate a Herobrine shrine in front of the player.

Requirements

  • Fabric API

Screenshots

Gallery

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~1,000
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