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haunting mod with paranormal events - work as server side only!
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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immersive encounters, with herobrine and nightmare system

How it Works
Players can be haunted via command, triggering randomized paranormal events with an intensity that auto-escalates over time. Work on server side only
- Paranormal Events: Includes cryptic signs, snuffed torches, fake footsteps, brief Herobrine glimpses, 2x2 tunnels, mysterious furnaces, and written books.[cite: 2]
- Nightmare Dimensions: Sleeping while haunted may pull the player into a nightmare dimension with one of 14 themed scenarios.
- Herobrine Shrines: A built and lit shrine (gold + netherrack + redstone torches) automatically intensifies the haunting on nearby players.
Core Features
- Dynamic Haunting System: Paranormal events that evolve in intensity the longer a player is targeted.
- Nightmare Scenarios: 14 distinct themed scenarios triggered by sleeping while haunted.
- Shrine Integration: Physical world structures that actively boost haunting levels.
- Mannequin Entities: Eerie encounters driven by specialized entities for a true horror experience.
Commands
All commands require permission level 2 (operator).
/herobrine haunt <player> [intensity]: Start haunting a player with a level from 1–10./herobrine stop [player]: Stop haunting a specific player or everyone on the server./herobrine summon [player]: Force-spawn Herobrine near a target player./herobrine event <type> [player]: Trigger a specific paranormal event manually./herobrine nightmare [type] [player]: Trigger a specific nightmare scenario./herobrine status [player]: Show the current haunting status of a player./herobrine shrine [player]: Generate a Herobrine shrine in front of the player.
Requirements
- Fabric API

immersive encounters, with herobrine and nightmare system

How it Works
Players can be haunted via command, triggering randomized paranormal events with an intensity that auto-escalates over time. Work on server side only
- Paranormal Events: Includes cryptic signs, snuffed torches, fake footsteps, brief Herobrine glimpses, 2x2 tunnels, mysterious furnaces, and written books.[cite: 2]
- Nightmare Dimensions: Sleeping while haunted may pull the player into a nightmare dimension with one of 14 themed scenarios.
- Herobrine Shrines: A built and lit shrine (gold + netherrack + redstone torches) automatically intensifies the haunting on nearby players.
Core Features
- Dynamic Haunting System: Paranormal events that evolve in intensity the longer a player is targeted.
- Nightmare Scenarios: 14 distinct themed scenarios triggered by sleeping while haunted.
- Shrine Integration: Physical world structures that actively boost haunting levels.
- Mannequin Entities: Eerie encounters driven by specialized entities for a true horror experience.
Commands
All commands require permission level 2 (operator).
/herobrine haunt <player> [intensity]: Start haunting a player with a level from 1–10./herobrine stop [player]: Stop haunting a specific player or everyone on the server./herobrine summon [player]: Force-spawn Herobrine near a target player./herobrine event <type> [player]: Trigger a specific paranormal event manually./herobrine nightmare [type] [player]: Trigger a specific nightmare scenario./herobrine status [player]: Show the current haunting status of a player./herobrine shrine [player]: Generate a Herobrine shrine in front of the player.
Requirements
- Fabric API
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