ICBM Classic: Computer Craft Addon

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ICBM Classic: Computer Craft Addon

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Computer Craft Peripheral support for ICBM-Classic

Sci-Fi & Futuristic
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In-Game Programming
Mod Addon
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Minecraft

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Project Details

Type
Mod
Latest Version
ICBM-classic-cc-addon-1.12.2-1.2.0.jar

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About

Description

About

Addon to provide first class support for CC:Tweaked to ICBM-Classic. Featuring a range of peripheral options such as ability to launch missiles, detect radar contacts, or see generalized information about the machines.

Supported Tiles

Currently supports: Cruise Launcher, Launcher Pad, Radar Station

Common Machine
  • getEnergyData -> provides energy & maxEnergy as a single command
  • getEnergy -> current energy storage, uses ForgeEnergy
  • getEnergyLimit -> max energy storage limit
  • getMachineInfo -> provides a table of information, settings, and facts about the machine. Useful for getting config driven settings that may change between saves/servers
Command Launcher
  • getMissiles -> provides a list of missiles
  • launch(targetData, simulate) -> fires the launcher, targetData is a table containing xyz delay. Simulate is a boolean, true to test and false to fire for real
  • getInaccuracy(targetData, launcherCount) -> checks inaccuracy value
  • getStatus() -> gets current status of the launcher. Returns as 'error, blocking, statusKey, statusMessage'
  • preCheckLaunch(targetData) -> checks launch conditions. provides same output as status
Launcher Base  
  • getLockHeight -> gets height the missile will travel before direction change
  • setLockHeight -> allows setting lock height, input integer
  • getFiringDelay -> gets delay in ticks before firing the missile, delay is before warmup sequence of missile
  • setFiringDelay -> sets the delay in ticks to wait to fire when launched
Launcher Cruise
  • getTarget -> current xyz target position
  • setTarget -> allows supplying xyz position as 3 intergers
  • isAimed -> returns true if launcher has rotated to face target
  • getAimCurrent -> current yaw, pitch, roll of the launcher
  • getAimTarget -> expected aim position, may not always align fully with current

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