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ICBM Classic: Computer Craft Addon
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Computer Craft Peripheral support for ICBM-Classic
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Addon to provide first class support for CC:Tweaked to ICBM-Classic. Featuring a range of peripheral options such as ability to launch missiles, detect radar contacts, or see generalized information about the machines.
Supported Tiles
Currently supports: Cruise Launcher, Launcher Pad, Radar Station
Common Machine
- getEnergyData -> provides energy & maxEnergy as a single command
- getEnergy -> current energy storage, uses ForgeEnergy
- getEnergyLimit -> max energy storage limit
- getMachineInfo -> provides a table of information, settings, and facts about the machine. Useful for getting config driven settings that may change between saves/servers
Command Launcher
- getMissiles -> provides a list of missiles
- launch(targetData, simulate) -> fires the launcher, targetData is a table containing xyz delay. Simulate is a boolean, true to test and false to fire for real
- getInaccuracy(targetData, launcherCount) -> checks inaccuracy value
- getStatus() -> gets current status of the launcher. Returns as 'error, blocking, statusKey, statusMessage'
- preCheckLaunch(targetData) -> checks launch conditions. provides same output as status
Launcher Base
- getLockHeight -> gets height the missile will travel before direction change
- setLockHeight -> allows setting lock height, input integer
- getFiringDelay -> gets delay in ticks before firing the missile, delay is before warmup sequence of missile
- setFiringDelay -> sets the delay in ticks to wait to fire when launched
Launcher Cruise
- getTarget -> current xyz target position
- setTarget -> allows supplying xyz position as 3 intergers
- isAimed -> returns true if launcher has rotated to face target
- getAimCurrent -> current yaw, pitch, roll of the launcher
- getAimTarget -> expected aim position, may not always align fully with current
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