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Immersive Damage Indicators
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Adds animated damage indicators with custom fonts using Immersive Messages API
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Runs entirely on the client. Works on vanilla servers.
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Immersive Damage Indicators adds floating animated text whenever you damage a mob, with support for custom fonts, animations, and color effects using Immersive Messages API.
This mod is an updated multiloader fork of Mmm Indicators with the rendering system entirely replaced through Immersive Messages, to support custom effects and animations.


If you want custom fonts, you will need to install Caxton. However, custom fonts will not work with Iris shaders enabled, and this mod will automatically default back to using the vanilla text renderer.
This mod will automatically use the Anton font by default if Caxton is installed, which can be changed in the config or set to blank to disable:

You can also set custom colors, change the red hurt color to something else, and toggle off each effect individually.
If you are a developer, you can also use the provided events to have full access to the particle instance and the ImmersiveMessage object for custom styling:

Immersive Damage Indicators adds floating animated text whenever you damage a mob, with support for custom fonts, animations, and color effects using Immersive Messages API.
This mod is an updated multiloader fork of Mmm Indicators with the rendering system entirely replaced through Immersive Messages, to support custom effects and animations.
If you want custom fonts, you will need to install Caxton. However, custom fonts will not work with Iris shaders enabled, and this mod will automatically default back to using the vanilla text renderer.
This mod will automatically use the Anton font by default if Caxton is installed, which can be changed in the config or set to blank to disable:

You can also set custom colors, change the red hurt color to something else, and toggle off each effect individually.
If you are a developer, you can also use the provided events to have full access to the particle instance and the ImmersiveMessage object for custom styling:

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