Immersive Storms

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Immersive Storms

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Immersive fog and weather effects for mountains, deserts, pale gardens, and more!

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Adventure/Exploration
Client Utility
Weather & Environmental Effects
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Fabric
Quilt
Minecraft
26.2

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 or later
Latest Version
Immersive Storms 1.8.0+26.1.x
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Immersive Storms

A small client-side mod that adds subtle and immersive fog and particle effects to various biomes, based on the weather.

Sandstorms

Before and after of the sandstorm effect in a Badlands

Deserts, Badlands, and Savannas are now affected by Sandstorms. When it rains in the world, a dense sandy fog will close in and a fierce wind will kick up new dust particles. When thunderstorms roll in, this fog will get even thicker, making it very difficult to see where you are going.

Blizzards

Before and after of blizzards in a Snowy Taiga

Blizzards will now envelop snowy biomes during thundering weather, with a dense snowy fog and fierce wind.

Pale Gardens

Before and after of a Pale Garden during a rain storm

Rain in now Pale Gardens now brings extremely dense fog, a much requested community feature. The color-desaturating nature of this biome now also applies to the rain, making it black and devoid of all colour.

Spooky Fog

Before and after of a Swamp fog during a rain storm

A thick Fog now envelopes Swamps and Dark Forests during rainy weather, similar to the Pale Garden except without the blackend rain.

Ambient Wind

(Click image for YouTube preview!)

Windswept hills and mountains have been made more windy in all weather conditions. A soft breeze will now carry bits of dust and rock with them. Deserts and badlands have been given this effect too (though the sound is a vanilla thing).

Compatibility

  • Scorchful: This mod is a standalone extraction of the sandstorm feature from Scorchful and is bundled with that mod as of 1.21.5.
  • Particle Rain: This mod is also compatible with Particle Rain. Sandstorm particles and sounds will be automatically disabled if Particle Rain is detected. Rain particles will also be made black in the Pale Gardens.
  • Subtle Effects: Rain will be made black in the Pale Gardens.
  • Shader Packs: The fog effects of this mod likely do not, and will not ever, work with most shaders packs as they have separate handling for fog. However, the particle and sound effects should work just fine.
  • Neoforge (Connector): This mod may work with Neoforge via Sinytra connector on versions where it is available; but this will neither be tested for nor supported.

Help and Support

You can report any bugs or issues you find to: https://github.com/theDeathlyCow/immersive-storms/issues

You can also get technical support in my Discord at https://discord.thedeathlycow.com

Immersive Storms

A small client-side mod that adds subtle and immersive fog and particle effects to various biomes, based on the weather.

Sandstorms

A Sandstorm blowing in across the Desert

Deserts, Badlands, and Savannas are now affected by Sandstorms. When it rains in the world, a dense sandy fog will close in and a fierce wind will kick up new dust particles. When thunderstorms roll in, this fog will get even thicker, making it very difficult to see where you are going.


Snowy Fog

Blizzard fog in a Snowy Taiga

Fog is now whiter during snowy weather, and will get thicker during thunder storms, signalling a blizzard. While not as harsh as sandstorms, blizzards do still reduce visibility.


Foggy Swamps

Swamp fog during a rain storm

A thick Fog now envelopes Swamps during rainy weather. This fog is as thick as the thickest sandstorms, but in all rainy weather, not just thunderstorms. This also applies in Pale Gardens, a much requested feature from the community.

Ambient Wind

Windswept hills and mountains have been made more windy in all weather conditions. A soft breeze will now carry bits of dust and rock with them. Deserts and badlands have been given this effect too (though the sound is a vanilla thing).


Compatibility

  • Scorchful: This mod is a standalone extraction of the sandstorm feature from Scorchful and is bundled with that mod as of 1.21.5.
  • Particle Rain: This mod is also compatible with Particle Rain. Sandstorm particles and sounds will be automatically disabled if Particle Rain is detected. Rain particles will also be made black in the Pale Gardens.
  • Subtle Effects: Rain will be made black in the Pale Gardens.
  • Shader Packs: The fog effects of this mod likely do not, and will not ever, work with most shaders packs as they have separate handling for fog. However, the particle and sound effects should work just fine.
  • Neoforge (Connector): This mod may work with Neoforge via Sinytra connector on versions where it is available; but this will neither be tested for nor supported.

Help and Support

You can report any bugs or issues you find to: https://github.com/theDeathlyCow/immersive-storms/issues

You can also get technical support in my Discord at https://discord.thedeathlycow.com

Screenshots

Gallery

  • Sandstorm Pyramid
    Sandstorm Pyramid A sandstorm enveloping a Pyramid
  • Sandstorm Before/After
    Sandstorm Before/After The fog and particle effects of a sandstorm. Sandstorms occur during normal weather/thunder events in biomes that do not otherwise have rain.
  • Blizzard Before/After
    Blizzard Before/After Fog effects also apply to snowy biomes, but it is less dense and only applies when it is thundering
  • Pale Garden Before/After
    Pale Garden Before/After Pale Gardens have intense fog and blackened rain.
  • Swamp Before/After
    Swamp Before/After Fog is extremely dense in Swamps and Dark Forests whenever it rains
  • Sandstorm Pyramid
    Sandstorm Pyramid A sandstorm enveloping a Pyramid
  • Sandstorm Before/After
    Sandstorm Before/After The fog and particle effects of a sandstorm. Sandstorms occur during normal weather/thunder events in biomes that do not otherwise have rain.
  • Blizzard Before/After
    Blizzard Before/After Fog effects also apply to snowy biomes, but it is less dense and only applies when it is thundering
  • Pale Garden Before/After
    Pale Garden Before/After Pale Gardens have intense fog and blackened rain.
  • Swamp Before/After
    Swamp Before/After Fog is extremely dense in Swamps and Dark Forests whenever it rains

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~270,000
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~160,000
Modrinth
~110,000
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