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IG: Durability Multiplier
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Complete control over item durability in Minecraft 26.1+. Multiply durability by any factor or make items completely unbreakable — all through GameRules. Works automatically with modded items via vanilla tags. Part of the Instant Gratification Collection.
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Install on the client or the server; either alone gives full functionality.
Varies by version.
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🛡️ Durability Multiplier
"Gear That Endures. Granular, Mathematical Durability Scaling for Every Playstyle."
📖 Introduction
Crafting top-tier Diamond or Netherite tools, enchanting them with Mending and Unbreaking, and socketing Armor Trims represents hundreds of hours of survival dedication. Yet in vanilla Minecraft, mining out a single underground perimeter, clearing a quarry, or engaging in intense raid combat depletes durability bars at an alarming rate. You spend more time pausing to mend tools at XP farms or managing repair costs than actually enjoying your survival world.
Durability Multiplier eliminates equipment burnout under the Instant Gratification design philosophy. Rather than altering item NBT data or breaking save compatibility, it introduces server-wide mathematical durability scaling. Whether you want tools to last $2\times$, $5\times$, or $100\times$ longer—or want completely unbreakable gear—Durability Multiplier provides granular per-category control, Unbreaking enchantment synergy, anvil repair cost stabilization, and zero-save-modification safety.
1 Jar 1 Version Policy: I build 1 dedicated JAR for each Minecraft version (e.g. MC 26.2, MC 26.3). Please download the exact build that matches your Minecraft installation. Survival World Safe: Safe to add or remove at any time! Does NOT permanently corrupt item NBT or save files; gear scales dynamically at runtime.
Part of the Instant Gratification Collection — mods that respect the player's time.
✨ Features
📐 Dual Mathematical Scaling Modes
- Proportional Wear Reduction (Default): Hooks directly into
ItemStack.hurtAndBreakto scale damage consumption probabilistically. For instance, with a $5\times$ multiplier, each tool use has an exact $20\%$ chance of inflicting $1$ point of wear, smoothly extending lifespan by fivefold while preserving standard vanilla durability bars. - True Capacity Inflation Mode: Scales the effective max-damage ceiling of items directly, allowing tools to visually withstand thousands of uses before entering the red damage zone.
🏷️ Fine-Grained Category Scaling
Customize multipliers independently across different gear classifications:
- ⚔️ Weapons: Swords, Axes, Maces, Bows, Crossbows, and Tridents (
durability_multiplier:weapon_multiplier). - ⛏️ Mining Tools: Pickaxes, Shovels, and Hoes (
durability_multiplier:tool_multiplier). - 🛡️ Armor Sets: Helmets, Chestplates, Leggings, and Boots (
durability_multiplier:armor_multiplier). - 🪽 Elytra Aeronautics: Dedicated flight durability multiplier to enable long-distance exploration without mid-air wing snaps (
durability_multiplier:elytra_multiplier). - 🎣 Utility & Fishing: Fishing rods, Shears, Flint & Steel, and Brushes (
durability_multiplier:utility_multiplier).
🔮 Unbreaking Enchantment Synergy
- True Multiplicative Stacking: Works seamlessly alongside vanilla Unbreaking enchantments. A $3\times$ mod multiplier combined with Unbreaking III ($4\times$ effective durability) yields a true $12\times$ lifespan boost.
- Custom Wear Roll Thresholds: Configurable formula curve ensures that low-durability items like Gold or Flint & Steel remain balanced while high-tier gear excels.
🔨 Anvil Repair Cost Normalization
- In vanilla Minecraft, repeated anvil repairs rapidly accumulate the dreaded "Too Expensive!" lockout.
- Durability Multiplier integrates with anvil mechanics to keep repair costs linear and predictable, ensuring prized heirloom tools never become unrepairable.
📊 Durability Scaling Benchmark Matrix
| Tool / Item Tier | Vanilla Durability | With $3\times$ Multiplier | With $5\times$ Multiplier | With $10\times$ Multiplier |
|---|---|---|---|---|
| Golden Pickaxe | 32 uses | 96 uses | 160 uses | 320 uses |
| Iron Pickaxe | 250 uses | 750 uses | 1,250 uses | 2,500 uses |
| Diamond Pickaxe | 1,561 uses | 4,683 uses | 7,805 uses | 15,610 uses |
| Netherite Pickaxe | 2,031 uses | 6,093 uses | 10,155 uses | 20,310 uses |
| Elytra (Flight Time) | ~7.2 minutes | ~21.6 minutes | ~36.0 minutes | ~72.0 minutes |
| Shield (Blocks) | 336 hits | 1,008 hits | 1,680 hits | 3,360 hits |
⚙️ Native GameRules & Server Configuration
Configure durability dynamically in-game without server restarts:
| GameRule Key | Type | Default | Valid Range | Description |
|---|---|---|---|---|
durability_multiplier:global_multiplier |
Double |
3.0 |
1.0 – 100.0 |
Global fallback multiplier applied to all damageable items. |
durability_multiplier:weapon_multiplier |
Double |
3.0 |
1.0 – 100.0 |
Dedicated multiplier for swords, bows, maces, and tridents. |
durability_multiplier:tool_multiplier |
Double |
4.0 |
1.0 – 100.0 |
Dedicated multiplier for pickaxes, shovels, and hoes. |
durability_multiplier:armor_multiplier |
Double |
2.5 |
1.0 – 100.0 |
Dedicated multiplier for all worn armor pieces. |
durability_multiplier:elytra_multiplier |
Double |
5.0 |
1.0 – 100.0 |
Dedicated multiplier for Elytra flight durability consumption. |
durability_multiplier:prevent_breaking |
Boolean |
false |
true / false |
When enabled, tools refuse to break at 1 HP (safeguard mode). |
📖 In-Depth How-To & Gameplay Playbook
Step 1: Server & Singleplayer Setup
- Install Fabric Loader and Fabric API for Minecraft 26.2+ / 26.3+.
- Drop
durability-multiplier-x.y.z+.jarinto yourmods/folder. - Launch your game or server. All tools immediately gain the active durability multiplier!
Step 2: Customizing for Modpacks & Survival Balance
- For a balanced vanilla+ survival experience, we recommend:
- Tools:
/gamerule durability_multiplier:tool_multiplier 3.0(smooth quarrying without constant trips). - Elytra:
/gamerule durability_multiplier:elytra_multiplier 5.0(long-range exploration). - Armor:
/gamerule durability_multiplier:armor_multiplier 2.0(fair combat wear). - For an RPG or builder pack, enable
/gamerule durability_multiplier:prevent_breaking trueso precious gear is never accidentally lost.
☕ Support & Creator Community
I am an independent solo developer creating lightweight, vanilla-enhancing mods that respect your time and game performance. If Durability Multiplier saves your gear, consider supporting future development:
🇮🇩 Indonesian Local Payment Note: Indonesian supporters can also support my development work directly using local payment options (GoPay, OVO, Dana, QRIS, LinkAja) via Saweria or SocioBuzz!
Join our official Discord community for live development updates, early test builds, and friendly support:
- 💬 Discord Community: https://discord.gg/EV99bgAFqb
📜 Metadata & Permissions
| Property | Value |
|---|---|
| Mod Name | Durability Multiplier |
| Namespace / Mod ID | durability_multiplier |
| License | GNU General Public License v3.0 (GPLv3) |
| Side Safety | Server & Client (Server-Authoritative) |
| Source Code | GitHub Repository |
| Issue Tracker | GitHub Issues |
📦 Modpack Permissions & Distribution:
You are fully welcome to include this mod in any modpack on any platform! However, the mod file must be downloaded directly through official distribution channels (Modrinth or CurseForge). Re-uploading, mirroring, or redistributing the original mod JAR to third-party mirror sites, scraper portals, or unauthorized launchers is strictly prohibited.
⚖️ License & Fork Guidelines (No Zero-Change Re-uploads):
This project is open-source under the GNU GPLv3. You are fully encouraged to inspect the code, learn from it, and fork the repository to create genuine modifications, substantial feature expansions, or community ports—provided your project remains open-source under GPLv3 with proper attribution.
However, straight 1:1 re-uploads, clone forks with no meaningful functional changes, or re-publishing identical builds under different project names (e.g. to farm downloads or rewards) are strictly forbidden.
🛡️ Durability Multiplier
"Stop babysitting your tools. Multiply durability or go God Mode — it's just a GameRule away."
📖 Introduction
Crafting top-tier Diamond or Netherite gear, enchanting it with Mending and Unbreaking, and grinding hundreds of hours of survival — only to watch your durability bar drain in a single quarry run. Vanilla tool degradation punishes dedication.
Durability Multiplier eliminates equipment burnout under the Instant Gratification design philosophy. Rather than altering item NBT data or breaking save compatibility, it intercepts durability damage at the source using a single lightweight ItemStack.hurtAndBreak Mixin. Every durability drain event is scaled by a server-wide percentage multiplier you control — no NBT edits, no world corruption, safe to add or remove at any time.
[!NOTE] 1 Jar 1 Version Policy: I build 1 dedicated JAR for each Minecraft version (e.g. MC 26.2, MC 26.3). Please download the exact build that matches your Minecraft installation.
Survival World Safe: Safe to add or remove at any time! Gear scales dynamically at runtime; no permanent item NBT or save file changes.
Part of the Instant Gratification Collection — mods that respect your time.
✨ Features
🔢 Percentage-Based Durability Scaling
The core mechanic uses integer percentage values rather than arbitrary multipliers:
- 100% = vanilla durability (no change)
- 200% = 2x durability (items last twice as long)
- 400% = 4x durability
- 50% = half durability (items wear faster)
- -1 = Single-Use / Glass Mode (item breaks on first use)
The default is 200% (2x global durability) — a balanced vanilla+ baseline that doubles tool lifespans without making gear feel free.
♾️ Three Durability Modes Per Category
Every item category supports three independent modes, configurable via GameRule:
| Mode | GameRule Type | Effect |
|---|---|---|
Percentage (ig:dm_percent_*) |
Integer |
Scale durability. 100 = vanilla, 200 = 2x, 50 = 0.5x, -1 = single-use |
Infinity / God Mode (ig:dm_infinity_*) |
Boolean |
Item never takes damage. Overrides percentage. |
Single-Use / Glass Mode (ig:dm_single_use_*) |
Boolean |
Item breaks on first use. Overrides percentage. |
🗂️ Fine-Grained Category Hierarchy
Control each gear type independently with a clean priority chain: per-item override → sub-type → category group → global fallback.
Weapons: Swords, Spears, Tridents, Maces, Bows, Crossbows, Shields Tools: Pickaxes, Axes, Shovels, Hoes, Shears, Fishing Rods, Brushes, Flint & Steel Armor: Helmets, Chestplates, Leggings, Boots Flight: Elytra
🧩 Modded Item Support
Durability Multiplier auto-discovers all damageable modded items from other mods at startup via DynamicRegistryScanner. Each mod item gets its own dynamic GameRules (ig:percent_<namespace>_<path>, ig:infinity_<namespace>_<path>, ig:single_use_<namespace>_<path>), giving you per-item surgical control over every modded tool and weapon.
💬 Durability Tooltip
An optional in-game tooltip displays the active multiplier or mode label on every affected item. Toggle with ig:dm_show_tooltip. Display format is configurable: ADAPTIVE (auto-switches between Nx and %), PERCENTAGE, or MULTIPLIER.
⚙️ Optional Config GUI
Install ModMenu + YetAnotherConfigLib (optional, not required) for a full in-game config screen without needing to edit JSON files or use commands.
🎮 GameRule Reference
Set any rule in-game with /gamerule <key> <value>. No server restart required.
Global & Category Rules
| GameRule Key | Type | Default | Description |
|---|---|---|---|
ig:dm_percent_global |
Integer |
200 |
Global fallback for all items (100 = vanilla, 200 = 2x, -1 = single-use) |
ig:dm_percent_weapons |
Integer |
0 |
Weapon category fallback (0 = defer to global) |
ig:dm_percent_tools |
Integer |
0 |
Tool category fallback |
ig:dm_percent_armor |
Integer |
0 |
Armor category fallback |
ig:dm_percent_elytra |
Integer |
0 |
Elytra-specific percentage |
ig:dm_infinity_global |
Boolean |
false |
God Mode for all items |
ig:dm_single_use_global |
Boolean |
false |
Glass Mode for all items |
ig:dm_show_tooltip |
Boolean |
true |
Show active multiplier in item tooltip |
Sub-Type Rules (Weapons)
| GameRule Key | Items |
|---|---|
ig:dm_percent_swords |
Swords |
ig:dm_percent_spears |
Spears |
ig:dm_percent_tridents |
Tridents |
ig:dm_percent_maces |
Maces |
ig:dm_percent_bows |
Bows |
ig:dm_percent_crossbows |
Crossbows |
ig:dm_percent_shields |
Shields |
Sub-Type Rules (Tools)
| GameRule Key | Items |
|---|---|
ig:dm_percent_pickaxes |
Pickaxes |
ig:dm_percent_axes |
Axes |
ig:dm_percent_shovels |
Shovels |
ig:dm_percent_hoes |
Hoes |
ig:dm_percent_shears |
Shears |
ig:dm_percent_fishing_rods |
Fishing Rods |
ig:dm_percent_brushes |
Brushes |
ig:dm_percent_flint_and_steel |
Flint & Steel |
Sub-Type Rules (Armor)
| GameRule Key | Items |
|---|---|
ig:dm_percent_helmets |
Helmets |
ig:dm_percent_chestplates |
Chestplates |
ig:dm_percent_leggings |
Leggings |
ig:dm_percent_boots |
Boots |
[!TIP] All
_percent_rules have an_infinity_and_single_use_twin. Example:ig:dm_infinity_elytra,ig:dm_single_use_swords.
📦 Setup & Configuration
Step 1: Install
- Install Fabric Loader and Fabric API for your Minecraft version.
- Install Dasik Library
>=1.8.38(required dependency). - Drop
durability-multiplier-x.y.z+<version>.jarinto yourmods/folder. - Launch your game or server. All damageable items immediately use the active durability percentage!
Step 2: Customize via GameRule
I recommend these balanced vanilla+ starting points:
- Tools:
/gamerule ig:dm_percent_tools 300— smooth quarrying without constant trips - Elytra:
/gamerule ig:dm_percent_elytra 500— long-range exploration - Armor:
/gamerule ig:dm_percent_armor 200— fair combat wear
For hardcore RPG or roguelike packs, try Glass Mode: /gamerule ig:dm_single_use_global true — every item breaks after one use.
Step 3: Config File
Settings are also editable in config/durability-multiplier.json. Install ModMenu + YACL for an in-game GUI.
🤝 Support & Community
I'm an independent solo developer creating lightweight, vanilla-enhancing mods that respect your time and game performance. If Durability Multiplier saves your gear, consider supporting future development:
[!TIP] 🇮🇩 Indonesian supporters can support my work directly using local payment options (GoPay, OVO, Dana, QRIS, LinkAja) via Saweria or SocioBuzz!
Join my official Discord community for live development updates, early test builds, and friendly support:
- 💬 Discord Community: https://discord.gg/EV99bgAFqb
🗒️ Metadata & Permissions
| Property | Value |
|---|---|
| Mod Name | Durability Multiplier |
| Namespace / Mod ID | durability-multiplier |
| License | GNU General Public License v3.0 (GPLv3) |
| Side Safety | Server & Client (Server-Authoritative) |
| Required Dependency | Dasik Library >=1.8.38 |
| Optional | ModMenu, YetAnotherConfigLib (in-game GUI) |
| Source Code | GitHub Repository |
| Issue Tracker | GitHub Issues |
[!IMPORTANT] 📦 Modpack Permissions & Distribution: You are fully welcome to include this mod in any modpack on any platform! However, the mod file must be downloaded directly through official distribution channels (Modrinth or CurseForge). Re-uploading, mirroring, or redistributing the original mod JAR to third-party mirror sites, scraper portals, or unauthorized launchers is strictly prohibited.
🔑 License & Fork Guidelines (No Zero-Change Re-uploads): This project is open-source under the GNU GPLv3. You are fully encouraged to inspect the code, learn from it, and fork the repository to create genuine modifications, substantial feature expansions, or community ports — provided your project remains open-source under GPLv3 with proper attribution. Straight 1:1 re-uploads, clone forks with no meaningful functional changes, or re-publishing identical builds under different project names are strictly forbidden.
Made with ❤️ for the Minecraft community
Part of the Instant Gratification Collection
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