IG: Magnet, Let me get that!

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IG: Magnet, Let me get that!

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An intrinsic item vacuum for the modern player. Items fly to you instantly, phasing through walls and ignoring obstacles. Configurable range, speed, and visuals via GameRules. Part of the Instant Gratification Collection.

Mod Loaders
Minecraft
26.3 26.2

About

Description

Join Discord Requires Fabric API Requires Dasik Library Java 25 License GPLv3 Minecraft 26.2+

🧲 Magnet (Let Me Get That!)

"If You Can See It, You Should Have It. Pure Magnetic Suction at Your Command."

1 Jar 1 Version Policy: I build 1 dedicated JAR for each Minecraft version (e.g. MC 26.2, MC 26.3). Please download the exact build that matches your Minecraft installation.

Dependency Requirement: For modern Minecraft 26.x releases (26.1.2, 26.2, 26.3+), this mod requires both Fabric API and Dasik Library (v1.7.4+).

Tired of watching your mined diamonds tumble down a dark ravine into lava? Tired of awkwardly swimming through water streams, hopping over fences, or digging through dirt piles just to retrieve scattered saplings and mob drops?

Magnet (Let Me Get That!) gives your player intrinsic magnetic attraction. It creates a seamless, configurable vacuum field that draws ground items and experience orbs straight to you. No bulky magnetic trinkets to equip, no battery power to charge, and no artificial inventory restrictions—just pure, effortless convenience.

Part of the Instant Gratification Collection — mods that respect the player's time.


✨ Features

🌪️ The Intrinsic Vacuum Field

Command the materials around you with surgical precision:

Items being vacuumed to player
Smooth aerodynamic suction drawing dropped items directly toward player

Items phasing through solid obstacles
Noclip mode enabled: items effortlessly phase through solid blocks and walls to reach you

  • No Equipment Needed: Magnetism is an innate player capability. Keep your armor and off-hand free for shields, torches, and weapons.
  • Phase Shifting (NoClip): Items never get stuck behind trees, under stairs, or beneath ceilings. With noclip enabled, they glide directly through solid terrain straight into your inventory.
  • Line of Sight (LOS) Physics: By default, magnetism respects Line of Sight. Items behind thick dungeon walls remain undisturbed until you explore and see them.
  • Smooth Terminal Velocity & Acceleration: Items don't snap awkwardly—they accelerate along smooth curved parabolic trajectories towards your player.
  • Experience Orb Vacuum: Experience orbs obey the exact same magnetic pull, ensuring zero lost XP after boss battles and farm harvests.

🎮 Personalized Player Toggles & Hotkeys

Full autonomy over your personal magnetic field:

  • Dedicated Keybinding: Press \ (backslash) or rebind to M (or any key of your choice) in the standard Minecraft Controls menu to toggle suction on or off in an instant.
  • Chat Commands: Toggle your personal field anytime with /magnet toggle or /ig_magnet toggle.
  • NBT Save State Persistence: Your personal toggle state is saved directly into player data (level.dat). It persists through player deaths, dimension transitions (Nether, End), and server reboots.
  • Action Bar Feedback: Toggling triggers a clean HUD overlay notification confirming whether your personal magnet is active.

⚡ Instant Teleport Pickup Mode

Prefer zero delay? Enable ig:magnet_instant true to make items instantly teleport into your inventory the microsecond they enter your magnetic radius, completely bypassing travel time.

🎨 Cosmetic Particle Trails & Lag Guard

Customizable particle cues trace the flight path of magnetized loot:

Cosmetic particle trails on magnetized items
Luminescent particle trails follow attracted loot with per-tick source throttling

  • Source Throttling: The ig:magnet_max_particle_sources GameRule limits how many entities emit particles simultaneously, preventing visual clutter and GPU lag during massive quarry drops.

🔍 Advanced Line of Sight (LOS) Fine-Tuning

Take granular control over what blocks your view:

  • Transparent Blocks: Choose whether glass, tinted glass, and water block suction (ig:magnet_blocked_by_transparent).
  • Flora & Foliage: Configure whether tall grass, flowers, and leaves obstruct attraction (ig:magnet_blocked_by_flora).
  • Block Entities: Toggle whether chests, barrels, and shulker boxes block line of sight (ig:magnet_blocked_by_block_entities).
  • Momentum Persistence: If line of sight is broken mid-flight, items keep moving along their current momentum (ig:magnet_keep_moving_if_unseen).

🧩 Compatibility & HUD Integration

  • Server-Side Native: 100% compatible with vanilla clients! Vanilla players can join dedicated servers running the mod without needing to install anything on their PC.
  • Item Clumps Synergy: Automatically detected by Item Clumps to prevent item merging from interrupting active suction trajectories.
  • YetAnotherConfigLib (YACL) & ModMenu: Optional in-game settings screen in singleplayer.

Native Minecraft Game Rules Screen for Magnet
Native in-game Edit Game Rules screen showing the complete Magnet category


📊 Quick Reference & Mechanics Matrix

Setting / Mechanic Default Value Valid Range Operational Description
Global Master Switch true true / false Central GameRule toggling the magnet system server-wide.
Individual Player Toggle true true / false Per-player state toggled via hotkey (\) or /magnet toggle.
Attraction Range 12 blocks 1 to 64 blocks Spherical detection radius centered on the player.
NoClip (Phase Shift) true true / false When true, items fly directly through solid blocks.
Experience Orbs true true / false When true, experience orbs are vacuumed alongside items.
Suction Velocity 80 (80%) 1 to 1000 Base velocity at which items travel toward you.
Suction Acceleration 10 (10%) 1 to 1000 Acceleration curve applied to flying items.
Instant Pickup Mode false true / false Teleports items instantly to inventory instead of flying.
Line of Sight (LOS) true true / false Requires unobstructed line of sight between eyes and item.
Keep Moving if Unseen true true / false Continues momentum if line of sight breaks mid-travel.

🚀 In-Game Commands & Quick Start

Use these commands in chat for instant control and live diagnostics:

/magnet toggle                       → Toggle your personal magnet on or off (or press '\')
/ig_magnet toggle                    → Alternative alias for personal toggle
/magnet debug                        → View player UUID, personal toggle, range, and LOS raycast checks
/magnet debug log                    → Toggle persistent file logging to logs/ig_magnet_debug.log

⚙️ Configuration (Native GameRules)

💡 Config vs. In-Game GameRules: The global configuration file (config/ig_magnet.json) only defines default values for newly created worlds. In existing worlds, change settings in-game via the Edit Game Rules UI screen or the /gamerule command.

GameRule Name Type Default Valid Range Description
ig:magnet_enabled Boolean true true / false Master toggle for the entire item magnet feature.
ig:magnet_range Integer 12 1 to 64 Block radius from which items are attracted.
ig:magnet_noclip Boolean true true / false Allows items to pass through solid blocks and terrain.
ig:magnet_affects_xp Boolean true true / false Attracts experience orbs in addition to items.
ig:magnet_particles Boolean true true / false Spawns cosmetic particle trails on flying items.
ig:magnet_particle_count Integer 1 0 to 100 Particles spawned per item per tick.
ig:magnet_max_particle_sources Integer 5 0 to 100 Maximum items emitting particles simultaneously to prevent lag.
ig:magnet_speed Integer 80 1 to 1000 Speed percentage at which items fly toward player.
ig:magnet_acceleration Integer 10 1 to 1000 Acceleration percentage curve for flying items.
ig:magnet_instant Boolean false true / false Teleports items immediately into inventory upon entering radius.
ig:magnet_los_only Boolean true true / false Requires line of sight between player eyes and item.
ig:magnet_keep_moving_if_unseen Boolean true true / false Flying items maintain momentum if LOS breaks mid-flight.
ig:magnet_blocked_by_transparent Boolean false true / false Glass and transparent blocks block line of sight.
ig:magnet_blocked_by_flora Boolean false true / false Grass and flowers block line of sight.
ig:magnet_blocked_by_block_entities Boolean false true / false Chests and block entities block line of sight.

📖 In-Depth How-To & Operational Playbook

1. Drop-In Setup & Baseline Initialization

  1. Place Magnet-Let-me-get-that-*.jar along with Fabric API and Dasik Library into your mods directory.
  2. Launch Minecraft. On first startup, the mod creates config/ig_magnet.json with recommended defaults (range: 12, noClip: true, losOnly: true).

2. Live In-Game Tuning vs. Global Template

  • For New Worlds: Tune baseline preferences in config/ig_magnet.json or via ModMenu + YACL.
  • For Existing Worlds: Open Edit Game Rules → scroll to Magnet, or run /gamerule ig: in chat.

3. Precision Mining & Nether Exploration Tactics

  • When mining near lava lakes in the Nether or deepslate caves, keep Magnet enabled. Ores you mine are pulled instantly to your body before they can touch lava or fall into crevices.
  • If you find items flying through solid ground distracting, toggle ig:magnet_noclip false so items follow open tunnels and corridors.

4. Customizing Keybindings & Server Play

  • Open Options → Controls → Key Binds → Magnet section. By default, the toggle is bound to \ (Backslash). Rebind it to M, V, or any mouse thumb button.
  • On multiplayer SMP servers, each player's toggle state is independent. Turning your magnet off does not disable magnetism for other players on the server.

5. Diagnostics & Troubleshooting

  • Use /magnet debug to verify whether an item is within range and check whether line-of-sight raycasting passes.
  • If you encounter unexpected behavior, run /magnet debug log to enable detailed tracing in logs/ig_magnet_debug.log.

🧩 Recommended Sister Mods

If you enjoy Magnet (Let Me Get That!), these companion mods from the Instant Gratification Collection plug in seamlessly:

  • 📦 Item Clumps: Aggressively condenses hundreds of scattered ground items into single lightweight mega-stacks, eliminating entity tick lag before the magnet vacuums them up.
  • ⛏️ Ore Amplifier: Multiplies ore vein yields in newly generated chunks so your mining trips yield massive hauls with zero tedious searching.
  • 📦 Stack Size Adjuster: Scale inventory slot limits up to 2.14 Billion, ensuring your inventory never runs out of room while vacuuming drops.

🌟 Explore the full Instant Gratification Collection for more high-convenience enhancements.


💬 Join the Community & Get Support

Looking for help, want to test early beta builds, or vote on upcoming features? Join our official Discord community!

Join Official Discord


☕ Support

If you enjoy the Instant Gratification Collection, consider fueling future updates!

Ko-fi SocioBuzz Saweria

🇮🇩 Indonesian Users: SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!


📜 Credits & Modpack Permissions

Role / Property Author / Link
Creator / Author Dasik (Rifaditya)
Community Official Discord
Collection Instant Gratification
License GNU General Public License v3.0 (GPLv3)
Source Code GitHub - Rifaditya/Instant-Gratification-Magnet-Let-me-get-that-
Issue Tracker GitHub Issues
Documentation / Wiki GitHub Wiki

📦 Modpack Permissions & Distribution:
You are fully welcome to include this mod in any modpack on any platform! However, the mod file must be downloaded directly through official distribution channels (Modrinth or CurseForge). Re-uploading, mirroring, or redistributing the original mod JAR to third-party mirror sites, scraper portals, or unauthorized launchers is strictly prohibited.

⚖️ License & Fork Guidelines (No Zero-Change Re-uploads):
This project is open-source under the GNU GPLv3. You are fully encouraged to inspect the code, learn from it, and fork the repository to create genuine modifications, substantial feature expansions, or community ports—provided your project remains open-source under GPLv3 with proper attribution.
However, straight 1:1 re-uploads, clone forks with no meaningful functional changes, or re-publishing identical builds under different project names (e.g. to farm downloads or rewards) are strictly forbidden.


Made with ❤️ for the Minecraft community Part of the Instant Gratification Collection

Join Discord Requires Fabric API Requires Dasik Library Java 25 License GPLv3 Minecraft 26.2+

🧲 Magnet (Let Me Get That!)

"If You Can See It, You Should Have It. Pure Magnetic Suction at Your Command."

[!NOTE] 1 Jar 1 Version Policy: I build 1 dedicated JAR for each Minecraft version (e.g. MC 26.2, MC 26.3). Please download the exact build that matches your Minecraft installation.

Dependency Requirement: For modern Minecraft 26.x releases (26.1.2, 26.2, 26.3+), this mod requires both Fabric API and Dasik Library (v1.7.4+).

Tired of watching your mined diamonds tumble down a dark ravine into lava? Tired of awkwardly swimming through water streams, hopping over fences, or digging through dirt piles just to retrieve scattered saplings and mob drops?

Magnet (Let Me Get That!) gives your player intrinsic magnetic attraction. It creates a seamless, configurable vacuum field that draws ground items and experience orbs straight to you. No bulky magnetic trinkets to equip, no battery power to charge, and no artificial inventory restrictions—just pure, effortless convenience.

Part of the Instant Gratification Collection — mods that respect the player's time.


✨ Features

🌪️ The Intrinsic Vacuum Field

Command the materials around you with surgical precision:

Items being vacuumed to player
Smooth aerodynamic suction drawing dropped items directly toward player

Items phasing through solid obstacles
Noclip mode enabled: items effortlessly phase through solid blocks and walls to reach you

  • No Equipment Needed: Magnetism is an innate player capability. Keep your armor and off-hand free for shields, torches, and weapons.
  • Phase Shifting (NoClip): Items never get stuck behind trees, under stairs, or beneath ceilings. With noclip enabled, they glide directly through solid terrain straight into your inventory.
  • Line of Sight (LOS) Physics: By default, magnetism respects Line of Sight. Items behind thick dungeon walls remain undisturbed until you explore and see them.
  • Smooth Terminal Velocity & Acceleration: Items don't snap awkwardly—they accelerate along smooth curved parabolic trajectories towards your player.
  • Experience Orb Vacuum: Experience orbs obey the exact same magnetic pull, ensuring zero lost XP after boss battles and farm harvests.

🎮 Personalized Player Toggles & Hotkeys

Full autonomy over your personal magnetic field:

  • Dedicated Keybinding: Press \ (backslash) or rebind to M (or any key of your choice) in the standard Minecraft Controls menu to toggle suction on or off in an instant.
  • Chat Commands: Toggle your personal field anytime with /magnet toggle or /ig_magnet toggle.
  • NBT Save State Persistence: Your personal toggle state is saved directly into player data (level.dat). It persists through player deaths, dimension transitions (Nether, End), and server reboots.
  • Action Bar Feedback: Toggling triggers a clean HUD overlay notification confirming whether your personal magnet is active.

⚡ Instant Teleport Pickup Mode

Prefer zero delay? Enable ig:magnet_instant true to make items instantly teleport into your inventory the microsecond they enter your magnetic radius, completely bypassing travel time.

🎨 Cosmetic Particle Trails & Lag Guard

Customizable particle cues trace the flight path of magnetized loot:

Cosmetic particle trails on magnetized items
Luminescent particle trails follow attracted loot with per-tick source throttling

  • Source Throttling: The ig:magnet_max_particle_sources GameRule limits how many entities emit particles simultaneously, preventing visual clutter and GPU lag during massive quarry drops.

🔍 Advanced Line of Sight (LOS) Fine-Tuning

Take granular control over what blocks your view:

  • Transparent Blocks: Choose whether glass, tinted glass, and water block suction (ig:magnet_blocked_by_transparent).
  • Flora & Foliage: Configure whether tall grass, flowers, and leaves obstruct attraction (ig:magnet_blocked_by_flora).
  • Block Entities: Toggle whether chests, barrels, and shulker boxes block line of sight (ig:magnet_blocked_by_block_entities).
  • Momentum Persistence: If line of sight is broken mid-flight, items keep moving along their current momentum (ig:magnet_keep_moving_if_unseen).

🧩 Compatibility & HUD Integration

  • Server-Side Native: 100% compatible with vanilla clients! Vanilla players can join dedicated servers running the mod without needing to install anything on their PC.
  • Item Clumps Synergy: Automatically detected by Item Clumps to prevent item merging from interrupting active suction trajectories.
  • YetAnotherConfigLib (YACL) & ModMenu: Optional in-game settings screen in singleplayer.

Native Minecraft Game Rules Screen for Magnet
Native in-game Edit Game Rules screen showing the complete Magnet category


📊 Quick Reference & Mechanics Matrix

Setting / Mechanic Default Value Valid Range Operational Description
Global Master Switch true true / false Central GameRule toggling the magnet system server-wide.
Individual Player Toggle true true / false Per-player state toggled via hotkey (\) or /magnet toggle.
Attraction Range 12 blocks 1 to 64 blocks Spherical detection radius centered on the player.
NoClip (Phase Shift) true true / false When true, items fly directly through solid blocks.
Experience Orbs true true / false When true, experience orbs are vacuumed alongside items.
Suction Velocity 80 (80%) 1 to 1000 Base velocity at which items travel toward you.
Suction Acceleration 10 (10%) 1 to 1000 Acceleration curve applied to flying items.
Instant Pickup Mode false true / false Teleports items instantly to inventory instead of flying.
Line of Sight (LOS) true true / false Requires unobstructed line of sight between eyes and item.
Keep Moving if Unseen true true / false Continues momentum if line of sight breaks mid-travel.

🚀 In-Game Commands & Quick Start

Use these commands in chat for instant control and live diagnostics:

/magnet toggle                       → Toggle your personal magnet on or off (or press '\')
/ig_magnet toggle                    → Alternative alias for personal toggle
/magnet debug                        → View player UUID, personal toggle, range, and LOS raycast checks
/magnet debug log                    → Toggle persistent file logging to logs/ig_magnet_debug.log

⚙️ Configuration (Native GameRules)

[!IMPORTANT] 💡 Config vs. In-Game GameRules: The global configuration file (config/ig_magnet.json) only defines default values for newly created worlds. In existing worlds, change settings in-game via the Edit Game Rules UI screen or the /gamerule command.

GameRule Name Type Default Valid Range Description
ig:magnet_enabled Boolean true true / false Master toggle for the entire item magnet feature.
ig:magnet_range Integer 12 1 to 64 Block radius from which items are attracted.
ig:magnet_noclip Boolean true true / false Allows items to pass through solid blocks and terrain.
ig:magnet_affects_xp Boolean true true / false Attracts experience orbs in addition to items.
ig:magnet_particles Boolean true true / false Spawns cosmetic particle trails on flying items.
ig:magnet_particle_count Integer 1 0 to 100 Particles spawned per item per tick.
ig:magnet_max_particle_sources Integer 5 0 to 100 Maximum items emitting particles simultaneously to prevent lag.
ig:magnet_speed Integer 80 1 to 1000 Speed percentage at which items fly toward player.
ig:magnet_acceleration Integer 10 1 to 1000 Acceleration percentage curve for flying items.
ig:magnet_instant Boolean false true / false Teleports items immediately into inventory upon entering radius.
ig:magnet_los_only Boolean true true / false Requires line of sight between player eyes and item.
ig:magnet_keep_moving_if_unseen Boolean true true / false Flying items maintain momentum if LOS breaks mid-flight.
ig:magnet_blocked_by_transparent Boolean false true / false Glass and transparent blocks block line of sight.
ig:magnet_blocked_by_flora Boolean false true / false Grass and flowers block line of sight.
ig:magnet_blocked_by_block_entities Boolean false true / false Chests and block entities block line of sight.

📖 In-Depth How-To & Operational Playbook

1. Drop-In Setup & Baseline Initialization

  1. Place Magnet-Let-me-get-that-*.jar along with Fabric API and Dasik Library into your mods directory.
  2. Launch Minecraft. On first startup, the mod creates config/ig_magnet.json with recommended defaults (range: 12, noClip: true, losOnly: true).

2. Live In-Game Tuning vs. Global Template

  • For New Worlds: Tune baseline preferences in config/ig_magnet.json or via ModMenu + YACL.
  • For Existing Worlds: Open Edit Game Rules → scroll to Magnet, or run /gamerule ig:<rule> <value> in chat.

3. Precision Mining & Nether Exploration Tactics

  • When mining near lava lakes in the Nether or deepslate caves, keep Magnet enabled. Ores you mine are pulled instantly to your body before they can touch lava or fall into crevices.
  • If you find items flying through solid ground distracting, toggle ig:magnet_noclip false so items follow open tunnels and corridors.

4. Customizing Keybindings & Server Play

  • Open Options → Controls → Key Binds → Magnet section. By default, the toggle is bound to \ (Backslash). Rebind it to M, V, or any mouse thumb button.
  • On multiplayer SMP servers, each player's toggle state is independent. Turning your magnet off does not disable magnetism for other players on the server.

5. Diagnostics & Troubleshooting

  • Use /magnet debug to verify whether an item is within range and check whether line-of-sight raycasting passes.
  • If you encounter unexpected behavior, run /magnet debug log to enable detailed tracing in logs/ig_magnet_debug.log.

🧩 Recommended Sister Mods

If you enjoy Magnet (Let Me Get That!), these companion mods from the Instant Gratification Collection plug in seamlessly:

  • 📦 Item Clumps: Aggressively condenses hundreds of scattered ground items into single lightweight mega-stacks, eliminating entity tick lag before the magnet vacuums them up.
  • ⛏️ Ore Amplifier: Multiplies ore vein yields in newly generated chunks so your mining trips yield massive hauls with zero tedious searching.
  • 📦 Stack Size Adjuster: Scale inventory slot limits up to 2.14 Billion, ensuring your inventory never runs out of room while vacuuming drops.

🌟 Explore the full Instant Gratification Collection for more high-convenience enhancements.


💬 Join the Community & Get Support

Looking for help, want to test early beta builds, or vote on upcoming features? Join our official Discord community!

Join Official Discord


☕ Support

If you enjoy the Instant Gratification Collection, consider fueling future updates!

Ko-fi SocioBuzz Saweria

[!NOTE] 🇮🇩 Indonesian Users: SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!


📜 Credits & Modpack Permissions

Role / Property Author / Link
Creator / Author Dasik (Rifaditya)
Community Official Discord
Collection Instant Gratification
License GNU General Public License v3.0 (GPLv3)
Source Code GitHub - Rifaditya/Instant-Gratification-Magnet-Let-me-get-that-
Issue Tracker GitHub Issues
Documentation / Wiki GitHub Wiki

[!IMPORTANT] 📦 Modpack Permissions & Distribution:
You are fully welcome to include this mod in any modpack on any platform! However, the mod file must be downloaded directly through official distribution channels (Modrinth or CurseForge). Re-uploading, mirroring, or redistributing the original mod JAR to third-party mirror sites, scraper portals, or unauthorized launchers is strictly prohibited.

⚖️ License & Fork Guidelines (No Zero-Change Re-uploads):
This project is open-source under the GNU GPLv3. You are fully encouraged to inspect the code, learn from it, and fork the repository to create genuine modifications, substantial feature expansions, or community ports—provided your project remains open-source under GPLv3 with proper attribution.
However, straight 1:1 re-uploads, clone forks with no meaningful functional changes, or re-publishing identical builds under different project names (e.g. to farm downloads or rewards) are strictly forbidden.


Made with ❤️ for the Minecraft community

Part of the Instant Gratification Collection