Agrarian Reform

Quick rating

Agrarian Reform

No reviews yet

The goal is not just "faster farming" or "easier automation," but **pastoral immersion**. Returning from a week-long expedition to find your fields overgrown and ready for harvest creates a sense of time passing and a world that lives on its own.

Farming & Agriculture
QoL & Tweaks
Food & Culinary
Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
agrarian-reform-2.2.3+26.2.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Requires Fabric API Java 25 License Minecraft 26.2+

⚒️ Agrarian Reform

"The world should not wait for you to watch it."

Agrarian Reform is a pastoral immersion mod that transforms Minecraft's agriculture from a proximity-based machine into a living, breathing ecosystem. It ensures that your hard work persists and grows even when you aren't there to witness it, while adding depth to soil management, irrigation, and biodiversity.

Part of the Vanilla Outsider Collection — mods that refine the vanilla experience with modern standards.


✨ Features

🕰️ The Continuum (Offline Persistence)

Stop waiting for chunks to load for your crops to grow. The Continuum introduces true offline persistence:

  • Timestamped State: When a chunk unloads, the exact state of every crop and plant is saved.
  • Time Delta Simulation: Upon re-entering the area, the mod calculates exactly how much time has passed and simulates growth stages accordingly.
  • Universal Scope: Supports standard crops (CropBlock), Sugar Cane, Cactus, Nether Wart, Cocoa, Vines, Sweet Berry Bushes, and Saplings.
  • Performance Optimized: Uses a throttled, distributed update system to ensure no lag spikes upon returning to a large farm.

🧤 Soil Resilience (Smart Trample Logic)

Protect your fields without sacrificing immersion:

  • Soft Step: Walking and running on crops is safe. Only jumping or falling from height onto them without protection will turn them back to dirt.
  • Boot Immunity: Wearing Leather Boots or having the Feather Falling enchantment (any level) prevents crops from being trampled.
  • Heavy Entities: Large beasts (Ravagers, Iron Golems) will always trample farmland, maintaining the threat of raids.
  • Total Immunity: A dedicated GameRule agrarian_reform:total_trample_immunity allows admins to disable trampling entirely for a more relaxed experience.

💧 Hydro-Dynamics (Advanced Irrigation)

Water behaves more logically, rewarding strategic placement and natural weather:

  • Deep Reach: Water source blocks hydrate farmland up to 8 blocks away.
  • Source vs Flowing: Only Source Blocks reach the full 8-block range. Flowing water remains at vanilla range (4 blocks).
  • Rainfall Celebration: Natural rain hydrates all exposed farmland and provides a growth acceleration spurt.
  • Always Wet Option: agrarian_reform:always_wet_farmland forces farmland to remain hydrated regardless of water proximity.

🍀 Polyculture (Biodiversity Bonus)

Nature thrives in variety. Planting different types of crops adjacent to each other (e.g., Wheat next to Carrots) provides a Biodiversity Bonus (+10% growth speed boost), rewarding organic farm designs over monoculture grids.

🌾 Right-Click Harvesting & Seed-to-Grass

Farming QoL improvements designed to fit seamlessly into the vanilla experience:

  • Right-Click Harvest: Right-click mature crops to harvest and automatically replant them in one smooth action. Fully supports vanilla crops, modded crop blocks (e.g. Farmer's Delight, Croptopia), and Sugar Cane columns (harvests all blocks above the base, allowing the column to automatically regrow).
  • Seed Planting: Use seeds on dirt blocks to grow short grass, making landscaping and sheep grazing setups easier.

🦴 Universal Bone Meal

Grow plants that are not natively bonemealable in vanilla:

  • Sugar Cane & Cactus: Grows the vertical column up by 1 block (up to the standard limit of 3 blocks).
  • Nether Wart & Cocoa: Advances their growth by 1 stage per use.
  • Vines: Grows the vine downwards by 1 block, matching the horizontal attachment properties of the vine above.
  • Fair Consumption: Consumes exactly 1 bone meal item from your hand (unless in Creative mode) and triggers standard particles and sounds.

⚡ Global Growth Multiplier

Control the growth speed of your crops globally without modifying actual server game ticks:

  • Proportional Ticking: Speeds up or slows down the random tick rate of crops.
  • Ticking Math: 0 stops growth entirely, 50 halves growth speed, and values above 100 speed it up proportionally (e.g. 200 runs growth ticks twice as fast).
  • Target Scope: Targets vanilla and modded crops, sugar cane, cactus, nether wart, cocoa, vines, saplings, and sweet berry bushes.

⚙️ Configuration (Native Game Rules)

⚠️ Important: Config vs. In-Game GameRules
The global configuration file only defines default values for new worlds at creation time. If you have already created/opened a world, changing the config file will have no effect. You must change the settings in-game using the Edit Game Rules UI screen or the /gamerule command.

No messy config files. Everything lives in the Edit Game Rules screen or via standard commands:

  • agrarian_reform:hydration_source_range: How far still water hydrates farmland. (Default: 8)
  • agrarian_reform:hydration_flowing_range: How far flowing water hydrates farmland. (Default: 4)
  • agrarian_reform:rain_growth_acceleration: Growth stages jumped during rain events. (Default: 1)
  • agrarian_reform:growth_biodiversity_bonus: Toggles speed bonus from mixed crop planting. (Default: true)
  • agrarian_reform:ambient_crop_rustle: Enables sound effects when walking through crops. (Default: true)
  • agrarian_reform:ambient_vitality_particles: Enables vitality particles on growth events. (Default: true)
  • agrarian_reform:total_trample_immunity: Toggle whether trampling is disabled entirely. (Default: false)
  • agrarian_reform:always_wet_farmland: Forces farmland to remain hydrated regardless of water. (Default: false)
  • agrarian_reform:seeds_grow_grass: Toggles whether seeds grow short grass on dirt. (Default: true)
  • agrarian_reform:right_click_harvest: Toggles right-click harvesting and automatic replanting. (Default: true)
  • agrarian_reform:universal_bonemeal: Enables using bone meal on non-bonemealable plants. (Default: true)
  • agrarian_reform:global_growth_multiplier: Scale growth speeds globally (0 = disabled, 100 = vanilla, 200 = 2x speed). (Default: 100)

☕ Support

If you enjoy the Vanilla Outsider collection, consider supporting the next update!

Ko-fi SocioBuzz Saweria

Indonesian Users: SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!

📦 Modpack Permissions

Modpack Distribution Policy:
You are free to include this mod in any modpack, provided that the modpack is hosted on the same platform where you obtained this mod (e.g. CurseForge modpacks on CurseForge, Modrinth modpacks on Modrinth). Cross-platform redistribution is strictly prohibited to support the creator and ensure legitimate downloads.

📜 Credits

Role Author
Creator Dasik (Rifaditya)
Collection Vanilla Outsider
License GPLv3

**Made with ❤️ for the Minecraft community** *Part of the Vanilla Outsider Collection*

Requires Fabric API Java 25 License Minecraft 26.2+

⚒️ Agrarian Reform

"The world should not wait for you to watch it."

Agrarian Reform is a pastoral immersion mod that transforms Minecraft's agriculture from a proximity-based machine into a living, breathing ecosystem. It ensures that your hard work persists and grows even when you aren't there to witness it, while adding depth to soil management, irrigation, and biodiversity.

Part of the Vanilla Outsider Collection — mods that refine the vanilla experience with modern standards.


✨ Features

🕰️ The Continuum (Offline Persistence)

Stop waiting for chunks to load for your crops to grow. The Continuum introduces true offline persistence:

  • Timestamped State: When a chunk unloads, the exact state of every crop and plant is saved.
  • Time Delta Simulation: Upon re-entering the area, the mod calculates exactly how much time has passed and simulates growth stages accordingly.
  • Universal Scope: Supports standard crops (CropBlock), Sugar Cane, Cactus, Nether Wart, Cocoa, Vines, Sweet Berry Bushes, and Saplings.
  • Performance Optimized: Uses a throttled, distributed update system to ensure no lag spikes upon returning to a large farm.

🧤 Soil Resilience (Smart Trample Logic)

Protect your fields without sacrificing immersion:

  • Soft Step: Walking and running on crops is safe. Only jumping or falling from height onto them without protection will turn them back to dirt.
  • Boot Immunity: Wearing Leather Boots or having the Feather Falling enchantment (any level) prevents crops from being trampled.
  • Heavy Entities: Large beasts (Ravagers, Iron Golems) will always trample farmland, maintaining the threat of raids.
  • Total Immunity: A dedicated GameRule agrarian_reform:total_trample_immunity allows admins to disable trampling entirely for a more relaxed experience.

💧 Hydro-Dynamics (Advanced Irrigation)

Water behaves more logically, rewarding strategic placement and natural weather:

  • Deep Reach: Water source blocks hydrate farmland up to 8 blocks away.
  • Source vs Flowing: Only Source Blocks reach the full 8-block range. Flowing water remains at vanilla range (4 blocks).
  • Rainfall Celebration: Natural rain hydrates all exposed farmland and provides a growth acceleration spurt.
  • Always Wet Option: agrarian_reform:always_wet_farmland forces farmland to remain hydrated regardless of water proximity.

🍀 Polyculture (Biodiversity Bonus)

Nature thrives in variety. Planting different types of crops adjacent to each other (e.g., Wheat next to Carrots) provides a Biodiversity Bonus (+10% growth speed boost), rewarding organic farm designs over monoculture grids.

🌾 Right-Click Harvesting & Seed-to-Grass

Farming QoL improvements designed to fit seamlessly into the vanilla experience:

  • Right-Click Harvest: Right-click mature crops to harvest and automatically replant them in one smooth action. Fully supports vanilla crops, modded crop blocks (e.g. Farmer's Delight, Croptopia), and Sugar Cane columns (harvests all blocks above the base, allowing the column to automatically regrow).
  • Seed Planting: Use seeds on dirt blocks to grow short grass, making landscaping and sheep grazing setups easier.

🦴 Universal Bone Meal

Grow plants that are not natively bonemealable in vanilla:

  • Sugar Cane & Cactus: Grows the vertical column up by 1 block (up to the standard limit of 3 blocks).
  • Nether Wart & Cocoa: Advances their growth by 1 stage per use.
  • Vines: Grows the vine downwards by 1 block, matching the horizontal attachment properties of the vine above.
  • Fair Consumption: Consumes exactly 1 bone meal item from your hand (unless in Creative mode) and triggers standard particles and sounds.

⚡ Global Growth Multiplier

Control the growth speed of your crops globally without modifying actual server game ticks:

  • Proportional Ticking: Speeds up or slows down the random tick rate of crops.
  • Ticking Math: 0 stops growth entirely, 50 halves growth speed, and values above 100 speed it up proportionally (e.g. 200 runs growth ticks twice as fast).
  • Target Scope: Targets vanilla and modded crops, sugar cane, cactus, nether wart, cocoa, vines, saplings, and sweet berry bushes.

⚙️ Configuration (Native Game Rules)

[!IMPORTANT] Config vs. In-Game GameRules: The global configuration file only defines default values for new worlds at creation time. If you have already created/opened a world, changing the config file will have no effect. You must change the settings in-game using the Edit Game Rules UI screen or the /gamerule command.

No messy config files. Everything lives in the Edit Game Rules screen or via standard commands:

  • agrarian_reform:hydration_source_range: How far still water hydrates farmland. (Default: 8)
  • agrarian_reform:hydration_flowing_range: How far flowing water hydrates farmland. (Default: 4)
  • agrarian_reform:rain_growth_acceleration: Growth stages jumped during rain events. (Default: 1)
  • agrarian_reform:growth_biodiversity_bonus: Toggles speed bonus from mixed crop planting. (Default: true)
  • agrarian_reform:ambient_crop_rustle: Enables sound effects when walking through crops. (Default: true)
  • agrarian_reform:ambient_vitality_particles: Enables vitality particles on growth events. (Default: true)
  • agrarian_reform:total_trample_immunity: Toggle whether trampling is disabled entirely. (Default: false)
  • agrarian_reform:always_wet_farmland: Forces farmland to remain hydrated regardless of water. (Default: false)
  • agrarian_reform:seeds_grow_grass: Toggles whether seeds grow short grass on dirt. (Default: true)
  • agrarian_reform:right_click_harvest: Toggles right-click harvesting and automatic replanting. (Default: true)
  • agrarian_reform:universal_bonemeal: Enables using bone meal on non-bonemealable plants. (Default: true)
  • agrarian_reform:global_growth_multiplier: Scale growth speeds globally (0 = disabled, 100 = vanilla, 200 = 2x speed). (Default: 100)

☕ Support

If you enjoy the Vanilla Outsider collection, consider supporting the next update!

Ko-fi SocioBuzz Saweria

[!NOTE] Indonesian Users: SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!


📦 Modpack Permissions

Modpack Distribution Policy: You are free to include this mod in any modpack, provided that the modpack is hosted on the same platform where you obtained this mod (e.g. CurseForge modpacks on CurseForge, Modrinth modpacks on Modrinth). Cross-platform redistribution is strictly prohibited to support the creator and ensure legitimate downloads.


📜 Credits

Role Author
Creator Dasik (Rifaditya)
Collection Vanilla Outsider
License GPLv3

Made with ❤️ for the Minecraft community

Part of the Vanilla Outsider Collection

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works