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Integrated Dynamics KubeJS
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KubeJS integration for Integrated Dynamics
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KubeJS integration for Integrated Dynamics. Allows you to easily create new recipes for Integrated Dynamics machines. Recipes don't always update in JEI so you might have to restart the game!
Supported recipe types:
- Squeezer
- Drying Basin
- Mechanical Squeezer
- Mechanical Drying Basin
Squeezing:
//Turns magma block into 4 magma cream
event.recipes.integrateddynamics.squeezer({
input_item: { item: 'minecraft:magma_block' },
output_items: [
{ item: { id: 'minecraft:magma_cream', count: 4 }}
]
})
//Turns red sandstone into 2 red sand, a clay ball with a 50% chance and a gold nugget with a 10% chance, also get 250mb water
event.recipes.integrateddynamics.squeezer({
input_item: { item: 'minecraft:red_sandstone' },
output_items: [
{ item: { id: 'minecraft:red_sand', count: 2 }},
{ item: { id: 'minecraft:clay_ball' }, chance: 0.5 },
{ item: { id: 'minecraft:gold_nugget' }, chance: 0.1 }
],
output_fluid: { id: 'minecraft:water', amount: 250 }
})
//When using any item with the tag minecraft:leaves it turns into 250mb water
event.recipes.integrateddynamics.squeezer({
input_item: { tag: 'minecraft:leaves' },
output_fluid: { id: 'minecraft:water', amount: 250 },
})
Drying Basin (you can't have a fluid input and output at the same time):
//Turns a bucket of water into clay
event.recipes.integrateddynamics.drying_basin({
input_fluid: { id: 'minecraft:water', amount: 1000 },
output_item: { id: 'minecraft:clay' }
})
//Turns birch logs into stripped birch logs in 100 ticks
event.recipes.integrateddynamics.drying_basin({
input_item: { item: 'minecraft:birch_log' },
output_item: { id: 'minecraft:stripped_birch_log' },
duration: 100
})
//Turns black terracotta + 250mb water into normal terracotta
event.recipes.integrateddynamics.drying_basin({
input_item: { item: 'minecraft:black_terracotta' },
input_fluid: { id: 'minecraft:water', amount: 250 },
output_item: { id: 'minecraft:terracotta' },
duration: 100
})
//Turns sponge into 500mb of water (an item output is required, otherwise JEI crashes)
event.recipes.integrateddynamics.drying_basin({
input_item: { item: 'minecraft:sponge' },
output_fluid: { id: 'minecraft:water', amount: 500 },
output_item: { id: 'minecraft:stone' }
})
Mechanical Squeezer (20 ticks = 1600RF):
//Squeezing sandstone makes 250mb water, 2 sand, a clay ball with a 50% chance and a diamond with a 5% chance in 40 ticks
event.recipes.integrateddynamics.mechanical_squeezer({
input_item: { item: 'minecraft:sandstone' },
output_fluid: { id: 'minecraft:water', amount: 250 },
output_items: [
{ item: { id: 'minecraft:sand', count: 2 } },
{ item: { id: 'minecraft:clay_ball' }, chance: 0.5 },
{ item: { id: 'minecraft:diamond' }, chance: 0.05 }
],
duration: 40, //uses 3200RF
})
//Squeezing any type of gold ore (normal or deepslate) makes 100mb of lava
event.recipes.integrateddynamics.mechanical_squeezer({
input_item: { tag: 'c:ores/gold' },
output_fluid: { id: 'minecraft:lava', amount: 100 }
})
Mechanical Drying Basin (20 ticks = 1600RF, you can't have a fluid input and output at the same time):
//Inputting 250mb of lava makes a terracotta
event.recipes.integrateddynamics.mechanical_drying_basin({
input_fluid: { id: 'minecraft:lava', amount: 250 },
output_item: { id: 'minecraft:terracotta' },
duration: 30 //uses 2400RF
})
//A spruce log and 250mb lava makes a charcoal
event.recipes.integrateddynamics.mechanical_drying_basin({
input_item: { item: 'minecraft:spruce_log' },
input_fluid: { id: 'minecraft:lava', amount: 250 },
output_item: { id: 'minecraft:charcoal' },
duration: 10 //uses 800RF
})
//Turns sponge into a bucket of water (an item output is required, otherwise JEI crashes)
event.recipes.integrateddynamics.mechanical_drying_basin({
input_item: { item: 'minecraft:sponge' },
output_fluid: { id: 'minecraft:water', amount: 1000 },
output_item: { id: 'minecraft:stone'}
})
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