Item Glow [Fabric]
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Adds emissive rendering to items. Items with _emissive textures glow at full brightness in-hand, in GUIs, and when rendered. Client-side, lightweight, and compatible with modded items and resource packs.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Adds client-side tools and features to enhance the user experience.
Provides a framework or library for other mods to use.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Item Glow adds true emissive rendering to items in Minecraft.
Any item that uses an _emissive texture variant will render at full brightness - glowing in your hand, in inventories, and anywhere items are rendered. No shaders. No OptiFine.
This is a lightweight, client-side mod designed to feel like a missing vanilla feature.
Features
- Emissive items render at full brightness
- Works in-hand, in GUIs, and all item render contexts
- Automatic detection via
_emissivetextures - Compatible with modded items and resource packs
- No shaders or OptiFine required
- Minimal performance impact
How it works
Simply add an _emissive texture variant to your item model.
Item Glow handles the rest.
No configs required. No special APIs. Just works.
Example: https://bobotweaks.gitbook.io/item-glow/
Compatibility
- Client-side only
- Works alongside most rendering and content mods
- Safe to use on servers (visual only)
Item Glow adds true emissive rendering to items in Minecraft.
Any item that uses an _emissive texture variant will render at full brightness - glowing in your hand, in inventories, and anywhere items are rendered. No shaders. No OptiFine.
This is a lightweight, client-side mod designed to feel like a missing vanilla feature.
Features
- Emissive items render at full brightness
- Works in-hand, in GUIs, and all item render contexts
- Automatic detection via _emissive textures
- Compatible with modded items and resource packs
- No shaders or OptiFine required
- Minimal performance impact
How it works
Simply add an _emissive texture variant to your item model. Item Glow handles the rest. No configs required. No special APIs. Just works.
Example: https://bobotweaks.gitbook.io/item-glow/
Compatibility
- Client-side only
- Works alongside most rendering and content mods
- Safe to use on servers (visual only)
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