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Jockey API
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Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags.
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Runs entirely on the server. Also works in singleplayer.
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Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags. On valid match, the entity will pathfind to the target then mount it.
FOR DEVELOPERS
The API dynamically loads entity_type tags from datapacks. For it to work, both tags must contain the same identifier. An identifier can be anything you want, but try to make them unique to your pack to prevent cross-matches with other mods unless that is your intention. Optionally, adding baby_ or adult_ at the start of the ID will force the jockey entity to be either a baby or an adult to ride. Below is an example!
jockey_api:<ID>_jockeys(the entities who will ride)jockey_api:<ID>_targets(the entities who will be ridden)
Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags. On valid match, the entity will pathfind to the target then mount it.
FOR DEVELOPERS
The API dynamically loads entity_type tags from datapacks. For it to work, both tags must contain the same identifier. An identifier can be anything you want, but try to make them unique to your pack to prevent cross-matches with other mods unless that is your intention. Optionally, adding baby_ or adult_ at the start of the ID will force the jockey entity to be either a baby or an adult to ride. Below is an example!
jockey_api:<ID>_jockeys(the entities who will ride)jockey_api:<ID>_targets(the entities who will be ridden)
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