Jockey API

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Jockey API

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Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags.

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Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

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Type
Mod
License
All Rights Reserved
Latest Version
v1.0.0

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About

Description

Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags. On valid match, the entity will pathfind to the target then mount it.

FOR DEVELOPERS

The API dynamically loads entity_type tags from datapacks. For it to work, both tags must contain the same identifier. An identifier can be anything you want, but try to make them unique to your pack to prevent cross-matches with other mods unless that is your intention. Optionally, adding baby_ or adult_ at the start of the ID will force the jockey entity to be either a baby or an adult to ride. Below is an example!

  • jockey_api:<ID>_jockeys (the entities who will ride)
  • jockey_api:<ID>_targets (the entities who will be ridden)

Jockey is a lightweight API designed to simplify the implementation of custom entity jockeys using data tags. On valid match, the entity will pathfind to the target then mount it.

FOR DEVELOPERS

The API dynamically loads entity_type tags from datapacks. For it to work, both tags must contain the same identifier. An identifier can be anything you want, but try to make them unique to your pack to prevent cross-matches with other mods unless that is your intention. Optionally, adding baby_ or adult_ at the start of the ID will force the jockey entity to be either a baby or an adult to ride. Below is an example!

  • jockey_api:<ID>_jockeys (the entities who will ride)
  • jockey_api:<ID>_targets (the entities who will be ridden)

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~11,000
Total Downloads
CurseForge
~5,000
Modrinth
~5,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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