Joe's Addons for ABMC

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Joe's Addons for ABMC

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An addons mod aiming to recreate the Minecraft world from Alan Becker's Animation vs Minecraft series.

Mod Loaders
Minecraft

About

Description

Joe's Addons for ABMC — Mod Intro

In a nutshell: a mod built to bring ABMC (Alan Becker's Minecraft) to life in your world. The heart of it is the Staff weapon system, plus new dimensions, a whole potion lineup, bosses and critters — with a bit of Touhou Little Maid integration on the side.

  • Runs on: NeoForge
  • Game version: Minecraft 1.21.1
  • Current version: v5.4.47
  • What it is: a gameplay-enhancement / fun-pack for the ABMC vibe

1. The Core Loop

The Staff — One Stick, All the Tools

The Staff is where it all starts. Hold it in your main hand along with the matching block and press middle-click to swap its form (the block gets "installed" into the Staff with a poof of particles). Each form comes with its own fixed stat card — attack damage/speed, move speed, reach, and so on.

How to Get One

  • Beat every vanilla achievement (hidden ones count; recipe-type ones don't) → you get one, once.
  • Already had all achievements before installing? You'll get it handed to you on login.
  • Or flip a config option to start with one right away.
  • Creative tab "Joes Addons for ABMC" — grab the empty Staff or any form directly.
  • Commands:
/give @s joes_addons_for_abmc:staff
/give @s joes_addons_for_abmc:staff[joes_addons_for_abmc:blocktype="gold_block"]

The Controls

Stuck on a Staff? Just start mashing these:

Left-click · Middle-click · Right-click · Left Alt · Mouse wheel (each Staff uses them differently)

Durability

  • The Staff and each installed block each carry 100,000 durability (turn on F3+H to see it).
  • Durability always hits the block's bar first; only once that's empty does overflow chip at the Staff itself.
  • Block durability plays nice with Unbreaking, and Mending repairs it with XP.
  • Every form's block durability is its own — switching forms doesn't mix them up.

Enchanting

The Staff takes any enchantment, and the /enchant command lets you crank the level up to 99.

The 28 Forms

Passive forms (do their thing just by holding them):

  • Gold Block Staff — a heavy hammer that can shatter obsidian.
  • Diamond Block Staff — big-melee hammer, hits like a truck.
  • Netherite Block Staff — shatters most survival-breakable blocks, with silly-long knockback (ignores knockback resistance) and huge melee damage.
  • Bell Staff — whack enemies to stack a bunch of debuffs; hit players get ringing ears (which mutes everything else — turn it off in config).
  • Anvil Staff — two words: a burden. You really don't want to be carrying this.

Active forms (hit a button, get an ability):

  • Obsidian Staff — terrain sculptor: yank blocks up and fling them somewhere.
  • Bedrock Staff — terrain sculptor: right-click the ground and make it fly! (or tunnel straight down).
  • Lapis Block Staff — burn XP to fly, or "enchant" blocks so you can grab and move them (and mobs).
  • Barrier Staff — the ultimate shield, and it can break through anything.
  • Ice Staff — freeze enemies solid in frosted ice so they can't move; smash the ice early to hurt them.
  • Magma Block Staff — lobs blaze/ghast fireballs packing Fire Aspect X; sneak+right-click lifts a mob up and drops magma under its feet.
  • Enchanting Table Staff — slaps enchantment status effects on mobs (or on the tool in their hand), with a Crazy mode (level locked at 99).
  • HIM Staff — melee hits for the target's current health; has a ranged mode that hucks heads.
  • Command Block Staff — right-click for a two-choice menu (text commands / full-on custom graphic programming), plus grab & shield modes and more.
  • Portal Staff — drops a pair of portals (two-way teleport); left-click to collapse them — and if two get too cozy together, whatever's in between gets booted into the Physics Dimension.
  • Redstone Block Staff — fires a laser that powers up redstone at range and zaps mobs.
  • Cobweb Staff — shoots webs to grab things, seals mobs in cobweb prisons, and can even nullify other Staffs for a bit.
  • Chain Staff — disarm enemies, or reel them in.
  • TNT Staff — tosses lit TNT or creepers (yes, a lit creeper can blow you up too).
  • Furnace Staff — smelts dropped items, or charges and speeds up furnace blocks.
  • Omega Staff — "code-kills" mobs by absorbing them.
  • Bone Block Staff — super bonemeal that grows/duplicates tons of plants.
  • Spawner Staff — summons, assembles, and bosses mobs around.
  • Dripstone Block Staff — grows dripstone spikes into the world.
  • Cauldron Staff — a potion shield system (soak up / throw potions, costs zero durability while it's active).
  • Lightning Rod Staff — call down lightning (even indoors/clear skies) and de-rust nearby copper.
  • Brewing Stand Staff — hurls potions / leaves lingering clouds.

Enchantment Status Effects

These are the enchantment status effects the Enchanting Table Staff can apply to mobs — each one mimics a vanilla enchantment's special trick (Sharpness, Power, Breach, Channeling, Infinity… 41 in total). Bonus: a mob holding a tool can "pretend" it's enchanted — e.g. a mob with Power shoots arrows that hit harder.


2. 🌌 Three New Worlds

1. Lucky Dimension

A gentle "Lucky Plains" noise world with a chill vibe — safe, free, and made for exploring. Get there through the Lucky Portal: build a gold-block frame with a 2×2 water source in the middle, toss a dropper into the water, and after a beat lightning strikes to light the portal.

2. Physics Dimension

A near-empty flat void that exists to break the rules: entities drift at a constant speed with no gravity, you can't breathe, firing projectiles kicks you backward, and falling off the world doesn't hurt. There's no normal portal — enter via the Portal Staff (bring two portals too close, or collapse them), and there's a return portal waiting inside.

3. Note Block Universe

Same terrain as the vanilla Overworld, but trees grow note blocks instead of trunks — a whole music-themed parallel world. It has its own situational soundtrack (village / cave / wandering trader / mountaintop), and monsters are forced to play nice as "neutralized".

  • Hop between worlds via the Note Portal (a note-block frame ignited with fire), coordinates at an 8:1 ratio.

3. The Potions

Transmutation Potion

  • Step 1 – Pre-Transmutation Potion: Water bottle + Nether Wart + Soul Sand (any order).
  • Step 2 – Transmutation Potion: Pre-Transmutation Potion + any item / block / spawn egg / named name tag (comes in splash and lingering forms).
  • Effect: a splash turns the target into an item / block / other mob / player shell (the Creative tab version turns the target into a random item/block).
  • Morph into a mob and you inherit its special tricks (flight, slow fall, projectile attacks, bonus hit effects…).

Transmutation Antidote

  • Brew: Water bottle + Soul Sand + Fermented Spider Eye (splash variant available).
  • Effect: reverts a transmuted block/item/mob/player shell back into the original mob; a transmuted player can also just drink it to uncringe.

Awakening Potion

  • Brew: Haunted Potion (Water Bottle + Soul Sand) + Carved Pumpkin → splash Awakening Potion; splash Awakening Potion + Redstone → splash extended Awakening Potion (no drinkable form).
  • Effect: wakes up nearby whitelisted blocks (chests, brewing stands, note blocks, …) into awakened blocks, forming rigs that auto-brew and top up potions.

Teleportation Potion

  • First — Haunted Potion: Water Bottle + Soul Sand.
  • Step 1 – Pre-Teleportation Potion: Haunted Potion + Ender Pearl.
  • Step 2 – Teleportation Potion: Pre-Teleportation Potion + Nether Wart (the wart's custom name picks the type).
  • Name it: three numbers → teleport to that spot; a valid UUID → to that entity; a single number "X" → X blocks along the throw; anything else → somewhere random.
  • Effect: on impact it spawns a one-way portal pair that carts the hit target off to the destination.

Heads-up: exact recipes follow the code (check the individual potion pages); this intro is just the gist.


4. Bosses & Critters

  • Witch Boss: a gnarly boss that squats in a witch hut, has 10× health, and never despawns. It runs a three-stage (mob → block → item) fight built on the Transmutation Potion system. Kill it the violent way and you get full transmutation immunity; beat it the clever way and you unlock unlimited brewing (Redstone/Glowstone stacking with no cap).
  • Enchanted Origami Crane: a hostile little paper crane born from using shears on an enchanting table (draining its charge). It picks a random melee or ranged mode and fires bullets that ignite or explode; you can also catch it in a glass bottle.
  • HIM Head: the projectile from HIM Staff's ranged mode — lightning fast, deals true damage, and blows up on impact (yes, it can even bust through bedrock).

5. New Weapons (WIP)

  • Giant Netherite Sword — huge damage, 7100 durability, swings like a mountain-cracker.
  • Giant Netherite Axe — the same heavyweight axe; hard-hitting and tough.
  • Prismarine Bow + Prismarine Arrow — a bow with a beefier draw.
  • Glistering Melon Knife — barely any durability, but it doubles as a Totem of Undying.
  • Netherite Core — a crafting material used as a core part.

6. World Touch: Shipwreck Drowned

Shipwrecks now run a scheduled spawn mechanic to spice up ocean exploring: drowned (including fully-geared drowned leaders) keep showing up around the wreck.


7. Touhou Little Maid Cross-over

Registers a dedicated job — "Staff Attack" — for Touhou Little Maid, so maids can swing your Staffs too. No Touhou Little Maid installed? The add-on simply doesn't load and leaves the mod untouched.


8. Notes & Thanks

  • Thanks to Alan Becker's AVM (Animation vs. Minecraft) for the inspiration.
  • This doc is the short version; exact numbers and details are whatever the game actually does (the Chinese Wiki breaks down each feature).
  • All the ideas and requirements come from RedZombie; DeepSeek did the code, the research, and the docs.
  • Got a bug or an idea? Ping the author.