Just Another Witchery Remake

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Just Another Witchery Remake

By mrsternerOwner , MrSterner_

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A remake of an old beloved witchcraft mod, aiming to make sense in the current modding scene

Fantasy
Tech
Magic
Adventure/Exploration
Occult & Witchcraft
Farming & Agriculture
Mod Fork/Port
Remake
Mod Loaders
NeoForge
Fabric
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
witchery-0.5.10+mc26.1.2.jar

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Platform IDs

CurseForge ID
Modrinth ID

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External Links

About

Description

Update 0.5 - 1.21.1 AND 26.1.2!

Major update, soul magic and lichdom has been moved to the Forbidden Magic addon. Addon for Dynamic trees also exists now.

Lots of ID's and internals has been chnaged or rewritten, so backup your wodls if you plan on going from 0.4 to 0.5 in the same world, i would be supprised if the transition was smooth.

Dynamic Trees Addon

Forbidden Magic Addon

For datapackers, rituals have been reworked to handle multiple events in parallel or in sequence!


Update 0.4+ will only be for neoforge forever

Mods too large for me to do multiloader.

Update 0.3.0 probably breaks stuff from 0.2.0, so make backups

Modfest 2024 / SpookyJam 2024

This project started as a fun challenge to create a large content mod under a tight time window. This Witchery Remake aims to add everything from the old Witchery mod but in a new light and a refreshing take on the textures and content. This is not a 1:1 replica of Witchery but rather a 1:0.9 remake, most things will be familiar. Even as this is an event created mod it will be completed after the event has ended as all of the creators of this mod look forward to a full remake.

We also wanted to make this as datapack-friendly as possible with data driven rituals and recipes, with command execution support and modpack-centric design choices.

At this current moment the mod barely have and "content" available for the average player and is very prone to bugs as this was made in the span of a month.

Witchery

Update 0.5 - 1.21.1 AND 26.1.2!

Major update, soul magic and lichdom has been moved to the Forbidden Magic addon. Addon for Dynamic trees also exists now.

Lots of ID's and internals has been chnaged or rewritten, so backup your wodls if you plan on going from 0.4 to 0.5 in the same world, i would be supprised if the transition was smooth.

For datapackers, rituals have been reworked to handle multiple events in parallel or in sequence!

Update 0.4+ will only be for neoforge forever

Mods too large for me to do multiloader.

Update 0.3.0 probably breaks stuff from 0.2.0, so make backups

Modfest 2024 / SpookyJam 2024

This project started as a fun challenge to create a large content mod under a tight time window. This Witchery Remake aims to add everything from the old Witchery mod but in a new light and a refreshing take on the textures and content. This is not a 1:1 replica of Witchery but rather a 1:0.9 remake, most things will be familiar. Even as this is an event created mod it will be completed after the event has ended as all of the creators of this mod look forward to a full remake.

We also wanted to make this as datapack-friendly as possible with data driven rituals and recipes, with command excecution support and modpack-centric design choices.

At this current moment the mod barely have and "content" available for the average player and is very prone to bugs as this was made in the span of a month.

Witchery

Screenshots

Gallery

  • 2024-10-28_12.07.19.png
    2024-10-28_12.07.19.png 2024-10-28_12.07.19.png
  • witchin
    witchin

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~280,000
Total Downloads
CurseForge
~230,000
Modrinth
~51,000
Last Updated
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