Just Parry

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Just Parry

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adds a fun parry mechanic wich is a fusion of ultrakill's parry/projectile parry and most souls-like time window-based parries

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Type
Mod
License
Creative Commons 4.0
Latest Version
just_parry-2.5-forg-1.20.1.jar
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CurseForge
Modrinth

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Description



This mod is now no longer being updated.


Just parry is a mod that adds the parry mechanic that was previously part of the mod ''movement arrows'' as a standalone mod,

  The mod is supposed to be as configurable as possible so if you need a specific option feel free to ask                                                                             me for it in the comments!

you can also give the ability to parry (and modify it) only for certain players using attributes, here's how that works: 

setting the ''just_parry:enableparry'' attribute to 1 will make the player able to use the ability, setting it to 0 will make them unable to use it,     changing ''enable parry'' in the config will only change the default attribute value, this applies to every attribute, so for example if you join a world while enable gravity parry is true and then change the config to false you will still be able to gravity parry because your attribute is still 1, players that join while gravity parry is set to false will have their attribute set to 0, setting an attribute to -1 and then rejoining will automatically set it to the value of the config

you can do the same thing with specific items by running /justparryitemregistry, heres how it works:

type in chat /justparryitemregistry then (affected item) followed with weather it can parry or not (boolean) then parryknockback (number) parrydamage (number) weather it can parry it's own projectiles (boolean) weather it can parry enemy projectiles (boolean) parried projectiles redirection speed multiplier (number) inaccuracy of parried projectiles (number, 0 means its 100% accurate 100 means its 100% inaccurate), parrydamage abosrption % (number) parrywindow (in ticks, number) and parrycooldown (in ticks, number) damageformula should be set to 0 and is only used by a certain modpack
the mod will only consider these propreties if "enable item propreties" = true in justparry item propreties (under the justparry config folder)
if you want to change the propreties/stats of nothing (your fists) you'll need to do /justparryitemregistry just_parry:justparryiteminhand, 
all of these propreties are stored in itempropreties.txt in the justparry config folder 
modifyng propreties in-game has an instantaneus effect on the entire server
if you have any additional propreties you'd like to see added please tell me in the comments



Here's a quick showcase of the most important things this mod adds, everything can be done with 1 keybind, set by default to G

Parry

Pressing G will play a first person and third person animation and open a 13 ticks parry ''window'' if anything hits you in those 60 ticks you will take no damage, Everything is configurable, Parryng also has custom interactions based on what type of damage you parry, for example parryng fall damage will make your character roll
description_5b7327e0-2f10-45c5-a098-7466145886a0.gif

Projectile Parry

Pressing G while an airborne Projectile, Physic Object or Salmon is in a 3 blocks radius from the player will deflect the threat launching it at X1.5 its original speed in the direction the player is looking at
this can also be used to make your own projectile move faster and go further, all of these things are configurable
description_f25e74e8-111b-4536-880b-cc392ce14279.gifdescription_3696fb1d-ca32-4617-9898-d85c2c13f17f.gif


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Just parry is a mod that adds the parry mechanic that was previously part of the mod ''movement arrows'' as a standalone mod,

  The mod is supposed to be as configurable as possible so if you need a specific option feel free to ask                                                                             me for it in the comments! you can also give the ability to parry (and modify it) only for certain players using attributes, here's how that works:

setting the ''just_parry:enableparry'' attribute to 1 will make the player able to use the ability, setting it to 0 will make them unable to use it, changing ''enable parry'' in the config will only change the default attribute value, this applies to every attribute, so for example if you join a world while enable gravity parry is true and then change the config to false you will still be able to gravity parry because your attribute is still 1, players that join while gravity parry is set to false will have their attribute set to 0, setting an attribute to -1 and then rejoining will automatically set it to the value of the config.

you can do the same thing with specific items by doing /justparryitemregistry, heres how it works:

type in chat /justparryitemregistry then (affected item) followed with weather it can parry or not (boolean) then parryknockback (number) parrydamage (number) weather it can parry it's own projectiles (boolean) weather it can parry enemy projectiles (boolean) parried projectiles redirection speed multiplier (number) inaccuracy of parried projectiles (number, 0 means its 100% accurate 100 means its 100% inaccurate), parrydamage abosrption % (number) parrywindow (in ticks, number) and parrycooldown (in ticks, number) the mod will only consider these propreties if "enable item propreties" = true in justparry item propreties (under the justparry config folder) if you want to change the propreties/stats of nothing (your fists) you'll need to do /justparryitemregistry just_parry:justparryiteminhand, all of these propreties are stored in itempropreties.txt in the justparry config folder modifyng propreties in-game has an instantaneus effect on the entire server if you have any additional propreties you'd like to see added please tell me in the comments

Here's a quick showcase of the most important things this mod adds, everything can be done with 1                                                                      keybind, set by default to G

Parry
parryng a husk

Pressing G will play a first person and third person animation and open a 13 ticks parry ''window'' if anything hits you in those 60 ticks you will take no damage, Everything is configurable, Parryng also has custom interactions based on what type of damage you parry, for example parryng fall damage will make your character roll

Projectile Parry
projectile parryng a pillager projectile boosting arrows
Pressing G while an airborne Projectile, Physic Object or Salmon is in a 3 blocks radius from the player will deflect the threat launching it at X1.5 its original speed in the direction the player is looking at this can also be used to make your own projectile move faster and go further, all of these things are configurable

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  • just parry title
    just parry title

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