Community listing page, reviews here may not be monitored by the author.
Just Player Heads
No reviews yet
🗿 Allows the collection of player heads via command or death event.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Just Player Heads is a minimalistic mod that allows the collection of player heads via a command or death event. All heads are generated similar to a mob head via texture-data, lag free. The mod procedurally retrieves texture data via the Mojang API, and can cache them locally after.
I've also got a Just Mob Heads mod available!
   All available config options:
enablePlayerHeadCaching  default true
If enabled, enables the caching of player head textures. This fixes the limitations of the Mojang API, but does mean that whenever players update their skin the old head is still dropped until the server reboots or an administator uses the '/jph cache' command.
playerDropsHeadOnDeath  default true
If enabled, allows players to drop their head on death.
playerHeadDropChance  default 1.0, min 0.0001, max 1.0
Sets the chance of a player dropping their head if 'playerDropsHeadOnDeath' is enabled.
Texture values instead of generation via player-names
The mod uses texture values to generate the player heads. This means that there won't be any lag, which player-name generated heads usually cause.
Pure Vanilla Resources
Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.
In-game commands
If you want to generate a player head without any death event, you may do so via the jph command. Where the player name ignores capitalisation and the amount is optional (default amount is 1).
/jph head <playerName> (amount)
To empty the player head texture cache (if enabled in the config) you can reboot the server or use the following command:
/jph cache
Mojang API request limitations
The mod uses the UUID -> Profile + Skin/Cape function of the Mojang API. This has quite a strict rate limit: You can request the same profile once per minute, however you can send as many unique requests as you like. This means that sometimes the mod is unable to generate a head if the API limits its generation. The texture caching feature can fix this by saving the head texture data locally.
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Requires the library mod Collective (Fabric) and the Fabric API.
Just Player Heads is a minimalistic mod that allows the collection of player heads via a command or death event. All heads are generated similar to a mob head via texture-data, lag free. The mod procedurally retrieves texture data via the Mojang API, and can cache them locally after.
I've also got a Just Mob Heads mod available!
Configurable: ( how do I configure? )
enablePlayerHeadCaching (default = true): If enabled, enables the caching of player head textures. This fixes the limitations of the Mojang API, but does mean that whenever players update their skin the old head is still dropped until the server reboots or an administator uses the '/jph cache' command.
playerDropsHeadOnDeath (default = true): If enabled, allows players to drop their head on death.
playerHeadDropChance (default = 1.0, min 0.0001, max 1.0): Sets the chance of a player dropping their head if 'playerDropsHeadOnDeath' is enabled.
Texture values instead of generation via player-names
The mod uses texture values to generate the player heads. This means that there won't be any lag, which player-name generated heads usually cause.
Pure Vanilla Resources
Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.
In-game commands
If you want to generate a player head without any death event, you may do so via the jph command. Where the player name ignores capitalisation and the amount is optional (default amount is 1).
/jph <playerName> (amount)
To empty the player head texture cache (if enabled in the config) you can reboot the server or use the following command:
/jph cache
Mojang API request limitations
The mod uses the UUID -> Profile + Skin/Cape function of the Mojang API. This has quite a strict rate limit: You can request the same profile once per minute, however you can send as many unique requests as you like. This means that sometimes the mod is unable to generate a head if the API limits its generation. The texture caching feature can fix this by saving the head texture data locally.
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Just Player Heads is a minimalistic mod that allows the collection of player heads via a command or death event. All heads are generated similar to a mob head via texture-data, lag free. The mod procedurally retrieves texture data via the Mojang API, and can cache them locally after.
I've also got a Just Mob Heads mod available!
   All available config options:
Show Spoiler
enablePlayerHeadCaching  default true
If enabled, enables the caching of player head textures. This fixes the limitations of the Mojang API, but does mean that whenever players update their skin the old head is still dropped until the server reboots or an administator uses the '/jph cache' command.
playerDropsHeadOnDeath  default true
If enabled, allows players to drop their head on death.
playerHeadDropChance  default 1.0, min 0.0001, max 1.0
Sets the chance of a player dropping their head if 'playerDropsHeadOnDeath' is enabled.
Texture values instead of generation via player-names
The mod uses texture values to generate the player heads. This means that there won't be any lag, which player-name generated heads usually cause.
Pure Vanilla Resources
Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.
In-game commands
If you want to generate a player head without any death event, you may do so via the jph command. Where the player name ignores capitalisation and the amount is optional (default amount is 1).
/jph head <playerName> (amount)
To empty the player head texture cache (if enabled in the config) you can reboot the server or use the following command:
/jph cache
Mojang API request limitations
The mod uses the UUID -> Profile + Skin/Cape function of the Mojang API. This has quite a strict rate limit: You can request the same profile once per minute, however you can send as many unique requests as you like. This means that sometimes the mod is unable to generate a head if the API limits its generation. The texture caching feature can fix this by saving the head texture data locally.
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers

