Keeg's Weapons
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Adds vanilla style weapons and enchantments!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Introduces new enchantments and/or changes the vanilla enchantment system.
Features structures of no particular theme, or meant as background decoration.
Introduces new weapons, which may add unique mechanics or abilities.
Includes aesthetic items like decoration, clothing, and visual effects.
Features high-quality textures and models.
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Weapons
Adds 4 vanilla syle weapons to the game, the scythe, the dagger, the katana, and the greatsword.

The scythe is a mix between a sword and an axe, the dagger deals less damage than a sword with a shorter cooldown, the katana does the same damage as a sword, but with a quicker cooldown as long as your offhand is empty, and the greatsword deals similar damage to an axe with a shorter cooldown, as long as your offhand is empty.
Katana and greatsword have custom two-handed player models.

Enchantments
Adds 11 new enchantments, 4 only being able to be applied to their respective custom weapons.
Respective Weapon For Each Enchantment
- Thundering: Greatswords
- Dash: Katanas
- Leech: Scythes
- Poison Tipped: Dagger
- Pathfinder: Boots
- Expert: All tools and weapons
- Illager Bane: All weapons
- Double Jump: Boots
- Rage: Greatswords, Katanas, and Daggers
- Gravity: Greatswords and Scythes
- Frostfall: Swords and Greatswords
Legendary Weapons
Adds 4 legendary weapons with custom abilities, the Reapers Scythe, Grand Assassins Dagger, Shoguns Katana, and Kingly Greatsword.
Legendary Weapons



Weapon Abilities and Custom Visuals
Reapers Scythe: Stores souls (max 10) and is able to release them on right-click in a sonic boom like attack, the amount of souls effects the damage it deals. Has custom sweep particles, kill particles, and animated model. Can only have leech or gravity enchant applied to it.
Grand Assassins Dagger: On right-click gives a speed boost and gives user the saturation effect. Deals extra damage to an entities back. Has custom ability particles, backstab particles, and animated model. Can only have fire aspect enchant applied to it.
Shoguns Katana: Has a double dash ability, allowing you to dash up to two times on right-click, with a cooldown bar under the weapon. Has a 30% chance to block incoming arrows when holding it. Has custom sweep particles. Can only have knockback enchant applied to it.
Kingly Greatsword: On right-click unleashes a shockwave dealing damage and knocking entities back. Has +1 base damage. Custom sweep particles and ability particles. Can only have thundering or fire aspect enchant applied to it.
*All legendary weapons don't have duribility

Weapon Forge
4 Weapons Forges, one for each weapon type. Must be powered to use them to craft in a new 7x7 crafting grid. After crafting something recipe is locked server wide (Can be undone with commands and turned off with a gamerule). They can be found in one of 4 rare structures, one for each weapon type.
Recipes:

Anti-air Beacon
When powered with redstone damages phantoms and players flying with an elytra

Weapons
Adds 4 vanilla syle weapons to the game, the scythe, the dagger, the katana, and the greatsword.

The scythe is a mix between a sword and an axe, the dagger deals less damage than a sword with a shorter cooldown, the katana does the same damage as a sword, but with a quicker cooldown as long as your offhand is empty, and the greatsword deals similar damage to an axe with a shorter cooldown, as long as your offhand is empty.
Katana and greatsword have custom two-handed player models.

Enchantments
Adds 11 new enchantments, 4 only being able to be applied to their respective custom weapons.
Respective Weapon For Each Enchantment
- Thundering: Greatswords
- Dash: Katanas
- Leech: Scythes
- Poison Tipped: Dagger
- Pathfinder: Boots
- Expert: All tools and weapons
- Illager Bane: All weapons
- Double Jump: Boots
- Rage: Greatswords, Katanas, and Daggers
- Gravity: Greatswords and Scythes
- Frostfall: Swords and Greatswords
Legendary Weapons
Adds 4 legendary weapons with custom abilities, the Reaper's Scythe, Grand Assassin's Dagger, Shogun's Katana, and Kingly Greatsword.
Legendary Weapons



Weapon Abilities and Custom Visuals
Reaper's Scythe: Stores souls (max 10) and is able to release them on right-click in a sonic boom like attack, the amount of souls effects the damage it deals. Has custom sweep particles, kill particles, and animated model. Can only have leech or gravity enchant applied to it.
Grand Assassin's Dagger: On right-click gives a speed boost and gives user the saturation effect. Deals extra damage to an entities back. Has custom ability particles, backstab particles, and animated model. Can only have fire aspect enchant applied to it.
Shogun's Katana: Has a double dash ability, allowing you to dash up to two times on right-click, with a cooldown bar under the weapon. Has a 30% chance to block incoming arrows when holding it. Has custom sweep particles. Can only have knockback enchant applied to it.
Kingly Greatsword: On right-click unleashes a shockwave dealing damage and knocking entities back. Has +1 base damage. Custom sweep particles and ability particles. Can only have thundering or fire aspect enchant applied to it.
*All legendary weapons don't have duribility

Weapon Forge
4 Weapons Forges, one for each weapon type. Must be powered to use them to craft in a new 7x7 crafting grid. After crafting something recipe is locked server wide (Can be undone with commands and turned off with a gamerule). They can be found in one of 4 rare structures, one for each weapon type.
Recipes:

Anti-air Beacon
When powered with redstone damages phantoms and players flying with an elytra

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