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Kine
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Pathfinder with parkour, elytra autopilot, aimbot, combat movement and kill aura, safety features, and HUD displays.
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Kine
Pathfinder with parkour, elytra autopilot, aimbot, combat movement and kill aura, safety features, and HUD displays.
Runs on all Minecraft 1.21.x and 26.x. Make sure to install Fabric API.
Controls: K opens settings, J engages autopilot, N opens navigation controls.
Pathfinding
The pathfinding supplements a Baritone-style A* search with tightening, movement simulation, and parkour templates. Enable parkour in settings (K).
- Tightening enables walking at any angle, not just Baritone's straight and 45°.
- Movement simulation finds the best way to travel the found path, including sprint jumping and tree head-hitters, swimming, and elytra jumps.
- Parkour templates allow for jumps such as the Triple Neo.
Toggleable breaking blocks option. Shows distance remaining and ETA. Optionally turns your camera to follow the direction of travel.
It still lacks Baritone's placing blocks and automated mining (TODO).
Autopilot
It flies the optimal up-and-down porpoise, which gains altitude and flies indefinitely (until your elytra breaks) without using fireworks. It will also turn to avoid terrain. You can also take off from the ground automatically by left clicking while holding fireworks.
Navigates to entered destination and lands automatically. Displays remaining flight time and range. Toggleable flight path rails and cross-section minimap visuals.
Combat
Aimbot with precise aim solver that takes into account drag and mob hitboxes, with hit chance display. Kill aura for melee weapons and bow aura for projectiles. Combat movement carries out attack and retreat against large number of enemies, with adjustable aggression setting. Also dodges projectiles. Enable in settings (K).
TODO: crystal PvP, spear elytra dives
Classic features
Auto eat, auto totem, freecam, fullbright, remove overlays, block breaking time indicator, AFK damage failsafes, sneaks automatically at edges.
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