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Kleiders Custom Renderer API
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Change the player/mobs models and textures with this API for MCreator mods!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Provides a framework or library for other mods to use.
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Must be installed on both the client and the server.
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With this API, you can now use the class KleidersPlayerRenderer to replace the player skin! You can find the MCreator Plugin to do this with procedures here: [https://mcreator.net/plugin/91185/kleiders-player-renderer-change-players-skin
](https://mcreator.net/plugin/91185/kleiders-player-renderer-change-players-skin)Report crashes at the "Issues" page or through discord Kleiders#9777
Changelog:
V5.5.0:
Updated for 1.19.4 and 1.20.1 support.
V5.4.0:
Added transparency to model procedures (if the texture has transparency) and added the option to hide the base model on texture change procedure.
Moved all procedures to KleidersCustomRenderer tab
V5.2.5:
Fixed an issue with using the mod serverside
V5.2.0:
Fixed an issue that prevented texture procedures from working in 1.18.2 and 1.19.2
V5.0.1:
Separated 1.18+ procedures from 1.16.5 procedures, and added suport for 1.18.2 and 1.19.2
V4.0.5:
Added the ability to change entities textures and models; The mod has been rebranded to "Kleiders Custom Renderer" make sure to change dependencies accordignly.
V3.4.0:
You can now replace partial parts of the internal skin by having the skin only on those parts; Previously, the player would become invisible if it was missing parts of the skin
V3.3.0:
Fixed an issue that prevented skins from loading properly
V3.1.0:
Fixed a bug that prevented multiple layers/models from working at the same time
V3.0.0:
Added Custom Model Support
V2.1.0:
Fixed an issue that caused the plugin to crash on dedicated servers
V2.0.0: Added:
Both Internal texture and external layer with player skin: [Texture]
Only Internal texture with player skin: [Texture]
Only external layer with player skin: [Texture]
To do things like this:





With this API, you can now use the class KleidersPlayerRenderer to replace the player skin! You can find the MCreator Plugin to do this with procedures here: https://mcreator.net/plugin/91185/kleiders-player-renderer-change-players-skin
Report crashes at the "Issues" page or through discord Kleiders#9777
Changelog:
V7.0.0: Added a procedure option that syncs with player animations under the right conditions; Only for 1.20.1 for now.
V6.4.0: Added support for 1.20.6 NeoForge
V6.3.2: Fixed Variables for 1.20.4 NeoForge
V6.3.1: Fixed Gradle for 1.20.4 NeoForge
V6.3.0
Added "Size Event", and set Size procedures, for changing entities hitbox
V6.2.5: Added player variables syncing on 1.20.4 NeoForge. Added support from MCreator 2024.2
V6.2.4:
Fixed an issue that caused crashes when hide base model = true
V6.2.1: Fixed an issue with variables on 1.20.4
V6.2.0: Added support for NeoForge 1.20.4
V6.0.0: The plugin now has synced multiplayer features with player variables
V5.5.1:
Fixed an issue with a test procedure being kept in the library on 1.20.1
V5.5.0:
Updated for 1.19.4 and 1.20.1 support.
V5.4.0:
Added transparency to model procedures (if the texture has transparency) and added the option to hide the base model on texture change procedure. Moved all procedures to KleidersCustomRenderer tab
V5.2.5:
Fixed an issue with using the mod serverside
V5.2.0: Fixed an issue that prevented texture procedures from working in 1.18.2 and 1.19.2
V5.0.1: Separated 1.18+ procedures from 1.16.5 procedures, and added suport for 1.18.2 and 1.19.2
V4.0.5: Added the ability to change entities textures and models; The mod has been rebranded to "Kleiders Custom Renderer" make sure to change dependencies accordignly.
V3.4.0: You can now replace partial parts of the internal skin by having the skin only on those parts; Previously, the player would become invisible if it was missing parts of the skin
V3.3.0: Fixed an issue that prevented skins from loading properly
V3.1.0: Fixed a bug that prevented multiple layers/models from working at the same time
V3.0.0: Added Custom Model Support
V2.1.0: Fixed an issue that caused the plugin to crash on dedicated servers
V2.0.0: Added: Both Internal texture and external layer with player skin: [Texture] Only Internal texture with player skin: [Texture] Only external layer with player skin: [Texture]
To do things like this:



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