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Knight Lib
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A library that serves as a bridge between mods.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description

KnightLib is a multiloader utility library designed to eliminate code duplication and provide clean implementations of systems that every mod tends to reinvent from scratch.
● This library is fully compatible with Forge, NeoForge (1.21.1+), and Fabric, built on Jared's multiloader template.
● This mod includes a small amount of content that is disabled by default. Any mod wishing to use the content (items, blocks, icons, etc.) must first enable it in its implementation.
For any questions, problems, contributions, new ideas about content/mods, and more, you can join our official Discord and comment in the appropriate channels.
What's included
Networking
Per mod S2C/C2S packet channels with a simple send/receive API
Auto Config
TOML config with auto generated ingame GUI, hotreload, and Configured/ModMenu (fabric) compatiblity
Event Bus
A common event system that abstracts calls to their respective loaders, so that everything can be managed in common package.
Automaton AI
Finite state machine system for complex entity AI behavior.
OBB Hitboxes
Oriented Bounding Boxes (OBBs) linked to individual model bones, to manage hitboxes more dynamically.
Camera Shake
API to manage camera shake for specific players, with several levels of configuration.
Custom Boss Bars
Allows to specify and configure custom boss bars (in real time) for the entities you want.
Cutscenes
In-game cutscene editor that automatically exports the desired JAVA code to use it wherever you want (only available in dev mode).
Music Provider
Loops and configures music tracks for entities under custom conditions, such as boss music handling.
Post Shaders
Utilities for post-processing shaders, including multi-target (experimental) passes.
Animation & Rendering
Includes an animation and rendering engine, with support for easings, molang and the bedrock (geo/geckolib) format, among other things, working as an extension of the vanilla pipeline.
Biome Spawns
Easy to use API for registering entity spawns per biome.
Loot Tables
Helpers for modifying loot tables in general (entities, chests, etc.).
Persistent Sounds
Looping sounds tied to entities, items and blocks, without worrying about overlapping sounds.
Entity Data
API for quickly accessing the persistent data of an entity.
Attachments
API for attaching (hence the name) persistent data to any entity, where the information is synched automatically (S2C).
Registrar System
Enhanced common registration helpers for blocks, items, entities, features, etc.
Extra Utilities
Additional utilities for math, colors, easings, etc.
For Developers
See the installation instructions on the project wiki on GitHub.
To report bugs or suggest features, or ask any questions in general, join our Discord server or report them via issues!

KnightLib is a multiloader utility library designed to eliminate code duplication and provide clean, easy-to-use implementations of systems that every mod tends to reinvent from scratch. Built on Jared's multiloader template, fully compatible with Forge, NeoForge, and Fabric.
☁️ What's included
| System | Description |
|---|---|
| 📡 Networking | Per mod S2C/C2S packet channels with a simple send/receive API |
| ⚙️ Auto Config | TOML config with auto generated ingame GUI, hot-reload, and Configured/ModMenu (fabric) compatibility |
| ⚡ Event Bus | A common event system that abstracts the calls to their respective loaders, so that everything can be managed in common package |
| 🤖 Automaton AI | Finite state machine system for complex entity AI behavior |
| 📦 OBB Hitboxes (exp.) | Oriented bounding boxes (OBBs) linked to individual GeckoLib bones, to manage hitboxes dynamically |
| 🎥 Camera Shake | API to manage camera shake for specific players, with several levels of configuration |
| 👑 Boss Bars | Allows to specify and configure custom boss bars for the entities you want |
| 📸 Cutscenes | Ingame cutscene editor that automatically exports the desired code to use it wherever you want |
| 🎵 Music Provider | Loops music tracks for entities under custom conditions |
| 🌀 Post Shaders | Utilities for post-processing shaders, including multi-target (entity) passes |
| 🌿 Biome Spawns | API for registering entity spawns per biome |
| 🎁 Loot Tables | Helpers for modifying loot tables in general (entities, chests, etc.) |
| 🔊 Persistent Sounds | Looping sounds tied to entities, items or blocks, without worrying about overlapping sounds |
| 💾 Entity Data | API for quickly accessing the persistent data of an entity |
| 🐸 Attachments | API for attaching (hence the name) persistent data to any entity, where the information is synched automatically |
| 📋 Registrar System | Enhanced registration helpers for blocks, items, entities and more |
| 🔢 Extra utilities | Additional utilities for math, colors, easingtypes, etc. |
👩💻 For developers
See the installation instructions on the project wiki on GitHub.
To report bugs or suggest features, join our Discord server or report them via issues!
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