LibJF

Quick rating

LibJF

No reviews yet

A library for my mods

No Theme
No Genre
API/Library
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Optional

About

Project Details

Type
Mod
License
MIT License
Latest Version
[26.1.2] 26.1.3+forge
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Please excuse the state of this description, it seems CurseForge broke my formatting

LibJF is a library for my smaller mods which contains several common components.

Namely it provides:

  • a complete config system with UIs, commands, compile-time codegen, presets, verifiers, etc

  • a framework for manipulating loaded data and resources

  • two new tags (which you can also use in data packs):

    • libjf:overpowered: if an entity only wears armor items with this tag, it will become invulnerable

    • libjf:shulker_boxes_illegal: items with this tag cannot be placed inside shulker boxes. Intended to be used for backpacks or similar items

  • utility code for serialization, script loading, co-processes, IO, etc.

  • network utilities including a HTTP client and server

  • a configurable and extensible translation system supporting various providers

  • utilities for early initialization and ASM patching

If a mod is made by me, it is generally safe to assume it requires LibJF (or ships with parts of it)

If you want to use LibJF yourself, you can find documentation here

Contact

LibJF is a library for my smaller mods which contains several common components. Namely it provides:

  • a complete config system with UIs, commands, compile-time codegen, presets, verifiers, etc
  • a framework for manipulating loaded data and resources
  • two new tags (which you can also use in data packs):
    • libjf:overpowered: if an entity only wears armor items with this tag, it will become invulnerable
    • libjf:shulker_boxes_illegal: items with this tag cannot be placed inside shulker boxes. Intended to be used for backpacks or similar items
    • utility code for serialization, script loading, co-processes, IO, etc.
    • network utilities including a HTTP client and server
    • a configurable and extensible translation system supporting various providers
    • utilities for early initialization and ASM patching

If a mod is made by me, it is generally safe to assume it requires LibJF (or ships with parts of it)

If you want to use LibJF yourself, you can find documentation here

Suggestions and Support

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

16.7m
Total Downloads
CurseForge
4.2m
Modrinth
12.5m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works