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LibNine

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LibNine

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a spicy library mod

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API/Library
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Forge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
1.12.2-1.2.2
Authors
CurseForge
Modrinth

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About

Description

LibNine is a big ol' library mod that provides boilerplate functionality for other mods. In addition, it acts as a Kotlin language adapter from Minecraft 1.13 and on.

Core Features

  • Expedient block and item registration systems
  • Autonomous registry population system
  • Capability management and default implementations
  • GUI and container management and component system
  • Parametric item model system
  • Boilerplate tile entity implementations
  • Autonomous NBT and byte stream serialization
  • Networking abstraction and management system
  • Custom recipe type loading and registration system
  • Mathematical and functional programming utility set
  • Reflection, rendering, world interaction, and other helper classes
  • Null safety annotations
  • Probably a bunch of other stuff I'm forgetting

While there's not meaningful documentation yet, the source code is available on Github.

Discord Support Server

libnine is a library that provides a bunch of boilerplate code for content mods to use. It mostly consists of various bits of code that I found useful in more than one project, which I then factored out into a shared library. Particularly notable features include:

  • Automatic generation of NBT and byte stream serializers based on annotated fields
  • Various prefab capability implementations
  • A generic recipe registry system
  • "Parametric item models" that can depend on nontrivial item stack state
  • A GUI component system and corresponding sync code
  • A huge pile of linear algebra nonsense

However, a lot of the code in this project is rather dated and the architecture is a little bit questionable. As such, I would not recommend depending on libnine for new modding projects.

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3.8m
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3.8m
Modrinth
~45,000
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CurseForge
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CurseForge
Modrinth
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